Posted by: Guest - Less than 1 minute ago - Forum: Custom Mansions / Art
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Custom Graphics Sets by joeb
As promised here is the first tile set from M&J Mansions. This one is from the Mummy's Revenge mansion. I'm still working on the Dummy's Guide to Custom Graphics but I'm also trying to clean up and archive all my MM artwork which at this time is scattered all over my Mac.These are the easily replaceable graphics and I've left out some of the more difficult ones until I can explain how they work in DGCG. In the meantime please feel free to look at these and use them if you wish. Happy FLW to all,Matt & Joe B
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Re: Custom Graphics Sets by Semi-Native
Thank you, Joe & Matt, this is very generous of you. 8-)
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Re: Custom Graphics Sets by Mikee
Can we operate with this Tools? В That would be genuinly cool... If, how it goes? В
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Re: Custom Graphics Sets by Psychotronic
[quote author=Mikee link=1174710906/0#2 date=1174741930]Can we operate with this Tools? В That would be genuinly cool... If, how it goes? В [/quote]*Joe explodes*
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Re: Custom Graphics Sets by Mikee
[quote author=Psychotronic link=1174710906/0#3 date=1174754876][quote author=Mikee link=1174710906/0#2 date=1174741930]Can we operate with this Tools? That would be genuinly cool... If, how it goes? [/quote]*Joe explodes*[/quote]LOL? В [smiley=2vrolijk_08.gif]Why?
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Re: Custom Graphics Sets by brell
[quote author=Mikee link=1174710906/0#4 date=1174758694][quote author=Psychotronic link=1174710906/0#3 date=1174754876][quote author=Mikee link=1174710906/0#2 date=1174741930]Can we operate with this Tools? That would be genuinly cool... If, how it goes? [/quote]*Joe explodes*[/quote]LOL? [smiley=2vrolijk_08.gif]Why?[/quote]Because:a) Yes, we can operate the "tool", that is why Joe is posting it,b) Joe has already posted a manual about custom graphics and in the manual that comes with the mansion builder there is a section on custom graphics.
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Re: Custom Graphics Sets by Mikee
[smiley=tekst-toppie.gif]ok.
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Re: Custom Graphics Sets by sam skelton
I'm making custom graphics and fell upon something....... В When you're doing the hand for the intro (the zombie pointer) or even a snake, how do you get rid of that annoying white outline??? I tried light blue background and I tried erasing the white space around it... How do you get rid of that? :-? :-?
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Re: Custom Graphics Sets by joeb
Quote:how do you get rid of that annoying white outline???
WOW! My favorite subject. I can't think of the number of times I've been asked this question so I'm going to launch into what will probably be a LONG but detailed explanation.If you have Photoshop it's easier to do and I'll describe it as if you do have Photoshop. If you don't have PS let me know what you do have and I'll see if I can write something up for that app. As you go thru my description below you should make sure that you have the Info window open. If it's not open you can use the F8 key to open it or open it from the Window menu. What we'll be looking at are the values next to the R,G and B. Each of these values shows how much of Red, Green and Blue is in the pixel under the tip of the tool. These values will range from zero to 255.Prepare the graphic by flattening the image. This is important because if you have more than one layer in the document you could be selecting on the wrong layer. To flatten the image you go to the Layer menu and near the bottom you'll see Flatten Image. If it's grayed out then there is only one layer and you can continue.Near the bottom of the Tool palette are the Foreground and Background color boxes. To the left and below are a little black box over the top corner of a little white box. Click on that and the bigger boxes should change to black and white just like the little boxes. What you've done is make sure that the foreground color is Black or 0,0,0. More importantly for what we're doing you've made the background color pure white or 255,255,255.In the tool palette select the second tool from the top on the right hand side. It looks like a stick with a sparkle on top of it. It's called the magic wand. Clicking anywhere in the graphic will select all of the pixels in the image that are the same color, or almost the same color as I'll explain next.When you select the magic wand the toolbar below the menubar has a box that says Tolerance. (The Contiguous should be NOT checked. I'll explain that later) This means how pixels close to the color you clicked on with the magic wand will be selected. HUH!!!! If you put zero in that box then the only color that will be selected is the one you clicked on. Lets say that the pixel you clicked on is pure Red (255,0,0). Any pixel anywhere in the image that is pure Red will also be selected. If you type 8 in the tolerence box now if you click on that same pixel you'll get a range of pixels; Red can have a value of 255 - 247, Blue can have a value 8 - 0, and Green can be 8 - 0.So back to our problem. In the case of the hand MM is saying OK anything I see that is white (255,255,255) is going to be transparent. But why do you have a "white" outline? Because what you think is white ISN'T! If you go into the graphic you're having problems with, set the tolerance to zero and find a true white pixel (255,255,255) and click on it with the magic wand you're going to see an outline around your graphic that looks like it's white but if you move the wand over the pixels you think are white you're going to see RGB values that are not ALL 255. MM says not 255,255,255 then I don't make it transparent and you see it as white but it's not.So how do we get rid of the almost white