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Midnight Mazes & Monsters remastered - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: General Custom Mansions Area (Mac and Windows) (https://actionsoft.com/forum/forumdisplay.php?fid=4) +--- Forum: MM2 Talk (Mac only) (https://actionsoft.com/forum/forumdisplay.php?fid=25) +--- Thread: Midnight Mazes & Monsters remastered (/showthread.php?tid=2200) |
Midnight Mazes & Monsters remastered - Freddy - 11-11-2022 It will take a lot of time but I don't care. For a long time I really wanted to change a lot of things in this mansion. I do it for myself and my relatives, but one never knows that there are members who like to stop their wintersleep to play this mansion somewhere in future. Nowadays it seems that custom mansions need to be fixed with the MM2 builder after having the mansion converted from MM1 not HD to MM2. Therefor the remastered version of MM&M will only be playable in MM2 although the new MM2 features like ghosts will not be used. Probably unless the interesting lantern version 2.0 . 8-) The included image gives an idea of the new starting room where a minute ago Jack Malone arrived in the mansion through the entrance gate. Re: Midnight Mazes & Monsters remastered - brell - 11-12-2022 Please send me a copy when you are finished
Re: Midnight Mazes & Monsters remastered - Freddy - 11-13-2022 Thanks for your interest. Probably a Christmas gift ... in 2027. ![]() Most important interventions so far: 1 I did remove the previous 237 (kind of fake) shields and added some real ones; 2 I created* a single dark room with an included lantern for that room only (see pic), so that the player may check if there is more to do in the well-lit room; 3 I am reducing the amount of money (seriously) in the very easy rooms. ![]() * Edited. I need to correct myself. I didn't 'create' a dark room, just turned the light out in an existing room. And added a lantern, some electric beams, ... |