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  Crossover
Posted by: Toybox - 02-14-2007, 11:02 AM - Forum: Custom Mansions / Designing - Replies (4)

What about making <blockquote>crossover</blockquote> mansions? <br />
<br />
I imagine it as a variation on the following theme: Two architects get together (virtually, most probably). Each of them designs half a mansion and gives it to the other to finish. Half a mansion would not mean half of the rooms but (roughly) all rooms but half filled Big Grin<br />
<br />
For a fine example in Comic strips, see <a href="http://www.geluck.com/curiosites.htm">http://www.geluck.com/curiosites.htm</a> and click <blockquote>De Geluck a Schuiten</blockquote> 8-) (but all texts are in French Undecided).

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  Editor needs monitor prefs
Posted by: aquaMat - 02-14-2007, 10:52 AM - Forum: Game Improvements - Replies (5)

<span style="color: #ff0000;">@Vern:</span><br />
<br />
One other great improvement for the new editor (high on <em>my</em> wishlist):<br />
<br />
It'd be great if the editor, like the game, had a sort of monitor preferences you can set as you wish. Then I wouldn't have to set the monitor manually on another resolution every time I work with the editor.<br />
<br />
It could be just like the game: When you open the editor for the first time you're asked in which monitor resolution you like to work etc.<br />
<br />
Is that possible ?? Smile

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  Not only Jack has a yoyo
Posted by: Freddy - 02-14-2007, 08:28 AM - Forum: Forums Messages - Replies (7)

Forummembers who are often on line will have seen that the total number of our members sometimes is going up and down. Like a yoyo. That is not because new members suddenly change their mind and ask to be removed.<br />
<br />
But day after day we see that new <blockquote>members</blockquote> are P&amp;P-spammers. And although they can't spam :Smile, we consequently remove them. 8-)

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  Windowed mode
Posted by: ryos - 02-14-2007, 06:28 AM - Forum: Game Improvements - Replies (3)

It would be really useful to be able to play MM in a window. Or, at the very least, to be able to command-tab away from it. The game has the ability to display the high score list in a window, so at least some support for this must be in there already.<br />
<br />
Here's an example of how it might be useful: I'm playing MM and want to continue, but I hear Mail make the email sound and I want to check it right now. But I can't unless I suspend, quit, relaunch, resume. Annoying.<br />
<br />
Another example: as I was taking screenshots for my map of Freddy's Electric Maze, I realized that they would just be numbered, and I didn't really remember which was which. If I could have just switched away, I could have named them as I went.<br />
<br />
Anyway, do I really need to explain why this would be useful? Wink Thanks for listening.

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  Is my Jack really stuck?
Posted by: ryos - 02-14-2007, 04:01 AM - Forum: Midnight Mazes and Monsters - Replies (7)

Room 14716. No blue key. Can't find a way out. Behold:<br />
<br />



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  MMaM &gt; Electric Maze: The Missing Map
Posted by: ryos - 02-13-2007, 09:37 PM - Forum: Midnight Mazes and Monsters - Replies (3)

The electric maze is a cool idea and all, but the nature of the zapper beams makes the map entirely useless. For me, this meant the maze was all but impossible to solve, and I put the mansion aside in frustration for several weeks. >Sad<br />
<br />
Well, I couldn't just sit by and not work through this monstrosity at least once. It's kind of like a badge of honor, right? So, if Freddy was determined to take my map from me, well then I'd just have to make one for myself. And now, map in hand, the maze is quite easy, as the green bricks would suggest it ought to be. Eat your heart out, Freddy. Tongue 8-)<br />
<br />
Anyway, now that I'm past that maze, the map is now sitting quite useless on my HD. That's why I'm sharing it with you! Wink<br />
<br />
The file is a high-resolution PNG that should print just right on a landscape-oriented 8.5x11 sheet of paper. Don't print it from Photoshop, as it insists on an unnecessarily large bottom margin that may cause some clipping on the sides. I recommend you print it, since it would be quite useless otherwise.<br />
<br />
To save ink, I've also removed the black background from the map. A version without this feature (for easier onscreen viewing) is attached to the following post.<br />
<br />
Note: THIS MAP IS PROBABLY A SPOILER, even though the biggest secret of the maze is absent because I thought the map was already wide enough. You've been warned.



