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  Solving the Jack-Stucks
Posted by: Toybox - 04-10-2007, 10:44 AM - Forum: MM1 Talk (Mac only) - Replies (3)

I just found a very entertaining way to get Jack out of some Jack-Stucks without having to restart everything. Say that Alice gets stuck in Bob's mansion, which can be called, say, <blockquote>Forsaken Fortress</blockquote>.<br />
<br />

  • <li> Alice suspends her game and sends a detailed JS report (what room, which corner of the room, etc.) to Bob.<li>Alice renames her mansion file <blockquote>Forsaken Fortress Original</blockquote>.<li>Bob prepares a modified version of the mansion where some additional architecture can unstuck Jack. That could be a ladder taking him out of a crevice, a new hole in a blocking wall, etc. <li>Bob sends the modified <blockquote>Forsaken Fortress</blockquote> file to Alice. <li> Continuing the game using the modified <blockquote>Forsaken Fortress</blockquote> file: Alice gets Bob out of his sorrow to a safe place (where Jack isn't stuck anymore). <li> Alice suspends the game again, deletes the <blockquote>Forsaken Fortress</blockquote> file and renames the <blockquote>Forsaken Fortress Original</blockquote> to <blockquote>Forsaken Fortress</blockquote>. <li>Lo and behold, Alice's Jack isn't stuck anymore!<br />
    </ul>
    <br />
    Note: keep the unstucking device straightforward! Don't add puzzles! (When you make the updated version of the mansion, without the Jack-Stuck, then you can add puzzles and make big modifications. Here the point is just to get Jack on the right track again.)<br />
    <br />
    [smiley=bath.gif]

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  Cathedral Towers Hard JS's
Posted by: ryos - 04-09-2007, 09:34 PM - Forum: Included Mansions - No Replies

Hey,<br />
<br />
I'm on a quest to play all the hard mansions (I got derailed months ago by downloading all custom mansions at once). I've just finished Cathedral Towers, and of course, I found two Jack-stucks! 8-)<br />
<br />
The first, in 15903. If you get the secret, then switch the blocks to gold, then die, you will be stuck in the secret entrance with no way out.<br />
<br />
The second, in 14692, is quite a bit less likely to happen, but it <em>could</em>. If you happen to jump up the blocks on the right of the room, you can jump up behind the blue door. If you've not yet gotten the blue key, you'll be stuck. (Since I had the key, I just had to try it. Big Grin)<br />
<br />
</bug reporting mode><br />
<br />
The level took me longer than any other built-in mansion to complete (we'll see what happens when I reach Spider Palace Hard...). Sadly, the game crashed when I tried to report my score. I would have had 6th place. :'(<br />
<br />
I didn't remember the level being so <em>long</em>! Is the hard version longer than the others? I kept thinking, <blockquote>man, this is like that song that never ends, except it's a mansion!</blockquote> Nevertheless, it was great fun; me like.

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  The Lighter Side
Posted by: joeb - 04-09-2007, 02:41 PM - Forum: Speaker's Corner - Replies (18)

I just got this in my email. Talk about karma knowing I needed to lighten up.......<br />
<br />
>>> SOME WISDOM FROM LARRY THE CABLE GUY<br />
>>><br />
>>> 1. A day without sunshine is like night.<br />
>>> 2. On the other hand, you have different fingers.<br />
>>> 3. 42.7 percent of all statistics are made up on the spot.<br />
>>> 4. 99 percent of lawyers give the rest a bad name.<br />
>>> 5. Remember, half the people you know are below average.<br />
>>> 6. He who laughs last thinks slowest.<br />
>>> 7. Depression is merely anger without enthusiasm.<br />
>>> 8. The early bird may get the worm, but the second mouse gets the cheese in the trap.<br />
>>> 9. Support bacteria. They're the only culture some people have.<br />
>>> 10. A clear conscience is usually the sign of a bad memory.<br />
>>> 11. Change is inevitable, except from vending machines.<br />
>>> 12. If you think nobody cares, try missing a couple of payments.<br />
>>> 13. How many of you believe in psycho-kinesis? Raise my hand.<br />
>>> 14. OK, so what's the speed of dark?<br />
>>> 15. When everything is coming your way, you're in the wrong lane.<br />
>>> 16. Hard work pays off in the future. Laziness pays off now.<br />
>>> 17. How much deeper would the ocean be without sponges?<br />
>>> 18. Eagles may soar, but weasels don't get sucked into jet engines.<br />
>>> 19. What happens if you get scared half to death, twice?<br />
>>> 20. Why do psychics have to ask you for your name?<br />
>>> 21. Inside every older person is a younger person wondering, <blockquote>What the hell happened?</blockquote><br />
>>> 22. Just remember--if the world didn't suck, we would all fall off.<br />
>>> 23. Light travels faster than sound. That's why some people appear bright until you hear them speak.<br />
>>> 24. Life isn't like a box of chocolates. It's more like a jar of jalapenos. What you do today, might burn your butt tomorrow.<br />
<br />
<br />
Thanks, I needed that.<br />
<br />
Joe B