pixels. Remember the Tolerance box, put a value of 16 in there. Unselect everything by typing CMD-D or choose Deselect in the Select menu. Now click on that same white pixel and now you see that more of the "white" pixels are selected. Keep changing the tolerance until you get to the point where you're within a pixel or two of the graphic (or you're at the exact edge you want to be). Now if you haven't changed the foreground/background colors you can type Backspace or Delete and everything that was selected now goes to the value of the BACKGROUND color, which in this case is white (255,255,255). White outline will be gone in MM.Taking this a little bit further suppose we still have a little "ghost" outline that we want to get rid of. Get back to the last step where you have replaced all the "white" pixels with true white (or reopen the graphic, set the magic wand tolerance to zero, click on a white pixel) and all the white pixels are selected. Go to the Select menu and choose Inverse (or type CMD-SHIFT-I). Now what is selected is everything BUT white. Go to the Select menu again and choose Modify->Contract... In the box that comes up you'll type a number and when you click OK PS when move the selection in by however many pixels you typed in the box. Effectively shrinking whats selected closer in. Choose Inverse again and now if you hit backspace again your white pixels will have moved close in and removed some of the "ghost" outline.This technique takes a little bit of time to master and you'll often find yourself having to put individual pixels back into the graphic but after you've played with it a while it will become easy to figure out where you might have issues with the outline of a graphic. Again, this is done with Photoshop and I might or might not be familiar with whatever graphics package you're using but the concept is the same. Depending on what color MM uses for it's transparencies, in some cases white (255,255,255), in some cases AQUA (0,255,255) to make something transparent it MUST be EXACTLY that transparency value.This has been one long post and for those familiar with Photoshop I apologize if I stated things where you might go DUHHHHHH, No Kidding!!!, but I wanted to make this as clear as possible for everyone out there.Happy Mansioning all,Joe B
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Re: Custom Graphics Sets by sam skelton
It diddn't work, sorry to dissapoint you Joe. Maybe I got mixed up, ( although I tried several times...) Is there one main thing That I need to do? Even when I fill everything in white, some pixels you can see through (again), some are just white... Is it possible not to make the image square, just the shape of the image? :-?
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Re: Custom Graphics Sets by joeb
Send me the graphic. I'll see if I can get it to work for you. Use my email.Joe B
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Re: Custom Graphics Sets by Mikee
Do not write please so much. The compiler/translator diminishes to me! В
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Re: Custom Graphics Sets by joeb
Sorry Mikee. When explaining I need to do 2 things.1. Give a complete explanation.2. Use as much detail as possible so the explanation can be followed.1 + 2 = a LOT of words.joeb
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Re: Custom Graphics Sets by joeb
OK. For those who need the short explanation:Just because it looks like white it may not be white.Eliminate, or change to white, anything that isn't pure white.For the three color components ®ed (B)lue (G)reenR = 100% or 255B = 100% or 255G = 100% or 255HTH,Joe B
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Re: Custom Graphics Sets by joeb
@Psychotronic:
Quote:*Joe explodes*
I've been chemically defused 8-) 8-) 8-)Joe B
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Re: Custom Graphics Sets by Mikee
[quote author=joeb link=1174710906/0#12 date=1175616216]1 + 2 = a LOT of words.[/quote]Yes 1 + 2 = A Lot of words. Only with us is it somewhat different... With us 1 + 2 = 3
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Re: Custom Graphics Sets by joeb
FYI all,The TOTOMBs graphic set is almost complete.Sorry for so many posts in a row but I've been up to my eyeballs in real work, reorganization at the office so I've just been lurking on the forums.Joe B
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Re: Custom Graphics Sets by sam skelton
Me and my dad worked on this this morning. WOW! I still don't get it... I changed the background to pure white and it DOES say the colors are 255... all three of them! Does the picture have to be a different format? (we tried pcd and psd) The bricks aren't working either. When I put the light blue in (0,255,255) it shows up in MM as well as in photoshop. My dad suggested transparent layers but nothing happened. The only other thing I have to ask is why are the mummy graphics so darn small!?! They're too small for the normal graphics and the game has a problem when I put some in... Hopefully this will be the last time I (and even my dad) ask. :-? :-[
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Re: Custom Graphics Sets by Wingy
They have to be .jpeg! .psd is for Photoshop! .pic is for many apps. as a main image type. Mainly for me, Color it!™. Color is excellent for making new bad guys, and Photoshop is harder to use. It sooo complicated but I manage. To make it .jpeg, when you save your image in Photoshop, make sure the type is jpeg or jpg (No difference) and NOT .pic or .psd. You should read the documents that came with the game! They explain alot! Like how to get custom music, custom backgrounds, ect. (Not sure about sprites and tiles though, read Joeb's tutorial again) Oh yeah, .png works, too for the background type! Quickest way is to take a screenshot of the background you want. Command + Shift + 3 takes full screen screenshot, Command + Shift + 4 you can select an area with the mouse. The screenshot should appear on the desktop. If not, search for "Picture 1, or 2, or whatever.
