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Big Announcement
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| Eavesdropping |
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Posted by: ryos - 03-26-2007, 05:37 PM - Forum: Eavesdropping
- Replies (15)
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Remember how I said I was working on my first mansion, and that it was slow going? Well...I got faster, and it's done! 8-)<br />
<br />
I think it's pretty much a law of the universe that my first attempt at anything has to suck. So, rather than put a lot of time and effort into a real mansion, I figured I'd make a silly game that should still be fun. This has helped me learn how the editor works and the mechanics of level building without having to worry too much about the design of the rooms and mansion.<br />
<br />
I think the product is pretty fun. It's called Eavesdropping, not because you're listening in on a private conversation, but because you literally must drop from the eaves of a very tall tower. On the way down are lots of prizes, if you're quick enough to retrieve them! Can you get a high score?<br />
<br />
(Yes, this mansion is directly inspired by Wingy's <em>Jack Fall</em>.)<br />
<br />
I had originally intended this for the free uploading forum, but I think I've built it up enough to merit a spot on the lists. So, that means I need a couple people to test it before I send it off to the admins. Any takers?<br />
<br />
Thanks!
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| Cave Days |
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Posted by: aquaMat - 03-26-2007, 12:09 PM - Forum: Speaker's Corner
- Replies (10)
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A couple of days ago I found a new 2D platformer game that is quite charming (even though, of course, nowhere as good as MM).<br />
It's called CAVE DAYS and features several cavemen that are hunting dinosaurs and many other things..... and even if its graphics aren't as detailed as MM's it has quite a number of cute bits....and also involves stuff like moving platforms, ropes/vines, water-diving & swimming....... and other nice features.<br />
<br />
I liked it....(and until now it hasn't become boring).<br />
<br />
So much so, in fact, I even bought it when the 60 demo minutes were over.... something I can't say about many games.<br />
<br />
Anyone ever tried it ?
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| Discotheque of Doom -Release Notes- |
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Posted by: aquaMat - 03-22-2007, 10:45 AM - Forum: Discotheque of Doom
- Replies (44)
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<span style="color: #ff0000;"><strong>DISCOTHEQUE OF DOOM</strong></span> Release Statement:<br />
<br />
Later today DoD will be released.... but before I'd like to give you the story, a few tips and other remarks.<br />
Even if I didn't find the time to design all of the custom graphics I had originally planned (it got far more work than I could handle....and I didn't want to delay the release any further), there are enough custom graphics in the game to create the effect I was after. And although it is possible to play DoD with the standard sprites set, please don't. It just doesn't look good. Please take the exra second to replace/add the graphics, sprites and music files. It's well worth it..... <br />
<br />
<strong>The Story:</strong><br />
<br />
<em>On his way through the teenage wasteland, Jack has met some creatures of the night who told him about a mysterious place:<br />
<br />
Into the caves of a hill, a rich lunatic has built a discotheque.<br />
<br />
Only few wanderers have ever reached it, the path is long and full of dangers.<br />
<br />
It's the Discotheque Of Doom, and Jack will try to find it...<br />
<br />
Jack doesn't fear the dangers that await him, so he put on his fancy nightlife outfit - <br />
for he is sure that one day he, too, will be one of the chosen few <br />
who ever danced at the Discotheque Of Doom.<br />
<br />
</em><br />
<strong>Tips & Advices:</strong><br />
<br />
DoD is not an easy mansion. Its <strong>difficulty</strong> ranges from <em>normal</em> to (occasionally) <em>very hard</em>. <br />
<br />
You should especially keep in mind:<br />
<br />
Be alert at all times. There might be secrets hidden where you're not expecting them...and occasionally there might be dangers where you're not expecting them.<br />
<br />
DoD contains quite a number of secret rooms or areas.<br />
You got to know that some secrets are hidden more than others, so you might only find them during later, repeated plays. This is done purposely to keep the replay value high. So PLAY AGAIN !<br />
<br />
Take care at the edges of the rooms: Is the floor really going all the way through? <br />
Sometimes it is required to JUMP from room to room.<br />
<br />
