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  Jack's dilemma
Posted by: brell - 04-29-2023, 02:32 PM - Forum: Free Uploading and Downloading - Replies (23)

Here is the beginning of a mansion I started building many years ago but never released and never finished.



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  A Nightmare for Greedy Goldhunters
Posted by: brell - 03-19-2023, 01:19 PM - Forum: Free Uploading and Downloading - Replies (42)

Some of you may remember my very hard mansion, <blockquote>A Resort for Retired Goldhunters</blockquote>.<br />
<br />
Well, finally we have the long awaited very easy version - in the sense that it should be impossible to kill Jack. There are still places with some very difficult jumps etc but Jack should survive them all if I have done everything correctly.<br />
I have used MM2 features to make this version a little more interesting.<br />
<br />
I hereby challenge you to try very hard to kill your Jack in this very easy mansion. Please let me know if you succeed and of course let me know of any ofter flaws in this version.



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  2023
Posted by: Freddy - 12-31-2022, 03:22 PM - Forum: Speaker's Corner - Replies (2)

My very best wishes for a healthy, prosperous and happy new year for all MMF-members and Jack Malone!<br />
<br />
[smiley=beer.gif] [smiley=thumbsup.gif]



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  MM2 - Brave New World
Posted by: Freddy - 12-23-2022, 04:50 PM - Forum: Free Uploading and Downloading - Replies (380)

In the old days we designed a mansion, searched for beta testers and finally asked to launch it as an approved custom mansion on the boards. Made for other players!<br />
<br />
Nowadays Midnight Mansion is 'our' oldtimer game that we like to take care of, keep alive, honour. But, for the time being, we all are designers, beta testers, administrators and players at the same time. And we are few.<br />
<br />
That is why I propose to do an open beta testing for <span style="color: #ff9900;">MM2 - Brave New World</span>. No bilateral sendings of mails with (parts of) a mansion anymore. Just a post with, as a start, an attachment of 10 rooms. And public debate over here with 'all members'.<br />
<br />
Enclosed you'll find a zip-file that after unzipping leads to an idea of how the start of the mansion may be. Feel free to have a look and post any remarks, suggestions, ... It includes an exit door, so you're supposed to play the 'mansion' in the MM2-app. Please don't open it in the builder.



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  Hint House
Posted by: Freddy - 12-18-2022, 02:12 PM - Forum: Included mansions - No Replies

For the first time ever I did visit the HD Hint House and how interesting it was!<br />
<br />
To start with, it was much larger than the original tutorial and I did miss 25 % of the secrets ...<br />
:-[<br />
<br />
I especially could appreciate the sign that gave information about the boards and the way of communicate about rooms with the help of the Command+D buttons.<br />
<br />
Also the message that keys replace shields in a full inventory is major information for new players.<br />
<br />
<span style="color: #ff0000;">Edit:</span> a revisit gave me exact the same bad result, but the good news is that I know now that 25 % means 3 secrets.

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  The 7th Key opened in MM2
Posted by: Freddy - 12-15-2022, 08:22 AM - Forum: 7th Key, The - No Replies

Picture 1 shows the starting room opened in MM1 and picture 2 in MM2.<br />
<br />
Quite a difference!



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  Sky Boxes in MM2
Posted by: Freddy - 12-11-2022, 11:37 AM - Forum: Sky Boxes - Replies (5)

Hi S-N<br />
<br />
I am just back from your interesting mansion. With 50 % secrets. I am not surprised because I had problems in a dark room and couldn't enter several other rooms that I saw on the map.<br />
<br />
<span style="color: #0000ff;">brell</span> did put my attention on the different working of lanterns, so probably that is the point. Before going further about this, I have a completely other question. On this board it seems impossible to add attachments. Is that supposed to be? Or is it possible to change that?

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  Midnight Mazes &amp; Monsters remastered
Posted by: Freddy - 11-11-2022, 10:47 AM - Forum: MM2 Talk (Mac only) - Replies (2)

It will take a lot of time but I don't care. For a long time I really wanted to change a lot of things in this mansion. I do it for myself and my relatives, but one never knows that there are members who like to stop their wintersleep to play this mansion somewhere in future.<br />
<br />
Nowadays it seems that custom mansions need to be fixed with the MM2 builder after having the mansion converted from MM1 not HD to MM2.<br />
Therefor the remastered version of MM&amp;M will only be playable in MM2 although the new MM2 features like ghosts will not be used. Probably unless the interesting lantern version 2.0 .<br />
8-)<br />
<br />
The included image gives an idea of the new starting room where a minute ago Jack Malone arrived in the mansion through the entrance gate.



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  How to contact Vern
Posted by: brell - 09-25-2022, 12:20 PM - Forum: Speaker's Corner - No Replies

Anybody know how to contact Vern apart from <a hreff="mailto:vern@actionsoft.com">vern@actionsoft.com</a> ?

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  More complications regarding converting MM1 manions into MM2 mansions
Posted by: brell - 08-11-2022, 01:47 PM - Forum: MM2 Talk (Mac only) - No Replies

In MM1, the lantern is universal for the whole mansion. In MM2 there can be many lanterns, each of which defined for a certain part of the mansion. This means that the lantern in a converted MM1 mansion will not work unless you define the whole mansion as the light-up range in the MM2 builder. But you should also be able to add lanterns to the converted mansion if you want to.

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