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Re: Custom Graphics Sets by sam skelton
Yeah, the picture type doesn't help. I don't know what's going on...
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Re: Custom Graphics Sets by joeb
Wingy,We're talking Phototshop here so let's leave ColorIt out of the discussion, PLEASE! ColorIt may be your tool of choice but anything I've been doing with sam is Photoshop.ThanksOK sam,First, what are trying to work with? Background images need to be saved as jpg, not jpeg.If you're talking about tiles then to make the background transparent it needs to be 0,255,255 (AQUA).Also it is IMPORTANT to do one of two things to get ALL the graphics. 1.If you have a multiple layer graphic do a FLATTEN IMAGE from the LAYER menu. Then do a SELECT ALL from the Edit menu. Then do a COPY. Open whatever resource editor you're using and make sure you have a new PICT resource (or the one you want to overwrite) open. Then do a PASTE. What resource editor ARE you using? If you having trouble I'll give you specific instructions. 2. The second way of getting all the graphics is to do a SELECT ALL like above. Then do a COPY MERGED from the Edit menu. Follow thru with the rest of the instructions from 1. above.Also when you do the SELECT ALL make sure that the entire graphic window has the "marching ants" marquee all the way around it. If you accidently hit an arrow key or another key you might see the selection be somewhere in the middle of the graphic window. NO GOOD! The whole window needs to be selected.When you're going directly from Photoshop to the resource editor you don't need to worry about ANY formating just that you have the entire graphic AND all layers selected. Hope this helps.By the way I didn't hear back from you about the hand graphic pointer I did for you. I know it worked on my end but I didn't hear back from you. By the way don't give up!!!! I've already stated that I'd help anyone with their graphics issues. Besides graphics like these are only possible with a LOT of touch up work in another graphics package but a single filter in Photoshop. Keep at it!!!!Joe BJack arriving at the Ghosthunter Train Station
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Re: Custom Graphics Sets by joeb
Yes, I have figured out how to make it actually SNOW. The snow effect on the Ghosthunter castle is a single Alien Skin filter.Joe B
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Re: Custom Graphics Sets by joeb
Whoops.The mummy graphics are that size because they HAVE TO BE. You can get away with larger graphics on some of the gargyole, angel, hanging pictures, vases and stuff in that area of the resources, BUT the critter sprites MUST be the size they are in the original MM Sprite file otherwise you'll get some VERY interesting but useless graphics. В Joe BHmmmmmmm.......Hey Vern, future reference. When you load the sprites file (or very soon the mansion file) if you read the size of the PICT resource and then divided by the number of frames for that particular critter you could THEN do critters of any size. Yeah I know, a lot of work. Just something to think on.jb
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Re: Custom Graphics Sets by joeb
Quote:Yes 1 + 2 = A Lot of words. Only with us is it somewhat different... With us 1 + 2 = 3
And in base 31 + 2 = 10000102101112100............But I was talking about the items numbered 1 and 2 in my response not any numeric calculations. 8-) 8-) 8-) 8-)Joe B
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Re: Custom Graphics Sets by sam skelton
Unfortunately, the han still had some white around it. I'll try this out and see if it helps. Thanks Joe!
