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Bedlam - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) (https://actionsoft.com/forum/forumdisplay.php?fid=11) +--- Forum: Bedlam (https://actionsoft.com/forum/forumdisplay.php?fid=65) +--- Thread: Bedlam (/showthread.php?tid=312) Pages:
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Bedlam - Jennerific - 02-22-2007 Anyone finished this one? I love all of the hidden stuff. Looks like Freddy's done it again!
Re: Bedlam - ryos - 02-22-2007 This is definitely one of those where I find new stuff every time I play it, but still can't figure out how to beat it. And no matter how many times I do it, getting on that superfast platform from the ladder never gets any easier. There appears to be a Jack Stuck in the first dark room, too. Climb down one of the many ladders to the bottom of the screen, then just try and find a way back up. However, it is interesting to watch Jack vibrate in the middle, unable to decide which ladder to climb. Re: Bedlam - rose - 02-22-2007 Hi! It is to me a difficult mansion but the first room doesn't have a Jack stuck. You need to find and get the lantern! Re: Bedlam - aquaMat - 02-22-2007 Everything that ryos said...applies for me as well !! > ![]() (Except the remark about the JS...which I never experienced) Freddy likes to terrorize people, I guess !!
Re: Bedlam - Jennerific - 02-22-2007 I know what you're talking about with Jack getting stuck. He CAN get out, though. I know it's weird and being in the dark, you can't tell what's there, or not there. Jack did a nice little spaz dance the very first time I tried to get out. *Hint* Go up. I've made it to the save point but, without a map, I don't know where else to go. lol Looks like I'll be looking for more hidden stuff to get myself out of this one! -Jen Hint on the superfast platform..... there are other ways!!! Re: Bedlam - Freddy - 02-22-2007 It keeps me surpring that while that nice Orpheus is launched, players are commenting Bedlam or Doctor Tronic's Zoo Normal etc. About this mansion, created for Christmas 2005, I like to say something. In earlier days there were three difficulty-degrees: easy, normal and hard. With MMaM I added for obvious reasons: very easy and very hard. But ... thx to Toybox, there is a new fashion. The difficulty of Orpheus is ... fiendish. Well, for Bedlam it is: crazy. And that is why it was called Bedlam. All hints from the ladies were right, gentlemen! Re: Bedlam - Toybox - 02-22-2007 I didn't dare calling it eyebrow-raising difficulty
Re: Bedlam - Freddy - 02-22-2007 To be honest, when I was making Whisky Bar, I really thought of putting this stuff into Bedlam. It should have been a perfect expansion in the same style. Re: Bedlam - rose - 02-23-2007 Hi! I have finally finished it! One needs a lot of practise in certain rooms where one has to be very exact and sure-footed (does one use that expression in english?)! No [smiley=beer.gif] [smiley=beer.gif]!!!when playing! Re: Bedlam - Jennerific - 02-24-2007 I've been stuck completing the Zoo's (psycho rocks my mansion world!) and I haven't finished Bedlam yet. Even though I've found lots of hidden ups and downs, I don't see an exit yet. Anyone? -Jen |