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.zip   Electric_Maze_Map_Inksaver_png.zip (Size: 19.53 KB / Downloads: 1)
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  A BBB question
Posted by: brell - 02-13-2007, 08:16 PM - Forum: Custom Mansions / Designing - Replies (11)

To those using Rezilla for the Brown blackboards (how can a BLACKboard be brown?): Do you let the program choose unique ressource ID's for you or can you choose them yourself (might be a better way when handling a lot of BBB's)?

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  A Jack stuck in Palace of Gore
Posted by: brell - 02-13-2007, 08:14 PM - Forum: Palace of Gore - Replies (15)

Room #17100. If you go down to the snake pit trying to reach the lever for the gray door (which I now know is not the right way) and killing the snakes (and a few Jacks) you are stuck in that pit.

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  From Newbie to Lost One
Posted by: Freddy - 02-13-2007, 01:24 PM - Forum: 008 - Replies (3)

The adding of fake posts like in earlier days isn't needed anymore.<br />
<br />
When you receive a message from a Newbie including a clear MM-issue, you can promote him/her now immediately to Lost One.<br />
<br />
1° Click (anywhere) on that Newbie's name to get the profile-window.<br />
2° In the right upper corner, click on Modify.<br />
3° Enter YOUR password.<br />
4° Click at the right on Admin Edits.<br />
5° Change the number of posts from 0 into 1.<br />
6° Confirm with clicking on Change Profile.<br />
<br />
When finished, you only need to send a message back that the promotion is a fact and that he/she is able to make post(s) on the boards.

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  Board IDs
Posted by: Freddy - 02-13-2007, 01:11 PM - Forum: recycle - Replies (1)