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Re: Custom Graphics Sets by sam skelton
I got bad news, good news, bad news, and more good news:BN: Your teqnique diddn't work.GN: Somehow, when I was trying things on my own, my sprite suddenly doesn't have a white blur around it!!! ;D ;D ;D [smiley=2vrolijk_08.gif]BN: I need to find out what exactly I did...GN: Your graphics are really cool Joe!I'm using rrezilla as a recourcer, and it's gotten me this far so... ;DThanks Joe!
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Re: Custom Graphics Sets by sam skelton
well... we'll just have to wait and see. ou two aren't the only ones making custom graphics... Wait until Utah comes out!!!
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Re: Custom Graphics Sets by Mikee
That is coooool! В This background is genuinly the true! Good work!!! В 8-)
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Re: Custom Graphics Sets by joeb
If you want to see more of Ghosthunter check out the topic under talk. (I know it'll never be as good as Ted В :)I've been thinking on the issues some builders are having with getting graphics into their mansions so I'm going to be changing the way I release my graphic sets. I'm going to put them into an empty mansion so that you folks can either pull them out easily with what ever resource tool you want to use and put them into your mansion or use it as a place to start. Good idea, bad idea??????Joe B
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Re: Custom Graphics Sets by Wingy
I feel like I'm going to write a short thing about how to make custom things work.You must have a good coloring application like Color it!™, Pixen or Photoshop 7.0 or and up. You also need a good resorucer editor, like ResEdit (Classic needed) or Rezilla. (That's for OS X, BTW)Once you have that, do this to chance Sprites, sounds or graphicsuplicate the Data folder.Name the old one "Data Folder original"Name the new one "Data Folder"Open sprites, or sounds, or grpahics with your resourcer.Go into the resourcer with whichever one you want to edit.Sounds has sound effects, graphics has graphics for title screen and some for in game, sprites has tiles, coins, keys, winning spot, mostly everything you see in gameIn sprites, copy your resource by copying it with Command + C after selecting it. Go into Photoshop or color it or whatever application you use for editing pictures, and do your editing and make sure that you have the sprites on a grid so they don't mess up while in game! After you're done that, copy what you did, (Command + C) and memorize the little number under the picture in the resourcer. Delete it after you got it in your head, and paste the new picture you made. (Command + V) Make sure you do Command + I and rename the pict. with the same I.D. as the old one that you edited. Do this again for each sprite picture. For sounds, get your sound effect, or make it, and save it as a .mov file. Rename the .mov sound effect as .snd, then drag it in Quicktime, and press Command + A, (Select all) then copy. (Command + C) In the resourcer, memorize the sound I.D. you want to edit. Delete it, paste your new file, and press Command + I and rename it as the same I.D. as the old one.For graphics, it's pretty much the same as the sprites.For backgrounds, draw your background, save it as "background8.jpg" (or .png) (or with a 9, 10 or 11 ect.) and put it in screens folder in game data folder IN the Midnight Mansion folder. Then go into the editor and select it as the background. (Shortcut to get to background select: Command + B)For music, make it or download it and make sure it's not copyrighted or anything, and make it Background Music 5.mp3. (or with 6, 7 or 8 ect.)Hopefully this could answer a few questions.Cheers,Wingy 8-)BTW: Good idea, Joeb.
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Re: Custom Graphics Sets by sam skelton
Well, what you could just give permission to get the graphics straight from the mansions... BTW: could I use some of the TOTOMBS graphics, I am building an underground area...
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Re: Custom Graphics Sets by Wingy
I think you should try drawing it yourself. Maybe then you will make something that fits your personality! В
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Re: Custom Graphics Sets by joeb
@sam skelton,Help yourself! I'm going to put up empty mansions with all my graphics if you feel like waiting. In the meantime take a look at the graphics below. This is a partial set from Ghosthunter. When it's released in a couple of weeks help yourself to those too (I'd ask that you wait until I release it). But maybe they can give you some ideas. Nice thing about the wall and lava graphics is that they're tiled which means you can repeat the blocks and they don't look as blocky as some of the backgrounds can. You can get a VERY random look just by replacing a single block here and there. For real personality I create my background screens totally from scratch. I don't copy any game screens. @ryos,I really think that GH will be a breakthrough mansion for M&J. Unlike earlier M&J mansions there is not just one set path thru. There is a shortest path that only goes thru 1/3 of the rooms. Like older M&J mansions you'll find what you need along the way but there's so much more to explore. There will also be a LOT more secrets. I'll have to wait and see what sort of feedback I get before I start the massively modified Search for Jack.Enjoy guys.....Joe B Joe B
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Re: Custom Graphics Sets by joeb
Here are the some of the graphics in use. The left side is a mountain side room, the ride side is an underground room. NO they're not next to each other. Maybe this will give you some underground ideas. On the left there is a background screen partially uncovered to match the foreground objects. The right hand side is tiles and objects ONLY.This help???Joe B
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Re: Custom Graphics Sets by Wingy
So... where's the mansion? В :-?
