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| trying to start House of Baron Hard |
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Posted by: jamesbolton@cox.ne - 10-06-2011, 10:42 PM - Forum: General issues and game bugs
- Replies (9)
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When trying to start House of Baron Garneau Hard, I get a fatal error<br />
Error code: 303<br />
File :Newsprite.c<br />
function: loadpixelmaskpictsprites<br />
line:647<br />
running on macbook air 1.6GHz Intel Core i5
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| 1.0.1 beta 2 available |
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Posted by: VernJensen - 09-27-2011, 01:11 AM - Forum: 998
- Replies (27)
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Please test this version. I had to rewrite a number of internals for the graphics system, and they can easily break pretty much anything. <br />
<br />
<a href="http://www.actionsoft.com/files/temp/MidnightMansion1.0.1b2.zip">www.actionsoft.com/files/temp/MidnightMansion1.0.1b2.zip</a><br />
<br />
I still can't duplicate the problem where signs are blank. I don't know what is causing this on other systems, nor why it works fine for me.<br />
<br />
Version History:<br />
1.0.1b2:<br />
- Game now displays properly fullscreen if the display is <blockquote>tall</blockquote> instead of wide or normal aspect ratio. (this took a LOT of work!)<br />
- Fixed bug where Hint House wouldn't be playable on some systems (case-sensitive formatted drives).<br />
- Fixed bug where Midnight Mansion HD would not launch on Japanese systems. <br />
- Hint House is now playable from Episode 2 even if Episode 1 has not been purchased.
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| a hidden lever (HD version) |
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Posted by: rose - 09-22-2011, 01:14 PM - Forum: 7th Key, The
- Replies (8)
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Hi!<br />
I am playing The 7th key. There is a hidden lever that doesn't seems to work. To not reveal to much it is the last to pull but even though I know Jack is in the right place he can't pull it. As it is hidden I can't see why. Can something has happened when converting the mansion to HD version?
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| Midnight Mansion HD 1.0.1b1 download link |
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Posted by: VernJensen - 09-16-2011, 08:11 PM - Forum: 998
- Replies (19)
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New version to test. This version fixes a number (but not all) of the issues in the 1.0.0 Mac App Store release.<br />
<br />
<a href="http://www.actionsoft.com/files/temp/MidnightMansion1.0.1b1.zip">www.actionsoft.com/files/temp/MidnightMansion1.0.1b1.zip</a><br />
<br />
I had to change a lot of things to do some of the fixes, and any of them could easily have introduced new problems! So please try all aspects of the game (pause at random times, map screen, switch in and out of fullscreen, Hide and restore, minimize the window, etc.) to see if you can break it. Plus test suspend game, opening saved games, esp. with custom mansions that are in .zip format. Test submitting high scores, etc. Test with custom mansions that quit with an assertion error when a sign wasn't readable, etc.<br />
<br />
Version History:<br />
<br />
1.0.1b1:<br />
- Fixed game so it no longer fails to load a mansion if there is a 'Pict' folder when the mansion is exported with room preview picts that the level builder uses.<br />
- Fixed bug in shipping version of Episode 2 (Mac App Store) that caused House of Baron Garneau to quit with an assertion error when started on hard difficulty (see above <blockquote>Pict</blockquote> fix.)<br />
- Game now returns to Episode 2 map screen if you beat an episode 2 mansion.<br />
- Fixed tile shadows so they are ONLY drawn for brick (wall) tiles, ladders, poles, and vines, conveyor belts, and a few other things -- but NOT for background tiles -- even those drawn in higher layers. Previously, shadows were being drawn for layer 0 tiles that were drawn in higher layers to <blockquote>hide</blockquote> things behind them. This no longer happens.<br />
- The gold/silver bricks no longer cast shadows when they are <blockquote>off</blockquote> (i.e. a dotted line).<br />
- Fixed bug where game could crash when reading certain signs. (For instance, the sign in the custom mansion Art Minds Mansion, room 1406.)<br />
- Game Over and Beat-The-Mansion music no longer play if sound effects are turned off.<br />
- Pushing Esc on the <blockquote>Enter your name for a high score</blockquote> dialog now dismisses (cancels) the dialog, instead of entering the Esc character in the Name field.<br />
- <blockquote>Enter your name for a high score</blockquote> dialog remembers your last-entered name for that profile. (Or uses the profile's name if you haven't entered a high score yet.)<br />
- The OK button in <blockquote>Enter name for high score</blockquote> dialog is disabled if the name field is empty.<br />