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  Discoteque of Doom Help - again
Posted by: dlcatftwin - 04-07-2007, 09:38 PM - Forum: Discotheque of Doom - Replies (13)

Greetings all, again (and Ryos, hi again),<br />
<br />
I followed Ryos' instructions and they worked like a charm getting out of room 20505.<br />
Now I find myself stuck elsewhere, closer to the destination but still afar off.<br />
I am now in room 20310, with the four squares. I am in the lower left square, having fallen off the <blockquote>M/M</blockquote> block.<br />
Jack can't get out; please tell me this is not a glitch, and there's some trick move to get back in action.  :-?<br />
Many thanks,<br />
DLC

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  Jack Malone's Beat Box
Posted by: ryos - 04-07-2007, 05:54 AM - Forum: Free Uploading and Downloading - Replies (3)

I've had this idea kicking around my brain for a while, demanding to be set free. So I obeyed the voice and made...a beatbox mansion!<br />
<br />
The idea is that as Jack runs left, he will produce a beat. This lets you play Midnight Mansion like a musical instrument instead of a game! Not exactly useful, but kinda neat I thought! The tempo isn't perfect in that some of the beats are a bit off, but I did my best.<br />
<br />
This version doesn't have you actually do anything, just hold left and listen to the music. The logical next step would be to make a <blockquote>rhythm game</blockquote> where the players need to coordinate jumps and whatnot in order to produce the beat. That could be fun, but it would be insanely hard to make and I don't know if I have the guts to try. Undecided<br />
<br />
Anyway...here it is. Enjoy.



Attached Files
.zip   Jack_Malones_Beat_Box.zip (Size: 19.53 KB / Downloads: 1)
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  Discoteque of Doom Help
Posted by: dlcatftwin - 04-07-2007, 04:21 AM - Forum: Discotheque of Doom - Replies (2)

Greetings,<br />
I am trying the Disco of Doom Custom Mansion. It is great fun (a little maddening at times, but hey, no pain no gain :-)<br />
However, there are two locations I am having difficulty with. The two rooms in question are nos. 20505, and 20512. I *know* there is a missing/unexplored area inbetween these two locations, and I am pretty sure it's the targetted disco area, but! I can't get there.<br />
In room 20505: how do I get jack to jump onto the moving platform (its heading to the right towards a green door that Jack needs to get to for entrance into this last area) without dying (which he does all the time)?<br />
Conversely, for entrance no. 2:<br />
In room 20512: Jack can't seem to reach the final platform (on the left, w/ two snakes on it) without jumping to his doom. Going up to the top makes him slide down the hidden pole all-the-way-down, and I go around all over again, so I never get to go through this room by exiting to the left.<br />
Please help-- thank you! [smiley=sad.gif]<br />
Best regards,<br />
DLC<br />

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  Catherdral Towers
Posted by: Mikee - 04-07-2007, 01:41 AM - Forum: Included Mansions - No Replies

Hey, i have maked Catherdral Towers Hard. I go first right and then left. But with the right page one can select gold and silver block. I stopped with the right page and it was gold. But on left side it had to be silver. I could not any longer back. Afterwards I had to start the Mansion again from new...<br />
<br />
I white not whether that someone already times occurred however me has it unfortunately met... Sad

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  Fast Download
Posted by: Mikee - 04-04-2007, 06:13 PM - Forum: MM1 Talk (Mac only) - Replies (2)

To me can someone say where one fastest the Downloads to load can?<br />
<br />
How long have you if their one of my Mansion downloads, from Switzerland, 5 minutes or fewer (more? )

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  Ryos's avatar
Posted by: Toybox - 04-04-2007, 09:47 AM - Forum: Speaker's Corner - Replies (4)

Just to keep off-topic conversations out of the Contest one...<br />
<br />
I had found this link some time ago, about ambigrams. I believe that Ryos's avatar is one - a text which can be read from several directions. Most impressive, I'd say.<br />
<br />
<a href="http://www.01101001.com/ambigrams/about.html">http://www.01101001.com/ambigrams/about.html</a>

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  Wingy's computer broken!
Posted by: Wingy - 04-03-2007, 11:48 PM - Forum: Speaker's Corner - Replies (51)

This is totally NO FAIR!! I was on my computer, and then, it crashed. Then I started it up again, and it wouldn't go! After talking to my geekish brother on MSN on my brother's computer. He told me to try to repair my computer by holding down Command + S while starting up. I got to a terminal screen, typed FSCK -F (The code for repair computer) and it said error, ect. Then I started up my computer with OS 10.4 upgrade DVD! I tried restoring my computer with my dad's 500 GB hard drive but it didn't work!! After 12 hours of trying everything possible, I gave up. I HAD to re inisilize my Hard Drive. (Meaning everything on it GONE.) That means Ted gone, Castle Basano, my other mansions, some other games, and lots of Apps, and especially, my MM serial number!!! Doesn't mean I'm not going into the contest though, I'll rebuild. With a new Castle Basano! (If I can get my hands on my serial number, I think its kicking around in my e-mail, or not!)<br />
<br />
:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

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