Some zappers are quite hard, but only if you head straight into them. It's always advisable to first wait and watch.... soon you'll see the pattern and it will be quite manageable.<br />
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<em>One thing is unique to DoD:</em> at several points on your route, you can suddenly be <blockquote>propelled back</blockquote> to a spot much earlier on your way !!<br />
This can be good or bad, depending on the situation:<br />
<em>Good:</em> sometimes the <blockquote>exit</blockquote> out of a certain area is via such a <blockquote>shortcut</blockquote> to an earlier part and sometimes it is a means to get out of a hairy situation alive. It might be unnerving to have to do mileage again you thought you had already mastered, but at least you are alive...so it's good !<br />
<em>Bad:</em> there are other occasions where you simply make a wrong step (say instad of jumping, you're walking into a gap in the floor) and instead of dying you are landing in an earlier room. Again: you didn't lose a life..... but you have to walk....and walk...<br />
<br />
But don't panic: if you take care and watch your steps this shouldn't happen....<br />
<br />
Always remember: the goal for Jack is to find the central big dancefloor.<br />
<br />
<strong>About the music:</strong><br />
In a discotheque the music is always important, and even more so in the <em>Discotheque Of Doom</em>. So please play with music ON.<br />
<br />
The mansion starts out silent, though..... and more often than not you'll come through silent areas. <br />
That could mean several things:<br />
- Suspense level is rising<br />
- Keep your ears open..... the sound of critters, footsteps or other things might help you<br />
- you're obviously not close to a dancefloor if you do not hear any music.<br />
- you're in a secret area. (In most secret areas of DoD the music is off)<br />
<br />
All tracks have been written, played and produced by me... some specificially for DoD, but the majority for other projects (but even those have been re-edited for DoD). Please DO NOT distribute or share the music tracks on their own. Respect the copyright. Thx.<br />
<br />
<br />
<strong>Have Fun !</strong><br />
<br />
(And don't hesitate to post any questions you might have).<br />
<br />
aquaMat<br />
<br />
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| Editor Navigation Buttons/Keyboard Shortcuts |
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Posted by: ryos - 03-21-2007, 04:56 AM - Forum: Game Improvements
- Replies (6)
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Hey,<br />
<br />
I know that Vern always says that the feature list of MM is more or less closed...and then he goes ahead and adds features anyway. I figure that as long as this forum is here, I may as well use it and hope for the best, right?<br />
<br />
So, I'm tentatively dipping my toes in the waters of the editor, and I immediately noticed something that I want very badly: navigation buttons! It seems there is a lot of back and forth involved when tweaking the boundaries between rooms, and the <blockquote>open room</blockquote> dialog can get a bit cumbersome for this purpose. A <blockquote>compass rose</blockquote> of buttons that move to any of the eight adjacent rooms when clicked would be great for this.<br />
<br />
Actually, the buttons themselves become superfluous if keyboard shortcuts are employed. I know GUI programming is usually the hardest part, so I would be quite happy if all that gets added are keyboard shortcuts. I'm thinking command-arrow keys here. You could also use the numpad for the diagonals, but it's harder to reach for and I'm betting that diagonal motion would be infrequently used anyway.<br />
<br />
So, after a long and winding post, I come down to just requesting that command-arrow keys be made to move between adjacent rooms.<br />
<br />
Thanks for noticing me. [/eyore]
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| Map button bug |
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Posted by: Wingy - 03-20-2007, 04:18 PM - Forum: Game Bugs ?!
- Replies (9)
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I found this bug in both the game and the editor... for some reason, after you press map quite afew times, you can't go back to the map screen when you press <blockquote>m!</blockquote> Nothing happens! It happened to me while I was testing Ted. I just got to the last room I made, press <blockquote>m</blockquote> to look at all the rooms and it didn't work! And in the editor I tested and pressed <blockquote>m,</blockquote> then found a bug, fixed it, tested again, pressed <blockquote>m,</blockquote> nothing happened! I restarted the app. and it worked again. You'd have to suspend and quit and go back in in Midnight mansion... its a rare bug, but its there! :o
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