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Re: Custom Graphics Sets by sam skelton
Well, it sure gives me some ideas... I already have a third of the sprites done. I'll have to look at the tutorial to remove the white outline... ;D Thanks Joe!Wingy- can't wait for your mansion too!
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Re: Custom Graphics Sets by joeb
sam skelton,Don't know if it's covered in as much detail as the posts I put up here recently (reply #8 & #20). If you're having a lot of problems send me the problem graphics and what you're looking for. If they're secret and you don't want to post them here just email me. I share MY graphics not somebody else's. At least then I can tell you want the issue is.later,Joe B
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Re: Custom Graphics Sets by aquaMat
Joe.... those different stone walls look SOO great.... much more realistic than anything before...and still going perfectly with the "comic-stripo look" of MM !!I'd love to use some of those.... but only very few...otherwise I would feel bad... for not making my own stuff....and relying too much on other people's efforts !! В :-X 8-)
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Re: Custom Graphics Sets by joeb
aquaMat,BAH! It's there to be shared and used. Even if you don't use them as is you can always just "tweak" them. Change the color, soften the texture, scale them up/down. In TOTOMB some of the bricks were from images of real Incan structures. I just shrunk them, and worked with the color/contrast. Now I use a tool called Genetica Pro (Windows only В :'( :'() because it can generate repeatable tiling that blends more smoothly.The important thing is that it got you thinking, I know the feeling of I should have just done it myself but often time taking something that's close and working with it to get the look you want not only saves time but it does make it your own. But I won't ever just take an image from somewhere else and throw it in.See you later and please feel free to use the stuff and ask away. I think we're going to have a great contest with all the ideas flying around.Later guy,Joe B
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Re: Custom Graphics Sets by sam skelton
actually Joe, my graphics are working great! I've just been too buisy exploring graphics and have been too lazy to get rid of the blue outline. For anyone who wants to see the graphics, you'll have to wait! [smiley=evil.gif] ;D
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Re: Custom Graphics Sets by sam skelton
this is a silly question, but I made a mistake while making Utah backgrounds...Can someone copy and paste up here background 3??? :-[
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Re: Custom Graphics Sets by joeb
Here ya go
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Re: Custom Graphics Sets by Mikee
This background is for or other Mansion an ok, but super is not really it... В
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Re: Custom Graphics Sets by joeb
Mikee,Read the thread! sam skelton asked someone to put up the MM background 3 screen which I did.Joe B
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Re: Custom Graphics Sets by sam skelton
thanks! I fll a bit stupid right now... ;D
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Re: Custom Graphics Sets by joeb
Mikee,How about this? Lava tunnels behind the Ghost King castle...... 8-) 8-) 8-) 8-)Joe B
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Re: Custom Graphics Sets by Wingy
And with a little Ted twist... Behind Sird's fortress. : Darn! No lava! Only water!
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Re: Custom Graphics Sets by Mikee
Nice work wingy!! В В I can hardly expect it!
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Re: Custom Graphics Sets by aquaMat
You must be joking, Mikee.This is obviously absolutely identical to Joe's room / screenshot...just with Ted sprites/tiles.What is the purpose of it i... I dare not think about that.... В :
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Re: Custom Graphics Sets by Wingy
[quote author=aquaMat link=1174710906/45#48 date=1176735445]What is the purpose of it i... I dare not think about that.... :[/quote] Just for fun. Wanting to do that for a really funny joke for awhile, and now was my chance! BTW: Joe didn't send me his mansion to do this. I copied it from the screenshot! ;D :Exept Joe didn't include that bar with Jack's lives, articles, ect.
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Re: Custom Graphics Sets by brell
[quote author=Wingy link=1174710906/45#49 date=1176737003][quote author=aquaMat link=1174710906/45#48 date=1176735445]What is the purpose of it i... I dare not think about that.... :[/quote]BTW: Joe didn't send me his mansion to do this. I copied it from the screenshot! ;D :[/quote]And with Joe's permission, right?
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Re: Custom Graphics Sets by Wingy
It's not copyrighted! : It was just for fun.
