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Dude!
Forum: otg Alpha Mansion
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  Mikee going away...
Posted by: Mikee - 10-02-2007, 07:11 PM - Forum: Speaker's Corner - Replies (12)

Hey all, i go to my Holidays in Greek for ca. 5 Days. I Can not write any posts back on the forum. Thx<br />
<br />
Bye!

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  Castle Doom Easy
Posted by: Mikee - 10-01-2007, 06:07 PM - Forum: Included Mansions - Replies (1)

I can not become 100% Secrets... I have on the final not a red key to open a secret...<br />
Pleasy help me! :-?

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  A &quot;manual&quot; for beta testers
Posted by: brell - 09-29-2007, 10:30 PM - Forum: Custom Mansions / Designing - Replies (12)

Since beta testing a mansion is not the same as playing a mansion, here are some guidelines for beta testers.  Experienced testers may want to add to this list.<br />
<br />
1. Check overall playability.  Can the player get all stuff in the room (treasures, keys, etc.) and go between rooms without any complications regardless of whether it is an easy, normal or hard mansion?<br />
<br />
2. Check for Jack-stucks, half Jack-stucks and cheap deaths.<br />
<br />
a) A Jack-stuck (JS) occurs when Jack cannot go anywhere and cannot commit a suicide.  The player has to restart the mansion or from last saving point.<br />
b) A half Jack-stuck (HJS) happens when the player must sacrifice one life in order to continue.<br />
c) A cheap death (cd) when Jack is killed by a monster or a zapper beam without any control of the situation.  Examples are when monsters are too close to an entrance to a room, a moving platform goes right through a zapper beam, a monter appears out of the blue too close to Jack to react upon etc.<br />
<br />
3. Make any kind of weird moves you can think about to check whether they can lead to situations not intended by the builder.  Like what happens if Jack does NOT use a key to open a (optional) door (will it lead to JS later on), can Jack jump on the top of a door and thus skip the key, unintended ladderjumps, etc.<br />
<br />
4. Check overall layout, expecially the use of layer 6.  Is it enough or perhaps too much?  Also whether a wrong layer is used unintentionally.<br />
<br />

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  Tim's mansion!
Posted by: Wingy - 09-29-2007, 07:34 PM - Forum: Free Uploading and Downloading - Replies (33)

My little brother, Tim, loves midnight mansion. So... he made a mansion! I helped a bit here and there with timing and recommended a few things... but anyways. He's only 5 years old, and the game was originally bought for him as a birthday present, but I liked it too... so my parents bought it for both of us! Anyways...<br />
<br />
It's about 20-30 rooms, kind nice, IMO. Enjoy.



Attached Files
.zip   tims_mansion.zip (Size: 19.53 KB / Downloads: 1)
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  New Mansion!!! &nbsp;Tombstone.
Posted by: Nick12 - 09-28-2007, 11:40 AM - Forum: Free Uploading and Downloading - Replies (6)

Here's a brand new un-offical mansion, I made to celebrate Halloween. It's called Tombstone, it's a vary easy mansion. New harder versions will be out soon.



Attached Files
.zip   Tombstone.zip (Size: 19.53 KB / Downloads: 1)
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  How do you make invisible bricks?
Posted by: Nick12 - 09-28-2007, 12:23 AM - Forum: Custom Mansions / Designing - Replies (21)

How do you make invisible bricks? :-?Someone please tell me. Smile

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  Halloween background
Posted by: Nick12 - 09-27-2007, 11:07 AM - Forum: Speaker's Corner - Replies (9)

I made this background because Halloween is geting closer. This background works for MM and as a destop background. To use it on your destop you have to stretch to fit screen. Enjoy Wink ;D Smile



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  Where are joeB and Matt?
Posted by: Semi-Native - 09-27-2007, 10:14 AM - Forum: Speaker's Corner - Replies (3)

We haven't heard from them in a very long time. Is Joe busy with work?<br />
<br />
Undecided

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  A resort for retired goldhunters
Posted by: brell - 09-25-2007, 06:28 PM - Forum: Resort for Retired Goldhunters, A - Replies (75)

A hard to very hard sequel to <blockquote>The Pirate Invasion</blockquote>.<br />
<br />
Download it now - if you dare!<br />
<br />
Thanks to Rose for testing.

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  256136135ba1f0d5f9b9b2ed5eb19107dbe5b9d0
Posted by: brell - 09-25-2007, 06:22 PM - Forum: CMs Sub-forum (for MM1 MMHD and MM2) - No Replies

A Resort for Retired Goldhunters 1.2<br />
<br />
Designer: brell<br />
<br />
Size mansion: 1,1 Mb<br />
<br />
Size zip-file: 32 Kb<br />
<br />
Checksum sha: 7a0eb009d4612dfedddd201644aea0fb8c706aed<br />
<br />
<span style="color: #ff0000;">Info by brell:</span><br />
<br />
Difficulty: Hard to very hard<br />
<br />
Description:  A sequel to <blockquote>The Pirate Invasion</blockquote>.<br />
<br />
<br />
<br />
HD version:<br />
Checksum sha: dcd734fb18af310a71404303525e65529d0e951c



Attached Files
.zip   A_resort_for_retired_goldhunters.zip (Size: 19.53 KB / Downloads: 1)
.zip   A_Resort_for_Retired_Goldhunters_HD.zip (Size: 19.53 KB / Downloads: 1)
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