- Optimized Midnight Mansion HD's graphics engine even more, eliminating slowdowns in individual rooms and also resulting in faster redrawing of the in-game map screen as you scroll around.<br />
- If Midnight Mansion HD's framerate ever drops below 55fps right after you enter a new room, the game will do two things to raise it: first, it will remove all coin/key glows and sprite shadows. Usually this is sufficient, even in the most processor-intensive rooms. However, even if that is insufficient, it will reduce the frame rate to 30fps and enable frame-skipping. The difference is almost unnoticeable to the player, other than an initial slowdown for about 1 second after entering the room, and the sudden disappearance of glows and sprite shadows. <br />
- Fixed problems where game wouldn't look for the Midnight Mansion HD Custom Mansions folder in the correct place (or wouldn't even *create* it in the correct location) in some instances.<br />
- Fixed open saved/suspended games so they work even if the original mansion is a .zip mansion.<br />
- When saving a game while playing a mansion in .zip format, .zip is no longer part of the default filename for the saved game.<br />
- Movies (replays) are no longer saved with a .zip extension in the filename if the original mansion was a ZIP. They also work properly when replayed now (before they couldn't find the mansion file).<br />
- Fixed bug where game would go fullscreen immediately after you entered a high score with <blockquote>Submit online</blockquote> checked, making it difficult to see where you ranked in the web browser's list of online high scores.<br />
- Balanced sound effects volumes -- some 3D-positioned sound effects, like skull spider footsteps, were too soft. <br />
- Balanced music volume again.<br />
- Game window cannot be resized smaller than 640x480. (So that the in-game map screen does not mess up drawing.)<br />
- Hopefully fixed the <blockquote>screensaver activated when entering name for a high score</blockquote> issue on some setups. (When coming out of fullscreen.)<br />
- Fixed bug where, if you minimized Midnight Mansion's window, clicking on the application in the dock wouldn't bring it to the front. (Had to redo how I was creating the menu bar.)<br />
- Removed <blockquote>Dynamic Shadows (slower)</blockquote> option from Options.<br />
- Added <blockquote>Enable GamePad</blockquote> to Options. Please test your gamepad with MM if you have one! I particularly want to know if enabling this crashes your system!!<br />
<br />
<br />
Fixes in 1.0.0 (since beta 6):<br />
- Fixed bug where sounds played as static on PPC Macs.<br />
- Fixed bug where door closing sound would occasionally not play (but be hard to reproduce).<br />
- Added <blockquote>More Games…</blockquote> tab to title screen. Removed Open Replay button, since it's in the File menu, and it's cluttered with 3 tabs there.<br />
- Light saber floors (<blockquote>thick ghost platforms</blockquote>) no longer reset upon entering a room. Metal disappearing floors still do, and now turn on faster.<br />
- Game now gives a helpful error message (instead of quitting) when the 'TEXT' resource for a sign is misnamed and therefore can't be found.
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| Warning! Room limit or Level Builder will crash! |
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Posted by: VernJensen - 09-15-2011, 05:20 PM - Forum: Custom Mansions / Designing
- Replies (4)
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I just had a guy send me a mansion he had done where the Level Builder was crashing whenever he tried to make changes to a room and save it.<br />
<br />
After digging around, I discovered that he was running up against a <blockquote>resource file size limit</blockquote> that I had forgotten about and never documented. The problem is, I now can't find the documentation. So I don't know what the actual number is. It is either 2727, or double that -- 5454.<br />
<br />
Anyway, this guy's mansion has 5447 resources in it. Each room requires a minimum of 12 resources (and each sign adds an additional resource to that total). Plus a handful of other resources needed for the mansion in general. So if you have 100 rooms in your mansion, you can assume it has somewhat over 1100 resources. <br />
<br />
This guys' mansion happens to have 452 rooms. That times 12 is 5424, plus the other resources for the signs and the mansion data totals around 5454, where the builder started crashing for him.<br />
<br />
This issue will NOT be an issue once I port the Mansion Builder to be HD, because it no longer uses resources to store the mansion data. (This is what happens when you <blockquote>convert</blockquote> a mansion to the HD format using Rezycle.)<br />
<br />
However, since you are all designing mansions using the old level builder in the meantime, I wanted to let you know about this issue, so you don't add too many rooms to your mansion!
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