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  Help in the Mansion Level Builder!!!
Posted by: gwmm - 02-24-2013, 07:22 PM - Forum: Game Improvements - Replies (3)

I'm making a huge mansion, but after 443 rooms, the builder crashes when saving a change to a room, or adding a new room. Please help me!!!

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  Stuck in room 16404
Posted by: dungeon_dreamer - 02-16-2013, 06:41 PM - Forum: Back to Square One - Replies (2)

Hi,<br />
<br />
I am new to the forums, but have been playing the game in its many iterations for years. This mansion has me really puzzled (but very entertained).<br />
I have finally arrived in room 16404, but can't find a way into the room beyond and it is driving me crazy. I am sorry, but I don't know how to do a screen shot, but am running Mountain Lion on a newer macBook Pro if anyone would care to enlighten me and will then be happy to send screen shot.<br />
I have one red, two blue, one green, one pink and one yellow key. I have 0 lives left!<br />
Thanks to all.

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  Catacombs HD
Posted by: josephine - 01-18-2013, 02:20 PM - Forum: Catacombs - Replies (20)

OK, this has been asked repeatedly in the past, but not lately so here goes: Now that we have HD is anyone interested in picking Catacombs up again? I have a small mansion that could be modified to fit (dual booting so I can still use the builder.) Not to jump ahead of anyone (Olle and aquaMat were next in line, if they're still interested) but it seems like people still want to play the <blockquote>oldies.</blockquote> What do you think guys?

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  Happy New Year 2013!
Posted by: otg - 01-01-2013, 04:33 PM - Forum: Speaker's Corner - Replies (3)

Wishing for a little more activity both regarding my own playing, and of course builders (2013 mission: install pre-lion somewhere)

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  14529 - please throw me a bone
Posted by: arevn - 12-29-2012, 02:41 PM - Forum: Midnight Mazes and Monsters - Replies (10)

It's been years since I played MMaM and I'm having fun rediscovering it with the HD version. All was going well until the infamous library. 14529 is the room Jack enters up a long ladder and there is a green key out of reach. I am on the ground floor of the left side and have pulled the lever. Now, how do I get out of there? I have looked for ladders and vines and spent an inordinate amount of time jumping around hoping to find some ghost platforms. What am I missing?<br />
<br />
Thanks!<br />
<br />
Arevn

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  2nd Yellow key in Dungeons
Posted by: Rickfal - 12-10-2012, 12:03 AM - Forum: Jacques' Revenge - Part I - No Replies

Can anybody help me find the 2nd yellow key in the dungeons in Jacques revenge 1

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  Hint for 2nd yellow key in the dungeons
Posted by: Rickfal - 12-09-2012, 11:26 PM - Forum: Jacques' Revenge - Part I - Replies (13)

Can anybody help me find the 2nd yellow key in the dungeons in Jacques revenge 1?

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  JS - Room 30696 MM 1- HD (Mac)
Posted by: hawaii - 11-24-2012, 08:22 PM - Forum: Pirate Invasion, The - Replies (1)

Can't get my little guy out of there. See pic.<br />
<br />



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  MM 1 - HD on a Mac
Posted by: hawaii - 11-24-2012, 07:43 PM - Forum: General issues and game bugs - Replies (3)

I am totally confused.  Did I do something wrong or does the game come this way?  I don't have a folder with MM 1 like I do with MM 2, that contains all the sub folders ie:  Mansion Level Builder.<br />
<br />
Where is it?   The Mansion Level Builder for MM 1???  <br />
<br />
I don't even have that little window that pops up when you click on Jack's icon to start the game, like I have in MM 2, where you can select to play the game in the window or full screen size.  Instead the game automatically opens and then I have to go to options and un-select the full screen size, each and every time I open the game, as it does not hold the new setting.  <br />
<br />
Help please!   :-?

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  Luris for HD
Posted by: RobSeegel - 11-19-2012, 06:24 AM - Forum: Luris - Replies (23)

Olle, <br />
<br />
  When we were converting mansions, Luris was one that I felt could be fixed fairly easily without too much work, but it would require some changes. There were two basic issues I saw.<br />
<br />
  <strong>The Levers</strong><br />
<br />
  Your mansion is certainly not the only mansion that buried levers in order to create a different visual presentation for some of your levers. Unfortunately, for reasons that really aren't that important at this point, the restrictions on levers have been tightened in the HD version.<br />
<br />
  In the game, there are four levers: brown, green, red/pink, and blue. By burying some of the levers you create the illusion that there are eight levers: two sets of four - ones with bases, and ones without (because the levers are buried below the <blockquote>surface</blockquote> that Jack walks on.<br />
<br />
  I worked with aquaMat and I created an alternate set of lever images. Which are lower, and do not have a base. I also replaced the special-purpose base that get's super-imposed on the regular base with a transparent graphic. There is also a slot at the bottom, so it will look as though this lever is sticking out of whatever surface it is <blockquote>on</blockquote>. It looks *very* close to the buried appearance.<br />
<br />
  This is all well and good, but you still have a dilemma. In Luris, you have some levers that are buried and some that are not. If you want this to continue to be true, then you are going to have to decide which lever or levers should <blockquote>appear</blockquote> to be appeared, and which should not. From looking through your mansion, I believe brown would be a candidate for always being buried. That would be one graphic we would replace. You could opt to change out *all* the lever graphics, but you should take time to look over the various rooms. You have levers on vanishing and falling platforms - these normally sit on top  (probably because there was no way to <blockquote>bury</blockquote> them.<br />
<br />
  I will be happy to go through this room-by-room with you if you'd like. We can exchange info through the forum or through email if you like.<br />
<br />
<strong>vanishing/retracting platforms</strong><br />
<br />
The other thing that might be an issue is something that Brell calls ghost platforms (thick and thin) I used to call the thick ones (lighsaper or glowing platfoms  that fade in and out)<br />
the thin platforms are retracting panels. I believe you have a room where Jack jumps from one platform to land in another screen where there is another one. We will have to look at this, because it is also probably broken by the new HD version.<br />
<br />
  One of the platforms was left alone, and other one was change to reset itself each time Jack entered a room. I will provide more info inn follow-ups. As I said, I'm happy to help you fix things up, but there may have to be some minor redesigns. I doubt that the changes will take it too far from your original vision.<br />
<br />
  Let me know how you would like to proceed.

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