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Re: Custom Graphics Sets by brell
I am fully aware that it is not copyrighted. В That was not my point.
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Re: Custom Graphics Sets by Mikee
[quote author=aquaMat link=1174710906/45#48 date=1176735445]You must be joking, Mikee.This is obviously absolutely identical to Joe's room / screenshot...just with Ted sprites/tiles.What is the purpose of it i... I dare not think about that.... :[/quote]Ok, Then is this a notgood work В В no,no... В В
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Re: Custom Graphics Sets by Mikee
[quote author=joeb link=1174710906/45#45 date=1176415124]Mikee,How about this? Lava tunnels behind the Ghost King castle...... 8-) 8-) 8-) 8-)Joe B[/quote]Hey Joeb,Send to me nevertheless this background to me. Find the genuinly cool, would like it out times to try.
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Re: Custom Graphics Sets by joeb
OK guys....I stated earlier in my posts that I didn't care if you worked off my graphics. So although Wingy didn't ask, it's OK that he used his own graphics with a room layout of mine. Besides which the room has already changed and the feel in GH will be different in Ted or whatever. I most certainly don't want to get any negative threads started on the forum now that we're so close to the contest and things are settling down.I also asked that before using GH graphics you wait В (not that long now) for GH to be released. I think I'll be in beta the end of this week.As you might or might not know, I will be starting graphics work on the forum soon (after some polls) so some of my graphics might appear there and will be Actionsoft's. Also Vern has asked if he could use some of my screens as part of the expansion pack and I said yes. I think that will mean that everyone will have use of them when the expansion pack comes out so why don't we all wait until then. There are about 6 other screens which I'm signing over to Vern and IMNSHO they're also not bad.I'll also keep helping (as time permits) designers on the side with graphics of their own. Outside of generalized techniques (like my explanation of the snow/fog effects in GH) I will keep those graphics separate from anything that I post.I must say that I'm pretty pleased with all the interest in graphics that's happening. We're going to wind up with some really impressive mansions here with the contest.Later all,Joe B
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Re: Custom Graphics Sets by joeb
One other thing. Although I am at administrator status I am not an administrator and the word of the REAL forum administrators is the law. Although some of us subscribe to the "Beg forgiveness, don't ask permission" school of thought I prefer to "Ask first" then there's no forgiving needed. I don't think I've said NO to any requests other than those which I know are contrary to forum rules. So although there's no issue here (from my point of view) it might be a good idea to think first before acting. I'm working on it myself. Joe B
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Re: Custom Graphics Sets by Wingy
Just to clear some things up, I deleted that room that I copyed from Joe's GH! AOT (Adventures of Ted) wouldn't fit that room anywhere. I just said behind Sird's fortress just like Joe said behind the evil ghost lord's castle. It won't be in my mansion. This will probably clear up any misunderstandings, brell.One question... how many mansions are you entering, Joe?? В :-?Oh, I wasn't here for the promotion of Joe to admin. Congratulations! ;D В [smiley=birthdays.gif] [smiley=birthdays.gif]I'm still stuck at exp. leader. But I don't really know how to run a forum, better leave it to the older people! В
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Re: Custom Graphics Sets by joeb
NOT entering any mansions. Just building and releasing what I build after testing. I felt I would be more of a help to the forum as a resource for others.My "promotion" was strictly so I could get at the graphics of the forum. I have nothing to do with the operations. You still need to go to Freddy, brell or suztours for those functions.joeb
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Re: Custom Graphics Sets by Mikee
Hey joeb, then you can learn something from the other Admins. В To one you then to also ask can with the functions... Does the Admins actually go through also to contest? :o
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Re: Custom Graphics Sets by Wingy
Well... congrats of getting upgraded to being...~~~~~~~~~~~~~~~~~~~~~Joe B. Administrator of Grapics.~~~~~~~~~~~~~~~~~~~~~Now you can feel more special! В ;D :
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Re: Custom Graphics Sets by brell
As far as I understand the rules everybody except the judges can enter the contest.
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Re: Custom Graphics Sets by Wingy
I didn't say he couldn't, I just want him to feel good! В :
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Re: Custom Graphics Sets by Mikee
And that is history of the singular joeb graphic admin В
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Re: Custom Graphics Sets by VernJensen
Not sure if this was made clear, but Joe has been upgraded to Admin status simply so he can work on changing the layout of these formums to be cooler, like the old Midnight Mansion fansite, intead of the plain white/blue look it has now. But Joe isn't an admin really. He just needs the upgrade so he can access what he needs to, in order to change the graphics.I for one am looking forward to seeing what he does with the site's look in the future!
