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| How can I write? |
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Posted by: Mikee - 02-26-2007, 10:19 PM - Forum: Custom Mansions / Designing
- Replies (2)
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Hey all,<br />
<br />
I would like to write gladly in my one Mansions, but it does not go somehow.<br />
<br />
Can me someone Help???<br />
<br />
<span style="color: #ff6600;">Mikee</span>
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| Monkey shines |
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Posted by: samskelton - 02-25-2007, 04:48 PM - Forum: Speaker's Corner
- Replies (15)
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This is one of my favorite games of all time I just remembered. The strange thing was, I realized it was by vern! It's his first creation and a lot like MM. Check it out and see what you think! (you need classic to download)<a href="http://www.fantasoft.com/mshq/">http://www.fantasoft.com/mshq/</a>
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| To be or not to be? |
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Posted by: Freddy - 02-25-2007, 01:23 PM - Forum: Custom Mansions / Art
- Replies (31)
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That is the question!<br />
<br />
<blockquote><strong>Psychotronic wrote:</strong> ... I thought everybody was all excited for the custom graphics. ...</blockquote>
To have no misunderstandings, this quote is only a small extract out of some talk between joeb and Psychotronic about <span style="color: #ff9900;">Dominator</span>. But it feels like a good start to say something about the complex issue around the change of tiles, sprites, backgrounds, sounds and music. Is my list complete?<br />
<br />
Maybe I first need to say very honest and open that as a designer, I don't think I will do these kinds of changes. The first reason is very simple: I don't have the skills to do it. Except the changes of the backgrounds and the music perhaps. But changing music has other objections as we know. But there is more. I still believe in the original Midnight Mansion game and its possibilities. <span style="color: #ff9900;">Orpheus</span> and <span style="color: #ff9900;">Whisky Bar</span> were perfect, although small examples to prove that. It is not a secret, because I did already said on the previous boards, that I am not one of the MM-addicts that is asking for sequels, begging for more or other enemies etc. The only thing that I did like to have (and is not to come) is an other kind of <blockquote>light</blockquote> with a limited effect like the maps. But to keep things clear, it is not because I am not asking for expansion packs with new enemies etc. or sequels that I am against it. And that I don't like to play mansions with changed <blockquote>stuff</blockquote>. So far my personal point of view.<br />
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Much more important is the general point of view. The Midnight Mansion game is changing in a way that not everybody likes. I know that from several emails and personal messages that I got, as administrator. It was not easy to make a good and serious analysis of this complex issue, but here is the result of my <blockquote>investigation</blockquote>.<br />
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1° After the release of MM 1.0.8 things will be different, but as joeb already said, the swapping of files before and after playing <blockquote>changed mansions</blockquote> does bother players. It is not enough customized now and does often seem to ask too much efforts for a lot of people.<br />
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2° Second important thing that comes back again and again is: the matter of identification. When Jack stays Jack, the snakes are suddenly in the grass, a vine seems to be a rope and a walking skeleton became a mummy, nothing seems to be wrong. Problems start when players don't recognize any more which enemies and prizes are which and if that new-thing-they-see is a prize or an enemy. Last step in this story was the replacing from Jack by JAC.<br />
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3° A less important point, but anyway to keep in mind, is that there are forummembers who don't have objections against <blockquote>changed mansions</blockquote>, but are hoping that it will not only be used for SF-stories <blockquote>in Space</blockquote>. There are other possibilities enough. It is <blockquote>only</blockquote> a matter of imagination.<br />
<br />
I made three conclusions, which are no more than MY conclusions.<br />
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A. There are gamefreaks who like playing all kind of games. These people seem to be those who are always interested in all new games and thus also for the <blockquote>changed mansions</blockquote> in MM as well. There is a large group of players that is exited about <span style="color: #ff9900;">StarCraft</span>, <span style="color: #ff9900;">Dominator</span> etc. At the same time there are as well players (like me, but that doesn't matter) for whom Midnight Mansion is their only game. It is a game they like, or sometimes be very addicted to, and are more or less conservative about changes. I have no idea about the size of both groups. But maybe that doesn't matter. As long as there are enough designers to feed both kind of players with new mansions, it feels okay to me. <br />
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B. In the margin of the combination of the points 1 & 2 there came a question. Designers of <blockquote>changed mansions</blockquote>, hold your breath. Is it possible to FIRST make a playable unchanged version, BEFORE starting all the changes where is an other public for? (I think that the <span style="color: #ff9900;">StarCraft</span> episodes are playable. <span style="color: #ff9900;">Dominator</span> and what I saw yet from the <span style="color: #ff9900;">Discotheque of Doom</span> look pretty weird.) The purpose is of course that the mansions should be perfectly playable with and without the changes by both groups of players.<br />
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C. It gives me an idea for the boards as well. <span style="color: #009900;">It could be good to split the custom mansions area in two categories: changed and unchanged mansions.</span> Just as a service to our forummembers. Since I know that there are two different, but large groups of MM-players, it may be good that they perfectly know what they are starting with.<br />
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:question Begs for replies I think.
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| House of Wonders |
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Posted by: Jennerific - 02-25-2007, 08:24 AM - Forum: House of Wonders
- Replies (26)
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Am I missing something? I can't find a freaking purple key to use in the room of many doors. Anyone have a hint? I found three in 16495 but used one is 16696 and 16497. I used one more but didn't write down the room. (Probably 16298) Anyhow, speaking of 16298, there is a bug when I try to go up and get the second red key. When I go up the left ladder, i can't ever get stablized in the brick wall above. Jack can get the red key on the right but, I've only been able to retrieve the left key once. All of the other times I've attempted, Jack just falls down.<br />
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*sigh* I have no life!<br />
<br />
-Jen
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