Okay, so I have a question. In the screenshot attached, Jack can walk over to the ladder and climb it. Technically, this does not make any sense. The ladder should be <blockquote>above</blockquote> jack -- he can't suddenly go from <blockquote>under</blockquote> to it to <blockquote>above</blockquote> it and start climbing. yet, the current incarnation of the game allows Jack to walk over and climb it.<br />
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I propose that Jack should only be able to *get on* a ladder at the same places where he can *get off* the ladder. He can't get off the ladder on the middle ledge in this scenario, and so he shouldn't be able to get on it here, either.<br />
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But, this is rather late in the testing process to make such a major change to basic gameplay. So the question is, would this break anything?<br />
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It's too late for this to really benefit existing mansions much, but future designer could take advantage of this change to allow ladders to cross areas Jack can walk, without allowing Jack to get on them -- providing for a lot more creativity in building than was possible before. (Jack can, for instance, move from the top of the room to the bottom, whiel passing over a middle section, but he has not access to the middle section, and likewise, while in the middle section, he has no access to the top or bottom areas.)
I just finished Jasperlone Mountains Easy, just a tad late of Vern releasing beta 3. Anyway, I'll just put it here for you guys to beta test with no delay. <br />
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The mansion isn't as big as normal. Wait until beta 4, when hard mode is around... it will be much much bigger (I'm looking at 180 rooms) and I'm thinking of a section that players can obtain extra money from by doing extremely hard puzzles. But I don't know what Vern would think of that. : Ideas... ideas...<br />
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Anyway, yeah -- Here's the mansion. Don't try putting it in your built-in mansion folder; it won't work. Just put it in the custom mansion folder and use the <blockquote>Open Mansion</blockquote> button on the main menu, for now.<br />
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Hey, look at that -- a new avatar. Now which mansion could that be?
I have some proposed changes to gameplay that I'd like to get opinions on. First, I've noticed while playing through Mt. Peril today that some of the puzzles Tobin created years ago are now messed up somewhat with the new jumping mechnic. That is, moving platforms affect jack's vertical momentum when he jumps from them. Example rooms for you to consider with the editor (from Mt. Peril):<br />
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16900 -- Jumping from the lower-left platform to the upper-right one is now much harder, since you're performing the jump while the platform is moving down.<br />
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16898 - The final jump in from platform to the upper-right area is similar.<br />
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And yet, the vertical momentum is *required* for the very fast moving platforms that go between rooms in other parts of the mansion. (The elevators that go up/down between rooms.) If Jack jumps on these without the additional momentum, he will jump right through the platform (it moves up right through him) or he will fall to his death on it.<br />
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So my ideas are:<br />
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A) Reduce the effect of the vertical momentum for slower platforms, so they don't affect Jack's momentum as much.<br />
B) Eliminate it entirely, for the slower platforms.<br />
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But the question is, would this create inconsistent gameplay, where sometimes Jack's jumping behaves one way, and other times, it behaves an entirely different way?
Everyone who has been active on these forums, posting bug reports / suggestions, playtesting, etc. is welcome to have their name in the new <blockquote>About</blockquote> screen for MM2. If you'd like your name there, please reply to this email and list your name exactly as you'd like it to appear in the credits list. It can be your real name, your screen name, or whatever you want.
Don't forget to post here to indicate what mansion(s) you'll focus on testing.<br />
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Dr. Demented's Den and Magma Peak now exist in Easy/Hard, so they are ready for testing.
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