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Re: Custom Graphics Sets by Wingy
Yes, I knew that. So now Joe is:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Joe Banko - Administration of the Restoration of the Graphics from the Old Forums~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I've been getting abit bored of the blue and white. It's been quite repetitive. Joe, we can't tell you how much we'll thank you once the forums is back the way they where before!
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Re: Custom Graphics Sets by Freddy
@ Mikee: I do ! And hope brell does as well. And just, maybe, Suztours? Come one Suz!! Join the company.
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Re: Custom Graphics Sets by aquaMat
Wasn't suztours made an admin. 'cause she wanted to do something with the forum graphics in the first place ??She hasn't been around much, hasn't she ?
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Re: Custom Graphics Sets by Mikee
[quote author=Freddy link=1174710906/60#66 date=1177029278]@ Mikee: I do ! And hope brell does as well. And just, maybe, Suztours? Come one Suz!! Join the company.[/quote] Ok
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Re: Custom Graphics Sets by Wingy
[quote author=aquaMat link=1174710906/60#67 date=1177063188]Wasn't suztours made an admin. 'cause she wanted to do something with the forum graphics in the first place ??She hasn't been around much, hasn't she ?[/quote]Yeah, you're right. Maybe she's to busy touring people around her town? After all, it is getting pretty chilly up here, and people want to go south! В Maybe we should flood her e-mail box and PM box to get a move on... Joking!
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Re: Custom Graphics Sets by Freddy
I believe that for most of us in America and Europe, it isn't always easy to understand how it is to live and work in a country that is always at the edge of terrorism or war. And since Suzanne's work is depending from tourism, any attack of any kind stop several travellers to go to her country.So I fully respect that she often has other things on her mind than we do. Btw, it is WITH her permission that we asked someone else to go on with the layout of the boards. And sooner or later, I am sure of it, we will see Suzanne back in better times. Oh, and no one ever said that Suzanne was only an administrator to make work of the lay-out. She is and stays a full administrator (unless Vern should decide to change that and I don't see any reason why). That means that at any time she may be back to strengthen the admin-team again.
Posted by: Guest - Less than 1 minute ago - Forum: Custom Mansions / Art
- No Replies
Decorum by ryos
OK, I promised I'd do this tonight, so here it is. Unfortunately, I'm exhausted from taking two exams (7 hours' worth >) and have a pounding headache, so it's missing a few things. Namely, it's missing some documentation and the source code. I'll get these packaged in when I have more time, but for now I'm going to bed. Enjoy. EDIT by brell: В Attachment removed due to a newer version, which can be downloaded from a post by ryos 13.03.2007 (scroll down)
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Re: Decorum by aquaMat
ryos...I'm very impressed !! I haven't used Decorum yet, but I studied the ReadMe....really impressing. Thanks a lot !!
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Re: Decorum by Mikee
For what is that actually good? В :-?
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Re: Decorum by Wingy
I believe its used to switch custom mansion data to original data quickly.
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Re: Decorum by Mikee
....Hmmm, I understands it not completely.... В :-[
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Re: Decorum by samskelton
I'm with Mikee, but as we english people say it, I don't get it ;D
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Re: Decorum by ryos
A couple things to clarify:The program above is an empty template. It won't do anything at all (except produce error dialogs) until you:1) Install one or more custom-graphics mansions and all associated data files inside the application bundle, and2) Configure it with the filename(s) of the mansion(s) you've installed.The included readme provides detailed instructions on how to do this. Once you do these two things, the program will install the mansion and its data files for you whenever you want to play, and then restore the game to its default state when you are done. It's quite convenient.Ideally, developers of custom graphics mansions would ship their mansions and data files all wrapped up in a configured copy of Decorum, so their users never have to worry about it. At least, that was my intent when I wrote it, and so I've designed it with that in mind. One step at a time...
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Re: Decorum by Mikee
I believe I it understood... i thing.... lol В
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Re: Decorum by Freddy
[quote author=ryos link=1172647513/0#6 date=1172724310]... Ideally, developers of custom graphics mansions would ship their mansions and data files all wrapped up in a configured copy of Decorum, so their users never have to worry about it. At least, that was my intent when I wrote it, and so I've designed it with that in mind. One step at a time...[/quote]Interesting idea. Once MM 1.0.8 is out ...
