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  Beta 2b - Sound problem
Posted by: rose - 07-07-2011, 02:14 PM - Forum: 998 - Replies (3)

Through out it sounds as Jack is limping a little. The first few steps are OK then it is more like a limping. <br />
<br />
<strong>Update: changed subject to prepend version --Rob</strong>

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  Request: saved games
Posted by: VernJensen - 07-07-2011, 06:45 AM - Forum: 998 - Replies (4)

Since it seems not many of you have movies of an entire mansion in one sitting, maybe you could send me your saved games? That would still be helpful as I could look around for interesting screens near the save pedestal that would be useful for screenshots.<br />
<br />
But please still do send movies if you manage to capture any!

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  Beta 2b - second screen of mansions [Closed/Non-issue]
Posted by: Semi-Native - 07-05-2011, 05:09 PM - Forum: 998 - Replies (3)

I can't test these because it says I have to purchase the game first. Are we going to be able to test those mansions before release?<br />
<br />
<strong>Update:</strong> This was intentionally done, but as of Beta3 all mansions are available. --Rob

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  Sign Duplicating
Posted by: triforceguy1 - 07-04-2011, 09:01 PM - Forum: Game Bugs ?! - Replies (1)

Hey,<br />
<br />
I can't believe I never noticed this before, although it looks like the engine is just thinking for itself.<br />
<br />
Anyway, when in the Level builder, I copied a sign in the same room (using the marque tool and holding alt), as expected, it copied over all the writing, however, I went to edit the copy and when I went to test the room, both signs were changed. So it seems that it's the exact same sign in two places.<br />
<br />
I looked at the object ID and one said 907 and the other said 915.<br />
<br />
Just thought I would mention it Big Grin<br />
<br />
Cheers<br />
Leon

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  Beta 2b - Longer Fade-to-black transition between some rooms. [TODO]
Posted by: m1ck - 07-03-2011, 11:54 PM - Forum: 998 - Replies (3)

<strong>The subject formerly contained: <blockquote>B2b Tomb_HARD brief blackout</blockquote> before I changed it. --Rob</strong><br />
<br />
Attachment included just for visual reference.<br />
<br />
When you come up the vine from the bottom into Room 14894, jump the snake and the spider, then move to (room shown) 14895, there is a distinct at-least 1, maybe 2 second blackout before the room's visuals kick in. It occurs when going back from 14895 to 14894, also.<br />
<br />
This doesn't happen every time, but it happens frequently. I have reproduced it approximately 6 times in the last 10 tries.<br />
<br />
Replay doesn't help. When I tried to record an example, a file was created, but it crashed the game when I tried to view it.<br />
<br />



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  Beta 2b - Game froze on abort; Force Quit [Closed/Unable to Duplicate]
Posted by: m1ck - 07-03-2011, 11:32 PM - Forum: 998 - Replies (6)

Tomb of Princes_Normal:  <br />
<br />
Decided to abort the game, used the game menu via the escape key. It was very slow to react... <em>very</em>.  So slow, in fact, that I decided I'd possibly misclicked, and since my cursor was now up by the menu bar, I used the File Menu command to abort.<br />
<br />
Ker-freeeeze!<br />
<br />

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  Beta 2b - TombNormal: JS in 15696 [Fixed: Beta3]
Posted by: m1ck - 07-03-2011, 11:27 PM - Forum: 998 - Replies (1)

See his little feet up in the right corner?  <br />
<br />
Can't even get out of it by volunteering to die.  Back to the Save Point for me.<br />
<br />
<strong>Fixed:</strong> lava filled in the bottom of the room above preventing Jack from falling into the spot where he get's stuck.



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  OSX Lion
Posted by: triforceguy1 - 07-03-2011, 10:21 PM - Forum: 998 - Replies (6)

Hey,<br />
<br />
I was just wondering if this has been tested on OSX Lion at all. If not I might be able to try MM HD on it as I might be able to upgrade as it will be coming out within the next couple of weeks (with my dad's consent of course)<br />
<br />
Leon

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  Beta 2b - Inconsistent door sounds [Non-Issue?]
Posted by: Semi-Native - 07-03-2011, 09:56 PM - Forum: 998 - Replies (2)

16306 - The floor switch on the bottom level which opens the gray door to let out the 2 spiders does not make the door opening sound.<br />
<br />
<strong>Modified subject:</strong> Inconsistent Door Sounds Was: Knight Mansion (all levels)

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  Beta 2b - minor glitches [Fixed: Beta3]
Posted by: Semi-Native - 07-03-2011, 06:29 PM - Forum: 998 - Replies (4)

After finishing a mansion, and the in-game high scores screen is present, you have to click on <blockquote>Done</blockquote> at the top right twice before you exit that screen (it's not highlighted by default).<br />
<br />
Sometimes, after a Save, the arrow keys don't work the first time, you have to hit it again.

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