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  3a797cfbfe3546c62497c5c86734ffb3cc5425dd
Posted by: Freddy - 02-23-2007, 09:18 PM - Forum: CMs Sub-forum (for MM1 MMHD and MM2) - No Replies

Dominator 1.0<br />
<br />
Designers: Matt &amp; Joe B<br />
<br />
Size folder: 19,2 MB<br />
<br />
Size mansion: 2,1 MB<br />
<br />
Size zip-file: 12,6 MB<br />
<br />
Checksum sha zipfile: 3a797cfbfe3546c62497c5c86734ffb3cc5425dd



Attached Files
.zip   Dominator_folder.zip (Size: 19.53 KB / Downloads: 1)
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  Darker Medusa Head
Posted by: VernJensen - 02-23-2007, 05:28 AM - Forum: Game Improvements - Replies (8)

Okay, so someone earlier brought up the question of why the darker medusa heads re-appear if you kill them with a shield, then come back into the room. This seemed like a bug to me (it seems that they should re-appear if killed with a flame, but should be permanently killed if you used a shield), but when I look at the source code, it turns out I *specifically* programmed it the way it is... that is, when making the game, I intentionally wanted them to re-appear, even if you used a shield to kill them. (Only if you die on the head, will it stay gone permanently.) This logic seems backwards to me now.<br />
<br />
But... that's the way the game is. And I have a feeling that changing it now would cause quite a bit of controversy. But I'm not sure. What do people think? Should the dark-green heads stay dead if you use a shield on them? I'd be in favor of such a change, but I don't know if it'd mess up certain mansions people have done. <br />
<br />
It's a very easy change to make, but just one I want feedback on first.<br />
<br />

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  Screen dump
Posted by: rose - 02-22-2007, 11:47 AM - Forum: MM1 Talk (Mac only) - Replies (14)

Hi!<br />
How do you manage to do screen dumps of your results in a mansion. When I try I get the start game etc window, just as take the dump. I use Alt - Shift 4 and drag the cursor. I think the window change when I start press on the mouse. Any ideas?

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  Custom Sprites
Posted by: VernJensen - 02-22-2007, 07:53 AM - Forum: Game Improvements - Replies (28)

Well, for those who wanted custom sprite replacement on a per-mansions basis, just like you have been able to do with tiles since 1.0.4, your request is now granted in the upcoming 1.0.8 release. :-)

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  Bedlam
Posted by: Jennerific - 02-22-2007, 01:42 AM - Forum: Bedlam - Replies (13)

Anyone finished this one? I love all of the hidden stuff. Looks like Freddy's done it again!  Wink

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  Chess
Posted by: Freddy - 02-21-2007, 09:25 PM - Forum: Hello ! - Replies (28)

[smiley=birthdays.gif] [smiley=beer.gif]<br />
<br />
I am celebrating my birthday today. And it feels like a good moment to say ... hello! 47 years now. Feels good.<br />
<br />
Why I like MM? Well, I am a former competion chess-player. So I need brain-twisting. And, how paradoxically, while computers did harm chess, my new Apple-computer leaded me two years ago to the Midnight Mansion mac-game. And do I like it!<br />
<br />
Cheers!

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  Hints
Posted by: Freddy - 02-21-2007, 09:06 PM - Forum: Forums Messages - No Replies

Although it doesn't work perfect, especially on the blue background, our current advice is to use YELLOW TEXT when you give remarks that could spoil playing fun.

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  Orpheus
Posted by: Freddy - 02-21-2007, 08:44 PM - Forum: Orpheus - No Replies

Once upon a time there was the <span style="color: #ff9900;">Infernal Runner</span>, btw still available at the board Free Up- &amp; Downloading.<br />
<br />
<span style="font-size: 114px;">BUT</span><br />
<br />
Now there is also <span style="color: #ff9900;">Orpheus</span> which is downloadable at the <blockquote>3 Lists</blockquote>. This small mansion is the SERIOUS version of IR. And in contrary to the release of other mansions I have already now a special remark.<br />
<br />
In Midnight Mansion it is common to think in terms of secrets, dollars and reaching the exit. Well, in this mansion, I think EVERYBODY will be able to reach the finish (sooner or later ---> the lantern <GRRR>) and catch all secrets and money. But this mansion is a very nice test to see how strong you really are as a player. Target is: reach the exit with SEVEN lives left. Zero is also nice, but seven is perfect!

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  f0197d555e29aef0dca9840f30bb15ede80c0fc0
Posted by: Freddy - 02-21-2007, 08:20 PM - Forum: CMs Sub-forum (for MM1 MMHD and MM2) - No Replies

<strong>Orpheus 1.1</strong><br />
<br />
Designer: Toybox<br />
Difficulty: Fiendish<br />
Rooms: Six rooms<br />
Story:<br />
<br />
Jack Malone has finally passed away, losing more than the <br />
numerous lives his legendary wealth provided.<br />
<br />
Fortunately, being a most resourceful person, he finds that <br />
getting out of the underworld is just another challenge after all! <br />
Will you manage to help him out of there?<br />
<br />
Oh, and don't forget Charon's fee.<br />
<br />


<br />
<br />
<strong>Orpheus.zip (MM1)</strong><br />
Size mansion: 96 KB<br />
Size zip-file: 8 KB<br />
Checksum sha zipfile: da091a349f27334be31a60506f6276c8817c730d<br />
<br />
<strong>Orpheus-HD.zip (MMHD)</strong><br />
Size zip-file: 12 KB



Attached Files
.zip   Orpheus.zip (Size: 19.53 KB / Downloads: 1)
.zip   Orpheus-HD.zip (Size: 19.53 KB / Downloads: 2)
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  Re: Another wish for the new sprites feature list
Posted by: Wingy - 02-20-2007, 12:42 AM - Forum: Game Improvements - Replies (2)

Why don't you just make it a sprite that moves like a bag like Joeb said?? Like a background picture? (This is sorta what Joeb said)

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