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  mini-JS in Leofani Manor Hard, room 16301
Posted by: otg - 09-21-2010, 07:50 PM - Forum: Included Mansions - Replies (3)

Came in from the right, but can't pull the lever.<br />
I can kill Jack on the zappers, but that's not fair...



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  Just for laughs
Posted by: Semi-Native - 09-20-2010, 06:23 PM - Forum: Speaker's Corner - No Replies

I thought Vern, Jacob, and all mansion/software designers would get a kick out of this.



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  Dreaded 19103
Posted by: dlcatftwin - 09-20-2010, 04:57 AM - Forum: Brother From Another Planet - Replies (6)

Hi again, folks.<br />
Okay, so now I'm here-again. Can't jump onto the right-side of column platform without falling down to room below (which resets the upper left platform in front of the green door - the green door is my objective). Any suggestions? ANy other ways to keep that green door platform extended?<br />
Thanks,<br />
DLC



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  Room 19501
Posted by: dlcatftwin - 09-19-2010, 06:20 PM - Forum: Brother From Another Planet - Replies (2)

Hi again.<br />
<br />
Now what? (Jack is returning, finished with all that's to the left for the time being-the red platform to the right was reset (urrrr!) when the room was left, and is not moving).<br />
<br />
Thanks,<br />
DLC

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  Converting MM1 custom mansions with ladderjumps
Posted by: brell - 09-19-2010, 05:39 PM - Forum: MM2 Talk (Mac only) - No Replies

Please note that the MM2 level builder does not donvert ladderjumps automatically when converting MM1 custom mansions into MM2 CM's. You'll have to open the mansion in the builder after converting, select mansions options and check the <blockquote>Allow ladderjumps</blockquote> option.

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  Jasperlone Mountains NORMAL
Posted by: suztours - 09-19-2010, 12:06 PM - Forum: Included Mansions - Replies (3)

Finished Easy &amp; Hard, so thought I'd try Normal... except - the rooms with the Gold &amp; Silver blocks - nothing works.  And pulling the levers in one room does not change the blocks in the other room... <br />
<br />
Almost forgot - the room to the right, where you have the cute little guy to help - the blocks don't match, so you can't use the ladder, not going up or down... and since there's no getting up to the top otherwise...<br />
<br />
Since there's no real money there and no keys to get, I thought of just skipping it, but there's no way down except by the bat thingy, which can't be reached at all the way the levers work (none of the ones I pulled open the gray door).

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  Room 19504 - get back in?
Posted by: dlcatftwin - 09-19-2010, 03:45 AM - Forum: Brother From Another Planet - Replies (3)

Hi again all!<br />
Now I'm in (or back in) room 19504 - I was in here from before (from above), and before i went left to a <blockquote>Save</blockquote>, I hurdled the rock wall on the right and found this area - nice hidden treat that!. So, i went into the hidden rooms to the right and down (19505, 19705, 19704, and 19703, iirc) - exhausted all the hidden treasures (dead end) and went back to 19504 - can't get in! (see Jack barely into the room bottom right).<br />
Where to!? Tongue<br />
Thanks,<br />
DLC



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  Jasperlone Mts. Hard - Jack Stuck?
Posted by: Semi-Native - 09-18-2010, 07:05 PM - Forum: Included Mansions - Replies (27)

14897 (see pic)<br />
<br />
The gray door didn't open like it's supposed to, after Jack finished the left side of the mansion. So, he can't get to the right side.



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  Problem with H-triggers
Posted by: Rohful - 09-17-2010, 10:41 PM - Forum: Game Bugs ?! - Replies (1)

Hi, I've found a bug with H-triggers which can potentially cause them to activate earlier than they are meant to in some circumstances. Consider a room with <br />
<ul class="ppgc-ul">
<li>a H-trigger that will open all trap doors (can be tested with other actions, but I'm using trap doors for this example)<br />
<li>a trap door<br />
<li>any enemy that can walk out of the room<br />
<li>any enemy hidden with a T-trigger<br />
</ul>
If I let the enemy that is currently visible somehow die (walk out of the room, shield, etc), the H-trigger will not activate, as there is another hidden enemy (by the T-trigger) to be killed for the H-trigger to activate. <br />
<br />
However, if I use the map and go back in-game while there are no enemies visible, the trap door WILL activate! Shouldn't the trap door activate when both the visible and hidden enemies have been killed?<br />
<br />
This movie will help demonstrate if it sounds a little confusing. The test mansion can be found here as well.<br />
<br />



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  Jack stuck in Mt. Peril Hard
Posted by: spacegorilla - 09-17-2010, 12:13 AM - Forum: Included Mansions - Replies (5)

Forgive me if I'm posting this in the wrong place. I think there's a Jack stuck in Mt. Peril Hard, screenshot attached. I was able to jump from the lower part where the door is, clear the floor, and end up on the red trap door. As far as I can tell there's no way to get out of there.



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