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  Luris for HD
Posted by: RobSeegel - 11-19-2012, 06:24 AM - Forum: Luris - Replies (23)

Olle, <br />
<br />
  When we were converting mansions, Luris was one that I felt could be fixed fairly easily without too much work, but it would require some changes. There were two basic issues I saw.<br />
<br />
  <strong>The Levers</strong><br />
<br />
  Your mansion is certainly not the only mansion that buried levers in order to create a different visual presentation for some of your levers. Unfortunately, for reasons that really aren't that important at this point, the restrictions on levers have been tightened in the HD version.<br />
<br />
  In the game, there are four levers: brown, green, red/pink, and blue. By burying some of the levers you create the illusion that there are eight levers: two sets of four - ones with bases, and ones without (because the levers are buried below the <blockquote>surface</blockquote> that Jack walks on.<br />
<br />
  I worked with aquaMat and I created an alternate set of lever images. Which are lower, and do not have a base. I also replaced the special-purpose base that get's super-imposed on the regular base with a transparent graphic. There is also a slot at the bottom, so it will look as though this lever is sticking out of whatever surface it is <blockquote>on</blockquote>. It looks *very* close to the buried appearance.<br />
<br />
  This is all well and good, but you still have a dilemma. In Luris, you have some levers that are buried and some that are not. If you want this to continue to be true, then you are going to have to decide which lever or levers should <blockquote>appear</blockquote> to be appeared, and which should not. From looking through your mansion, I believe brown would be a candidate for always being buried. That would be one graphic we would replace. You could opt to change out *all* the lever graphics, but you should take time to look over the various rooms. You have levers on vanishing and falling platforms - these normally sit on top  (probably because there was no way to <blockquote>bury</blockquote> them.<br />
<br />
  I will be happy to go through this room-by-room with you if you'd like. We can exchange info through the forum or through email if you like.<br />
<br />
<strong>vanishing/retracting platforms</strong><br />
<br />
The other thing that might be an issue is something that Brell calls ghost platforms (thick and thin) I used to call the thick ones (lighsaper or glowing platfoms  that fade in and out)<br />
the thin platforms are retracting panels. I believe you have a room where Jack jumps from one platform to land in another screen where there is another one. We will have to look at this, because it is also probably broken by the new HD version.<br />
<br />
  One of the platforms was left alone, and other one was change to reset itself each time Jack entered a room. I will provide more info inn follow-ups. As I said, I'm happy to help you fix things up, but there may have to be some minor redesigns. I doubt that the changes will take it too far from your original vision.<br />
<br />
  Let me know how you would like to proceed.

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  How to run the original MM and MM2 in Lion and later OS'es
Posted by: brell - 11-18-2012, 01:56 PM - Forum: Speaker's Corner - Replies (12)

This is not a free solution:<br />
<br />
<a href="http://macs.about.com/od/windowsonyourmac/ss/Virtualization-Of-Leopard-And-Snow-Leopard-Using-Vmware-Fusion.htm">http://macs.about.com/od/windowsonyourmac/ss/Virtualization-Of-Leopard-And-Snow-Leopard-Using-Vmware-Fusion.htm</a>

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  Are we under attack again?
Posted by: brell - 11-17-2012, 09:42 AM - Forum: 008 - Replies (6)

A lot of new members all of a sudden and also a lot of preregistered/unvalidated people.

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  Jack Stuck in Jasperlone Mountain Normal
Posted by: hawaii - 10-24-2012, 12:28 PM - Forum: Game Bugs ?! - No Replies

1) Please see pic.  After Jack road the bat mobile down, he landed directly on the yellow platform and the only way off was to die.<br />
<br />
2) Please see 2nd pic. I don't see the point of pulling the level to open the red trap door to allow the bouncing eye to drop down, when Jack leaves the room the trap door re-sets itself and Jack has to face the bouncing ball again, when he returns with the blue keys to the blue doors. IMHO, once the lever is pulled the trap doors should stay open that the bouncing eye should be gone. Just saying.



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  Saved folder MM HD
Posted by: bodysurferw - 10-22-2012, 12:51 AM - Forum: General issues and game bugs - Replies (4)

I can not find the saved games folder on my lion os 10.7. Anyone know where it is?

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  Grey very easy area
Posted by: Freddy - 10-21-2012, 07:12 PM - Forum: Midnight Mazes and Monsters - Replies (8)

After many months back to our Midnight Mansion game! Smile Smile And I did dive into my MM&amp;M to get the feeling back.<br />
<br />
On my power mac, I did discover a design-mistake in the rugsack maze. The mother of all mistakes: a Jack-stuck. I can fix that in this version with the included builder. But, what to do with the HD version for intel? As far as I know, I even don't have a builder ... Undecided<br />
<br />
And besides that, I did discover an unreachable moneybag in the HD version only. :o So now I wonder if a mansion in the original and the HD version need to be exactly the same? What is usual?

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  Hello? Anybody still here?
Posted by: Semi-Native - 10-18-2012, 08:39 PM - Forum: Speaker's Corner - Replies (43)

Just curious. It's so sad how this community has died out.<br />
:'(

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  room 16523
Posted by: wilmetha - 10-03-2012, 03:40 PM - Forum: Midnight Mazes and Monsters - Replies (4)

can't get red key. hint plz?

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  Room 16302
Posted by: wilmetha - 09-24-2012, 06:21 PM - Forum: Veronika's Towers - Replies (2)

cannot open gray door. climbed down secret ladder and assumed there would be a lever there, but alas, not. hint pls? thx

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  Rms 17305-17308
Posted by: wilmetha - 09-11-2012, 04:41 PM - Forum: Jack's BFF - Replies (1)

i'm in the red brick area and cannot find a way to continue. hint? Wink

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