02-22-2007, 07:53 AM
Well, for those who wanted custom sprite replacement on a per-mansions basis, just like you have been able to do with tiles since 1.0.4, your request is now granted in the upcoming 1.0.8 release. :-)
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Custom Sprites
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02-22-2007, 07:53 AM
Well, for those who wanted custom sprite replacement on a per-mansions basis, just like you have been able to do with tiles since 1.0.4, your request is now granted in the upcoming 1.0.8 release. :-)
02-22-2007, 12:58 PM
Just sprites?
Just kidding, major improvement! Especially for someone like me who lives in a custom world. Joe B
02-22-2007, 04:29 PM
Oh Vern...you make me the happiest man !!!
02-22-2007, 07:13 PM
Graphics are not my stuff ... to make. But I like changed graphics! Especially when it is customized!!!!!
Major improvement Vern!!
02-22-2007, 10:23 PM
Sweet! Do we still have to go into ResEdit to edit signs to say something? :-? And... how exactly do you edit tiles through theis way? :-? Never figured it out!
02-22-2007, 11:30 PM
Wingy,
I posted my tutorial on the board a week or so ago. Let me know what problems you're having and I'll see if I can help. Joe B
02-22-2007, 11:35 PM
Wingy wrote: Sweet! Do we still have to go into ResEdit to edit signs to say something? :-? And... how exactly do you edit tiles through theis way? :-? Never figured it out! Yeah, I'm afraid the reason why ResEdit is required to edit signs is due to legacy code.... If I allowed editing of signs from within the editor, you'd be limited to a maximum of 255 *characters* (not words) per sign, which isn't much! It's due to the limitations of the legacy dialog code I'm using.
02-22-2007, 11:38 PM
There isn't any way to write directly to the text resource from within the editor?
02-23-2007, 12:11 AM
The limitation is not in whether or not you can write to the resource, but how many characters the editor's legacy dialog code will let you type. At least, that's what I got out of Vern's post.
02-23-2007, 02:30 AM
Vern,
Are you using XCode (Cocoa) or Codewarrior? I didn't think XCode had that limitation. I know CodeWarrior has the pstring type (based on the old pascal string type which was 255 characters. Joe B |
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