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| In preparation for the MM1 HD |
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Posted by: brell - 08-23-2011, 08:22 PM - Forum: recycle
- Replies (1)
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As you all know the MM1 HD version will be released soon and we, the admins, are preparing the forums. Please refrain from posting to this board until the game is out.<br />
<br />
Thanks from the admin team.
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| Used keys in wrong order? |
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Posted by: VernJensen - 08-22-2011, 11:58 PM - Forum: Dragon's Trap, The / normal
- Replies (8)
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So I got the yellow key hidden behind the treasure chest, got to the 1st save point, then re-played the whole first area with the gold/silver blocked toggled (so that all the new monsters and money bags were in there), but when I got back to the save point room, I did NOT use the yellow key to get the lantern. Instead I went to room 18500 and used it there. Then I realized this door goes nowhere. Weird. <br />
<br />
Am I now stuck? I haven't tried to play further... so it's quite possible I"m not. Just wanted to ask since I don't have much time for playing right now, and wanted to report this just in case.<br />
<br />
Very cool mansion! I'm not sure how I've never played this one before. I love it so far.
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| Midnight Mansion HD FAQ |
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Posted by: VernJensen - 08-22-2011, 10:38 PM - Forum: 998
- Replies (1)
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I've just put together a first draft of the FAQ, which will be online instead of shipping with the game. If you spot typos or have suggestions, feel free to post.<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansionhd/faq.php">http://www.actionsoft.com/games/midnightmansionhd/faq.php</a>
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| List of cm's that work in MM1 HD |
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Posted by: brell - 08-21-2011, 01:51 PM - Forum: 008
- Replies (80)
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Here is what I have checked so far and definitely works in the HD version (minor changes were needed in some mansions, though):<br />
<br />
brell:<br />
A resort for retired goldhunters<br />
Back to square one<br />
The pirate invasion<br />
Three way mansion<br />
<br />
Freddy:<br />
A deserted holiday village<br />
A room of one's own<br />
Bedlam<br />
House of wonders<br />
Landlord's pub<br />
Midnight mazes and monsters<br />
Return of the falcon<br />
The 7th key<br />
The wall<br />
Whiskey bar (not an accepted cm)<br />
<br />
Joeb:<br />
Helter skullter easy<br />
Matt and Joes' intro<br />
The Mall<br />
<br />
Others:<br />
Catacombs (many authors)<br />
Echo keep (Miss Lemon)<br />
One room (Alexander)<br />
Sky Boxes (Semi-Native)<br />
The Dalton brothers (Alexander)<br />
<br />
<br />
I think we should all test our own cm's and perhaps divide between us to contact other authors. I can try to contact Psychotronic, Freddy, Joeb and Maniac if you like.<br />
<br />
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| The handling of the MM1 custom mansions in MM1 HD |
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Posted by: brell - 08-21-2011, 01:41 PM - Forum: 008
- Replies (23)
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Now we have 1-2 weeks until the MM1 HD will go on sale in the Mac App store and soon after that it will be available at Actionsoft's website.<br />
<br />
I have thought a lot about how we handle the MM1 custom mansions or cm's. I will share my ideas with you but since I am soon quitting as an admin I'd rather have those admins, that will be active in the future, to make the final decisions.<br />
<br />
First of all, while Vern and Actionsoft retain copyright over included mansions, the cm builders are IMO entitled to the copyright of the cm's. This means that if we need to make any changes to make the cm's playable in the HD we should ask the authors for license to do so or, best of all, ask them to it themselves.<br />
<br />
I propose that we try to reach all authors of the accepted MM1 cm's and ask them to play through their mansions and make all possible changes needed for the HD. If we cannot reach the authors we must check those mansions ourselves or, perhaps, ask other players to test them for us, like SoItBegins, which seems to be an enthusiastic and thorough player. In these cases, if a cm needs any changes to make it playable, we must make a decision whether we do that without the author's consent.<br />
If the authors, however, are contacted but they don't want to be bothered with the cm check we must ask them for permission to check their mansions and make possible changes. Of course all changes we may make will not affect the playing value intended by the author.<br />
Of course, if the author refuses to co-operate and refuses to allow us to make possible changes we must respect that.<br />
<br />