Below you find the list with the ID-numbers of the boards. I am full responsable for the odd use of those board IDs, but when I started withthis forum software, sometimes I didn't have any idea about what to do. You only need the board IDs when you add a new board. You are obliged to start with giving a number yourself, but you can't take a number that is in use yet. Note that the system sees a difference between e.g. 9 and 009.<br />
<br />
<span style="font-size: 114px;">Announcements</span><br />
<br />
Your First Post = 9<br />
Rules for Posts = 7<br />
Absence of Administrators = 1<br />
Midnight Mansion Updates = 028<br />
Forums Messages = 029<br />
Lay-out of the Boards = 8<br />
Hello! = 010<br />
Hot Administrator Issues = 008<br />
<br />
<span style="font-size: 114px;">Midnight Mansion Game</span><br />
<br />
Included Mansions = 001<br />
Game Bugs?! = 034<br />
Game Improvements = 037<br />
Sequel Ideas = 038<br />
General Issues = 3<br />
<br />
<span style="font-size: 114px;">Expansion Pack</span><br />
<br />
Contest = 5<br />
Pre-release talk = 2<br />
<br />
<span style="font-size: 114px;">Custom Mansions Area</span><br />
<br />
Lists of downloadable custom mansions = 005<br />
CMs Sub-forum = 009<br />
Talk = 003<br />
Custom Mansions / Art = 11<br />
Custom Mansions / Designing = 004<br />
Free Up- &amp; Downloading = 002<br />
<br />
<span style="font-size: 114px;">Approved Custom Mansions (A-C)</span><br />
<br />
Arevn's Mansion = 4<br />
Back to Square One = 6<br />
Bat House, The = 13<br />
Bedlam = 10<br />
Birdcage, The = 14<br />
Bobcat Mansion easy = 140<br />
Bobcat Mansion normal = 141<br />
Catacombs = 15<br />
Cheetah Castle easy = 151<br />
Cheetah Castle normal = 152<br />
Church = 16<br />
CRANES = 19<br />
Creepy Cottage = 17<br />
Curious Observatory, A = 18<br />
<br />
<span style="font-size: 114px;">Approved Custom Mansions (D)</span><br />
<br />
Daedalus = 102<br />
Dalton Brothers, The = 28<br />
Dark Sorts = 20<br />
Deserted Holiday Village, A = 201<br />
Discotheque of Doom = 21<br />
Doctor Tronic's Zoo = 22<br />
Doctor Tronic's Zoo / normal = 23<br />
Doldrum Dungeon = 24<br />
Dominator = 25<br />
Dopplegänger Challenge = 26<br />
Dragon's Trap, The / hard = 29<br />
Dragon's Trap, The / normal = 30<br />
Dreamland = 27<br />
<br />
<span style="font-size: 114px;">Approved CustomMansions (E-G)</span><br />
<br />
Eavesdropping = 33<br />
Echo Keep = 34<br />
FACES exp. / hard = 35<br />
FACES exp. / normal = 36<br />
Foggy Forest Mansion = 37<br />
Four Tubes, The = 371<br />
Goblin's Lair = 38<br />
Great Escape, The / hard = 40<br />
Great Escape, The / normal = 41<br />
<br />
<span style="font-size: 114px;">Approved Custom Mansions (H-I)</span><br />
<br />
Happy Christmas Jack Malone! = 42<br />
Happy Hannukah! = 43<br />
Helter Skullter = 44<br />
Helter Skullter / easy = 45<br />
House of Coine = 46<br />
House of Wonders = 47<br />
Immortal Ruins = 48<br />
<br />
<span style="font-size: 114px;">Approved Custom Mansions (J-L)</span><br />
<br />
Jack in spider world = 503<br />
Jack Malone and the Temple of Tombs = 49<br />
Jack's BBF = 504<br />
Jacques' Revenge part I = 510<br />
Jacques' Revenge part II = 511<br />
Journey to Sarkozyland = 50<br />
Jump! = 31<br />
Knu's Infinite = 51<br />
Korvak's Keep = 52<br />
La Luna mansion = 505<br />
Landlord's Pub = 53<br />
Les Catacombes Rouges = 501<br />
Lost Jungle, The = 54<br />
Lost Jungle II, The = 55<br />
Luris = 502<br />
<br />
<span style="font-size: 114px;">Approved Custom Mansions (M)</span><br />
<br />
Mall, The = 65<br />
Malone's Manor = 57<br />
Mansion Family 1, The (Mind Mines) = 66<br />
Mansion Family 3, The (A Wondrous Place) = 67<br />
Matt and Joe's Intro = 58<br />
Matt and Joe's Place = 59<br />
Midnight Castle = 107<br />
Midnight Mazes and Monsters = 60<br />
Midnight Pyramid = 61<br />
Mini Ore Mine = 601<br />
Mikee's Castle = 62<br />
Money Pit, The = 68<br />
Monty's Mansion = 63<br />
Mummy's Revenge = 64<br />
<br />
<span style="font-size: 114px;">Approved Custom Mansions (N-R)</span><br />
<br />
Octopus Mansion = 32<br />
Octopus Mansion / hard = 103<br />
One Room = 70<br />
Orpheus = 56<br />
Paci-Freak Express = 560<br />
Palace of Gore = 71<br />
Palais Pompomrouge = 106<br />
Palais Pompomrouge easy = 710<br />
Panther Mansion = 105<br />
Perpetuum Mobile = 108<br />
Pirate Invasion, The = 69<br />
Questing for the Rainbow Key = 72<br />
Radeka = 73<br />
Resort for Retired Goldhunters, A = 730<br />
Return of the Falcon = 74<br />
Room of One's Own = 109<br />
<br />
<span style="font-size: 114px;">Approved Custom Mansions (S)</span><br />
<br />
Scorpion Mansion = 75<br />
7th Key, The = 85<br />
Skeleton Mansion = 76<br />
Sky Boxes = 77<br />
Small Palace of Gore = 78<br />
StarCraft 1 (Space Towers) = 79<br />
StarCraft 2 (SS Alfa) = 80<br />
StarCraft 3 (Acid Plant) = 81<br />
Swiss Mansion, The / easy = 82<br />
Swiss Mansion, The / hard = 83<br />
Swiss Mansion, The / normal = 84<br />
<br />
<span style="font-size: 114px;">Approved Custom Mansions (T)</span><br />
<br />
Tale of One City, A = 86<br />
Temple of Halowe'en = 88<br />
Temple of the Gorgons = 89<br />
Temple of the Moon = 90<br />
Testing Mansion = 91<br />
This Old Mansion = 92<br />
Three Way Mansion = 93<br />
Tower of Power = 104<br />
Triad = 94<br />
Turtle Mansion, The = 87<br />
<br />
<span style="font-size: 114px;">Approved Custom Mansions (U-Z)</span><br />
<br />
Underground Fortress = 101<br />
Veronica's ladders = 901<br />
Veronika's Towers = 902<br />
Void, The = 95<br />
Volcanis = 98<br />
Volcanis / low = 99<br />
Wall, The = 96<br />
Warrior, The = 97<br />
Wingy's Small Mansion = 100<br />
<br />
<span style="font-size: 114px;">Free Chat</span><br />
<br />
Forums Suggestions = 080<br />
Speaker's Corner = 039

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