we have already I can see it. 190 Members today and tomorrow maybe 192? I think not all here in the forum are online or writing in the forum... For what we have so many members? :-?
Is it possible to get all secrets in the included normal mansions in one go? As far as I can see it is not possible in Falcon manor normal but how about the others? I am replaying the included mansions trying to get 100% secrets but if it is not possible I won't bother.
Hi y'all !<br />
<br />
I have the following <blockquote>design problem</blockquote> with floor switches (and I remember having had a similar situation at least once before).<br />
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The following text refers to picture below:<br />
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I have included 2 grey doors, let's call them Door L(eft) and Door R(ight), as indicated below.<br />
Also I have included 3 floor switches, 1, 2 and 3.<br />
(Switch 1 has been included as the LAST switch, you'll later see why).<br />
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WHAT I WANTED TO ACHIEVE:<br />
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Jack enters from top left, after he has opened DOOR L with the help of another switch at the bottom left earlier. He proceeds to the right, and once he has stepped on Switch 2 (top center) the right Door R has opened. What I tried to achieve w/ Switch 3 was: accidentially Jack will then step on Switch 3 and Door R will close (again) in his face, as a suprise gimmick.<br />
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Problem 1: As there is no command <blockquote>Close sprite ID # XXX</blockquote> for switches, I had to use <blockquote>Close ALL grey doors</blockquote>....which unfortunately results in DOOR L being also closed again.<br />
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Therefore I had to include Switch 1, as a means to re-open Door L.<br />
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Problem 2: No matter how and what I mark in the Switch 1's edit field, this switch can only be used ONCE....even if <blockquote>Switch can only be used once</blockquote> is UNCHECKED ! Which results in.....<br />
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Problem 3: If Jack accidentially steps in Switch 1 BEFORE stepping on switches 2 and 3 (=Door L is still open anyway), this counts as <blockquote>used once</blockquote> and will later, when Door L is really closed result in a JS !!<br />
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No matter how I mark the resp. properties of all switches, I can simply NOT manage to make the room work as I want it to, which is:<br />
<blockquote>Jack comes in, steps on Switch 2, Door R opens, then steps on Switch 3 and Door R closes again, so he has to return to the room before and try again.!<br />
Mostly because of the two above mentioned reasons <br />
- Command </blockquote>Close sprite OD # _____" is missing and<br />
- Switch can always be only used once, no matter what I check or uncheck.<br />
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So..... this must surely be some sort of programming loophole, if not a bug.<br />
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Anybody have an idea ???<br />
(Sorry for being so long-winded.... 8-) )<br />
What for games you like to play it? (Not MM)<br />
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I, personally, play Sims 2, Sonic games (only at PS2 or Sega Genesis), C&C Zero Hour. And you? :
Dear MM-friends<br />
<br />
I am not really back yet. But almost.<br />
<br />
Dogged back-problems kept me away from computing in general and MM-ing in special. :'(<br />
<br />
Just wanted to inform you all about what was going on.<br />
<br />
Soon you'll hear from me.<br />
Freddy
I recently played HoBG Easy and at the end I found myself with a yellow door [at the very end of the mansion] but a purple key, and I couldn't see a yellow key anywhere so that last door was not possible to open<br />
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Am I missing something?
YES! <strong><em><span style="font-size: 114px;">Tim's Mansion 2 IS COMING!!!</span></em></strong><br />
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WITH 50+ rooms of craziness and oddness but super fun-ness! <br />
<br />
P>S> This is an expansion. You'll have to beat the old one again. Tim's mansion will never get boring!<br />
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The mansion will be here in a few days!!<br />
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I gotta edit it >.<<br />
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EDIT: HIT 900 POSTS WOOT