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Latest Threads
Dude!
Forum: otg Alpha Mansion
Last Post: otg
11-29-2025, 07:58 AM
» Replies: 6
» Views: 843
MM2 - Midnight Mazes and ...
Forum: Free Uploading and Downloading
Last Post: Freddy
11-20-2025, 01:20 PM
» Replies: 8
» Views: 1,198
Current team of Administr...
Forum: The Administrators
Last Post: admin
10-08-2025, 11:26 PM
» Replies: 1
» Views: 284
Version Progress
Forum: New Version Progress
Last Post: Mikee
10-05-2025, 10:29 PM
» Replies: 3
» Views: 563
2025
Forum: Speaker's Corner
Last Post: Semi-Native
09-25-2025, 11:42 AM
» Replies: 7
» Views: 944
Cannot unlock/enter code ...
Forum: General issues and game bugs
Last Post: admin
07-10-2025, 04:32 AM
» Replies: 3
» Views: 787
Big Announcement
Forum: Midnight Mansion Updates
Last Post: admin
07-09-2025, 02:14 AM
» Replies: 22
» Views: 3,017
Jack Stuck
Forum: Birdcage, The
Last Post: Freddy
03-02-2025, 05:45 PM
» Replies: 2
» Views: 684
Buried Levers
Forum: Birdcage, The
Last Post: brell
02-24-2025, 08:26 AM
» Replies: 2
» Views: 641
Russian roulette. Or not?
Forum: Birdcage, The
Last Post: Freddy
02-23-2025, 05:53 PM
» Replies: 0
» Views: 375

 
  Current team of Administrators
Posted by: Freddy - 10-06-2025, 10:45 AM - Forum: The Administrators - Replies (1)

Since yesterday, European and American time Wink , these new Midnight Mansion Forums have a team of admistrators:
- brell
- Semi-Native
- Freddy

All three are re-retired administrators of previous Midnight Mansion forums.

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  Version Progress
Posted by: verntest - 10-01-2025, 02:03 AM - Forum: New Version Progress - Replies (3)

Hi all,

Sorry I haven't posted much about progress on the game!

My wife and I recently moved to Texas, so we've been busy for a few months with the move. But I've been working on the game again, and continue making good progress!

I'd like to share some updates here to show what I've been up to.


When a developer commits changes to a codebase, he often will type a brief commit message -- a super short summary of what he changed. Here are some of my summaries from 2025.

Feb 2025

New features:
feat: started porting save-game code. Add Start Game button that loads mansion from local zip without file dilaog
feat: added save pedestal and circle-of-light animation
feat: add save pedestal and early save file JSON download
feat: added pedestals and statues
feat: added candle sprite and glow effect
feat: make Jack's pile-of-bones and pile-of-stone sink into lava too

BUG FIXES:

fix: fix sound stereoPos NaN console warning
fix: convert more sound.play to soundManager calls
fix: fix overloaded sounds for lever actions
fix: fix bug where moving left to another room could instantly put Jack back in the previous room
chore: require pressing 'k' to get a key that can open any door
fix: fix trap doors so left half opens too
fix: fixed bug where skull spiders wouldn't walk right across brick switches
fix: fixed bug where Jack can't climb ladder in Castle Doom, 2 rows below starting room
fix: fixed bug where holding Return would keep pulling a lever indefinitely
fix: fixed bug with key repeats (hold down, hold jump, then release down resulted in double jump)
fix: fixed Jack's ducking insetRect so he can duck under low-flying ravens
ported Jack's dead skeleton movement

March 2025

Got music fade/resume working
Got Jack's statues working
Got pausing of other SpriteLayers during save/restore animation working

May 2025

Show stats (items, lives, score)
Convert to true HD
Add pause/resume with basic dialog
Add beginnings of Title Screen
Add new loading screen
some fixes

[Busy moving June through August]

Aug 2025

Fixes:
Command-arrow keys on Mac
Alpha masks always computed AFTER sprites are finished loading (async)
Stats area not black on 1st game start
Scenes folder structure improvements

Sep 2025

Features:
Improve layout of game within web browser
Add loading screen
Add early Game Over screen
Add walking skeleton
Add proper button sprites to Title Screen
Upscale stats sprites, skeleton fish, walking skeleton, and more using AI
added missing code add extra lives every 1000 points and increment numFrames
ported globals.timeSpentInMansion and updateTimeSpentInMansion() for saved games

Fixes:

Fix sprite and tile depths to be correct
fix paused dialog to not be under layer 6 bricks
require mouse click to start game
fix frame cycling bug in fell-too-far death
fix Jack dying when ducking under blue bird in HD
fix skeleton fish size
Fix missing large red candle
fix items and dead Jack to move with horizontal moving platforms
fix skeleton sinking into lava glitch
fix bug where pausing then resuming while Jack is doing death skeleton...
replace 1024 res images with 1280 res
make torch animate with flame

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  Cannot unlock/enter code for my MM1 HD
Posted by: bkl1961 - 05-04-2025, 03:06 PM - Forum: General issues and game bugs - Replies (3)

Over the years I purchased all of Vern's Midnight Mansion games available for the Mac and the PC.