I have already checked my cm's and all of Freddy's cm's except <blockquote>Oline's Coffeehouse</blockquote> because it has some custom background graphics and frankly I don't know how to handle any kind of custom graphics. I will contact him regarding those few changes I had to make and ask him for permission to release those cm's as HD ready.<br />
<br />
Since we can have up to three attachments in one post I propose we simply add the cm HD versions to the appropriate places in the CMs subforum. It goes like this:<br />
1. Open the post with the old cm and click on Modify.<br />
2. On the bottom left of the message window is the attachments handling. Click on the +.<br />
3. In attachment 1 choose <blockquote>Keep old file</blockquote>.<br />
4. In attachment 2 choose the new file and upload it<br />
Just take good care that you don't override the old cm.<br />
<br />
The names of the converted cm's should have the ending HD to distinct between them and the old versions. Like <blockquote>The Pirate Invasion HD</blockquote><br />
<br />
When MM1 HD is released we must announce how we are handling the cm's. We must make a list of those cm's that are already HD ready and add to that list as we upload more. I think that the names in the list should be links to the appropriate CMs subforum posts.<br />
<br />
We will also ask players to test some of the mansions (if we can't reach the authors or they don't want to do the testing).<br />
<br />
Of course we will only be testing the playability, not any <blockquote>glitches</blockquote> that may be leftovers by the authors or HD related. Repairing of such glitches is totally up to the authors, IMO.<br />
<br />
A few questions:<br />
1. Shall we explain how to use Rezycle to convert mansions?<br />
2. Shall we explain how to make cm's with custom graphics work in the MM1 HD?<br />
3. Do we make a new category for general discussion of the MM HD and included mansions? I vote yes.<br />
4. Do we make new categories for the discussions of upgraded cm's? I vote no, let's use the current cm categories.<br />
<br />
What do you think?
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| Custom Mansion Conversion Project (now with spreadsheet) |
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Posted by: SoItBegins - 08-20-2011, 08:26 AM - Forum: 998
- Replies (5)
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I've decided to start on a project: converting custom mansions, and playing them to check if they're ready for MMHD. <del>I'll post here about the mansions I've played, and bring up any issues I find.<br />
</del><br />
<strong>EDIT: I've set up a spreadsheet <a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AtggP6LIAO7PdHQzREpYaEx0cnJ4TndsQXJnVDJtdFE&hl=en_GB">here</a>, so that anyone who intends to have a go at testing custom mansions can note down their findings in one place.</strong><br />
<br />
<span style="color: #999999;"><span style="font-size: 114px;"><strong>Status Board</strong></span><br />
<br />
<strong>A Room of One's Own</strong> by Freddy<br />
Size: 1 room<br />
Difficulty: ???<br />
Status: Conversion successful, serious graphical glitches on run<br />
<br />
<strong>Happy Hannukah!</strong> by Psychotronic<br />
Size: Tiny [11 rooms]<br />
Difficulty: • scaling up to •••• of 5<br />
Status: Perfect conversion, ready to go (though a JackStuck is possible in room 16298)<br />
<br />
<strong>Landlord's Pub</strong> by Freddy<br />
Size: Tiny [2 rooms]<br />
Difficulty: •• of 5<br />
Status: Conversion successful, runs fine (slight problem in Room 16099, with spider's dragline drawn slightly off compared to spider).<br />
<br />
<strong>Malone Manor</strong> by Alan / Falcon<br />
Size: Tiny [4 rooms]<br />
Difficulty: Utterly easy<br />
Status: Perfect conversion, ready to go<br />
<br />
<strong>One Room</strong> by Alexander<br />
Size: 1 room<br />
Difficulty: •1/2, of 5<br />
Status: Conversion successful, runs fine (with a few layering issues; all appear deliberate except the glitched tiles by the exit door)<br />
<br />
Note: My analyses of size ('Tiny' through 'XL') and difficulty are my own judgement. I welcome disputing opinions. </span>
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| On posting graphics |
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Posted by: brell - 08-19-2011, 08:38 PM - Forum: Forums Issues
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When discussing the mansions (included or custom) we often add an image of the room(s) we are talking about. Usually we use the Mac OS feature command-shift-3 or command-shift-4 to make the picture, which will result in a PNG formatted picture.<br />
<br />
These pictures take up a lot of space.<br />
<br />
If you double-click on the graphical file it will open in Preview. Then you can save it as gif or jpeg, which both take a lot less space than the original PNG file.<br />
<br />
Please allow that little extra time to make this conversion before uploading your pictures to save space in the forums.<br />
<br />
Also, please consider whether an image is always needed to make your point about the room in question. As you attach more images in one post our browsers will take longr time to load them.
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