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  Whisky Bar (moved from the official list)
Posted by: Freddy - 02-19-2007, 09:24 PM - Forum: Free Uploading and Downloading - Replies (6)

Whisky Bar 1.0<br />
<br />
Designer: Freddy<br />
<br />
Size mansion: 20 KB<br />
<br />
Checksum sha: 8c6ca430e05ca494818f329d1d6111d71a63afbe<br />
<br />
Size zipfile: 4 KB<br />
<br />
<span style="color: #ff0000;">Info by Freddy</span><br />
<br />
In this controversial mansion, Jack is drunken. And at last has the feeling that he is colour-blind ...



Attached Files
.zip   Whisky_Bar.zip (Size: 19.53 KB / Downloads: 1)
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  Re: Dr. Tronics Zoo normal
Posted by: Psychotronic - 02-19-2007, 08:21 PM - Forum: Doctor Tronic's Zoo / normal - No Replies

I sort of vaguely remember designing the purple door room so you were likely to save right before you go through the corridor of red doors. There's four purple doors and four red doors, so if you know which areas to do first, you end up saving at the right time. But obviously there's a lot of choice in when you use the save pedestals (which is something I really like about the handful of mansions that let you do that. Like Spider Palace.).

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  Midnight Mansion Promo on MacUpdate - TODAY ONLY
Posted by: imported_admin - 02-19-2007, 08:42 AM - Forum: Midnight Mansion Updates - No Replies

Well, by the time you read this it'll probably be over, and I'm guessing everyone reading this already has a copy of the game, but we're doing a promo with MacUpdate today to offer the game for a nice discount:<br />
<br />
<a href="http://www.macupdate.com/promo/index.php?buy=fLIljQk2uvtl">http://www.macupdate.com/promo/index.php?buy=fLIljQk2uvtl</a><br />
<br />
You can also see the comments people have left for the game at the link above.

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  New/Open menu
Posted by: VernJensen - 02-18-2007, 07:55 AM - Forum: Game Improvements - Replies (1)

Okay, I couldn't find the thread where someone requested this, but the New/Open Room dialogs have been combined into a single Open Room... menu item. Click on a non-existant location to do New room, and click on an existing location to do Open Room, all from within the same dialog.<br />
<br />
I'll probably try to get an update out sometime next week. It won't have a lot of the very recent things that have come up (Freddy sent me a list of like 8 items), but it'll contain everything I've said is in the new editor.

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  c834c0b9c0e1428670e57769ee7da5ed9b4e3997
Posted by: Freddy - 02-17-2007, 10:51 PM - Forum: CMs Sub-forum (for MM1 MMHD and MM2) - No Replies

StarCraft / 3 (Acid Plant) 1.0<br />
<br />
Designer: Anthony<br />
<br />
Size folder: 312 KB<br />
<br />
Size mansion: 300 KB<br />
<br />
Size zipfile: 16 KB<br />
<br />
Checksum sha zipfile: c834c0b9c0e1428670e57769ee7da5ed9b4e3997



Attached Files
.zip   StarCraft_3_folder.zip (Size: 19.53 KB / Downloads: 1)
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  e4227194728c2faffe7e35a66affdaea5ae5a1a2
Posted by: Freddy - 02-17-2007, 10:49 PM - Forum: CMs Sub-forum (for MM1 MMHD and MM2) - No Replies

StarCraft ep.2 SS Alfa 1.0<br />
<br />
Designer: Anthony<br />
<br />
Size folder: 296 KB<br />
<br />
Size mansion: 284 KB<br />
<br />
Size zipfile: 16 KB<br />
<br />
Checksum sha zipfile: e4227194728c2faffe7e35a66affdaea5ae5a1a2



Attached Files
.zip   StarCraft_2_folder.zip (Size: 19.53 KB / Downloads: 1)
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  31e0d0c39826c2c663795c81970820f2e26cecd3
Posted by: Freddy - 02-17-2007, 10:44 PM - Forum: CMs Sub-forum (for MM1 MMHD and MM2) - No Replies

StarCraft ep.1 Space Towers 1.0<br />
<br />
Designer: Anthony<br />
<br />
Size folder: 17,5 MB<br />
<br />
Size mansion: 508 KB<br />
<br />
Size zipfile: 11,3 MB<br />
<br />
Checksum sha zipfile: 31e0d0c39826c2c663795c81970820f2e26cecd3



Attached Files
.zip   StarCraft_1_folder.zip (Size: 19.53 KB / Downloads: 1)
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  This Old Mansion - movie
Posted by: Wingy - 02-17-2007, 09:34 PM - Forum: This Old Mansion - Replies (14)

Here's a movie of me beating Avern's <blockquote>This Old Mansion!</blockquote>

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  Defying the Laws of Gravity
Posted by: arevn - 02-17-2007, 06:01 PM - Forum: Custom Mansions / Designing - Replies (13)

I've seen this come up in several mansions, but, since I'm currently playing MM&amp;M, I'll use an example from there. It's in room 17115.<br />
<br />
If Jack climbs all the steps and jumps down from the tallest one, he goes SPLAT when he lands on the area where the scorpion is playing. But if he jumps over the tallest step from the second tallest one, he lands on his feet!<br />
<br />
Since I've seen this 'trick' used in at least one other mansion besides MM&amp;M where (like in this room) I couldn't go on unless I made this gravity-defying jump, I'm guessing this isn't a game bug.<br />
<br />
So, my question is, how come this works and how do I duplicate it???<br />
<br />
Arevn

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  c66ae2ecbdd6b5c58515f24cd9d97543b0479783
Posted by: brell - 02-17-2007, 05:10 PM - Forum: CMs Sub-forum (for MM1 MMHD and MM2) - No Replies

<strong>This Old Mansion 1.2</strong><br />
<br />
Designer: Arevn<br />
Difficulty: Normal<br />
Storyline: Just an old house to explore...<br />
<br />


<br />
<br />
<strong>This_Old_Mansion.zip (MM1)</strong><br />
Checksum sha zip-file: 71fe042b9be033326982b511556b4fab4a1d5919<br />
<br />
<strong>This_Old_Mansion-HD.zip (MMHD)</strong><br />
Checksum sha zip-file: a600f38df5d54d033fc34b81289f46da1431e956



Attached Files
.zip   This_Old_Mansion.zip (Size: 19.53 KB / Downloads: 1)
.zip   This_Old_Mansion-HD.zip (Size: 19.53 KB / Downloads: 2)
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