Numerous times I had to ask for a new code, everything would be fine unless a hard drive crashed, changed computer, etc.

I have tried for the last couple of years to get MM1 HD going again on my PC as I don't use my Mac very much anymore.

Vern used to help, however the last few times I asked for help I got no response. Going through the update code thing, or lost code thing has been zero help.

I just wrote a detailed email and sent it to the support email address including attachments of the confirmation emails I received when I purchased all of the games...it bounced right back to me...

Is this whole thing dead? Am I now stuck with not being able to play this game I purchased? 

Thanks..

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  Russian roulette. Or not?
Posted by: Freddy - 02-23-2025, 05:53 PM - Forum: Birdcage, The - No Replies

I can’t remember that I have ever been in The Birdcage, so I started exploring it. It’s a typical aquaMat mansion with a way of building that gives a lot of possibilities to hide all kinds of stuff and a lot of fun to search. But once in a while he colours outside the lines.<br />
<br />
13694<br />
The picture shows the 3rd room of the mansion. No shield or extra life yet.<br />
The eye ball and the scorpion were previously on the closed trap door. Jack did pull the lever and only then knew what (fast) happened. The eye ball is easy to avoid, but the scorpion did end in the gap on top of the vine that is Jack’s only way of progress. Several tests showed me that the scorpion not always but nearly always arrives in the gap. And if it does not always very fast. Both things have to do with the position and moving direction of the scorpion. And knowing how things work doesn’t help at all. The trap door opens and you have to accept if it will be cheap death or not. Russian roulette in my opinion.<br />
<br />
13693<br />
That thing in the lava just left of where Jack is now, is a very fast left-right moving platform. It moves without reaching the solid bricks at both sides. The latter makes it easy to jump on the moving platform. But going further to the left is tough. The platform moves so fast that I can’t know when to pull the lever. Like in the other room. The difference is that I could teach myself how to handle this. So no Russian roulette, but a high risk of falling in the lava. Either in the widest pool or in the left one.<br />



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  Update (version 1.1) for both MM1 and MM1 HD
Posted by: Freddy - 02-22-2025, 02:03 PM - Forum: Arevn's Mansion - No Replies

Version 1.1 fixes some situations with cheap deaths.<br />
<br />
Room 16801<br />
The ladders leaded to several hidden death traps.<br />
<br />
Room 16805<br />
There is an odd issue that could lead to a surprising death. Jack was able to jump over the top of the pole. See the skeleton as proof!<br />
<br />
T did try to contact <span style="color: #0000ff;">arevn</span> but couldn't. Hopefully she's okay with this update.<br />
<br />
Interested in the updates? Then use the shortcut on top of the homepage.<br />



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  The glow of lava
Posted by: Freddy - 02-14-2025, 05:58 PM - Forum: General issues and game bugs - Replies (2)

Now that I am able to convert MM1 custom mansions to HD I am more carefully 'studying' the glowing effect of coins, keys, lantern, neon platforms ... and lava. Lava seems to show a rectangle glow, 2 tiles high right above the lava.<br />
<br />
I add two versions of the starting room from The Bat House. I prefer the b-version where the glow stays between the bricks. But I am interested in the opinion of others.



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  MM1-update 1.3
Posted by: Freddy - 02-09-2025, 09:18 AM - Forum: Sky Boxes - No Replies

This update fixes the other weird issue (game bug?) where Jack, standing on a moving platform, could fall through that platform. No jumping or high speed platform involved!<br />
<br />
Fastest downloading is with the link on top of the home page.

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  MM1-update (version 1.2)
Posted by: Freddy - 02-08-2025, 10:47 AM - Forum: Sky Boxes - No Replies

This update fixes the weird situation where Jack could climb a vine and ‘disappear’ out of the mansion. (This phenomenon was already known in a horizontal way where Jack could walk out of Falcon Manor.)<br />
<br />
The fastest way to get this update is the link on top of the homepage.

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  Big Announcement
Posted by: VernJensen - 01-30-2025, 06:31 AM - Forum: Midnight Mansion Updates - Replies (22)

If you haven't seen it yet, read my big announcement here!<br />
<br />
<a href="https://www.actionsoft.com/announcement/">https://www.actionsoft.com/announcement/</a><br />
<br />
Short version: I'm porting Midnight Mansion to the web, so I can support it better moving forward. Lots of big plans, including eventually a new Level Builder (that I'll be rewriting from scratch) and a port of Midnight Mansion 2, and then brand-new features.<br />
<br />
Feel free to ask questions / post comment here.<br />
<br />
I'm sorry I've been so lacking in support and communication all these years. I hope the announcement helps explain some of that.

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  Pilgrimage to Jasperlone Mountains
Posted by: Freddy - 01-27-2025, 03:14 PM - Forum: Included Mansions - Replies (1)

A few days ago I started a long journey to the Jasperlone Mountains. There seemed to be three good paths to them although one tougher than an other. I chose the road that was announced as less difficult. On previous Thursday I started my pilgrimage (pic 1) and now I am at the entrance od the Jasperlone Mountains where I was never before. I am looking forward to it. And am as happy as can be!



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