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Re: Decorum by ryos
...weeks pass...Whew! I almost forgot to do this. Here's the new release I promised in the first thread. The application itself is unchanged, but I've included more documentation and the source code, so this release is a must for developers looking to release their mansions with this tool, but not so much for people who just want to use it.Can someone edit the first post to reflect this? I would have but it seems editing expires after a while.
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Re: Decorum by brell
[quote author=ryos link=1172647513/0#9 date=1173906413]...weeks pass...Whew! I almost forgot to do this. Here's the new release I promised in the first thread. The application itself is unchanged, but I've included more documentation and the source code, so this release is a must for developers looking to release their mansions with this tool, but not so much for people who just want to use it.Can someone edit the first post to reflect this? I would have but it seems editing expires after a while.[/quote]ryos, do you want me to remove the attached file in the first post and point people to this one?
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Re: Decorum by Freddy
@ ryos: I have been busy with a lot of other MM-things, but anyway, I am ashamed that I didn't "test" Decorum yet. When it works smoothly, please tell me, I wonder if we, administrators, should be able to include the use of Decorum BEFORE the release of mansions with customisezd graphics, sounds etc. That would be a great help for all players, I think. I am also thinking of this kind of mansions that were released in the past.
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Re: Decorum by ryos
@Brell: yes please.@Freddy: I must admit that while parts of your post make sense on their own, the gist of what you're trying to say escapes me. :-[Edit: while I'm still not sure what exactly you're getting at, let me reiterate that Decorum is open source software and you are all free to do with it as you please provided you comply with the (extremely liberal) terms of the BSD license. You don't need to ask permission, just do it.
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Re: Decorum by Freddy
Okay. New try.There is Decorum. And there are custom Mansions: from the past and in future. I was wondering, for the already released mansions and for the future mansions where the designers did NOT integrate Decorum, if we, administrators could do that. So that ALL mansions with customized graphics etc. are nicely prepared for all players.That was what I was trying to ask. Hope it is clearer now.
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Re: Decorum by ryos
Oh! Well, no complaint from me. You might want to clear it with the actual designers first, though.And, you'll also hit a documentation-shaped hurdle. I've included a suggested readme in this new release that should be handy as a base for readmes of mansions that use Decorum, but it still needs to be tailored to the specific mansion.And, I don't remember if I mentioned this in any readme, but Decorum works on OS X 10.2 - 10.4 and is a universal binary. Any mansions that use it should be packaged in a disk image for the sake of 10.2, which does not properly unzip applications.
Posted by: Guest - Less than 1 minute ago - Forum: Custom Mansions / Art
- No Replies
To be or not to be? by Freddy
That is the question![quote author=Psychotronic link=1171637856/45#46 date=1172204796]... I thought everybody was all excited for the custom graphics. ...[/quote]To have no misunderstandings, this quote is only a small extract out of some talk between joeb and Psychotronic about Dominator. But it feels like a good start to say something about the complex issue around the change of tiles, sprites, backgrounds, sounds and music. Is my list complete?Maybe I first need to say very honest and open that as a designer, I don't think I will do these kinds of changes. The first reason is very simple: I don't have the skills to do it. Except the changes of the backgrounds and the music perhaps. But changing music has other objections as we know. But there is more. I still believe in the original Midnight Mansion game and its possibilities. Orpheus and Whisky Bar were perfect, although small examples to prove that. It is not a secret, because I did already said on the previous boards, that I am not one of the MM-addicts that is asking for sequels, begging for more or other enemies etc. The only thing that I did like to have (and is not to come) is an other kind of "light" with a limited effect like the maps. But to keep things clear, it is not because I am not asking for expansion packs with new enemies etc. or sequels that I am against it. And that I don't like to play mansions with changed "stuff". So far my personal point of view.Much more important is the general point of view. The Midnight Mansion game is changing in a way that not everybody likes. I know that from several emails and personal messages that I got, as administrator. It was not easy to make a good and serious analysis of this complex issue, but here is the result of my "investigation".1° After the release of MM 1.0.8 things will be different, but as joeb already said, the swapping of files before and after playing "changed mansions" does bother players. It is not enough customized now and does often seem to ask too much efforts for a lot of people.2° Second important thing that comes back again and again is: the matter of identification. When Jack stays Jack, the snakes are suddenly in the grass, a vine seems to be a rope and a walking skeleton became a mummy, nothing seems to be wrong. Problems start when players don't recognize any more which enemies and prizes are which and if that new-thing-they-see is a prize or an enemy. Last step in this story was the replacing from Jack by JAC.3° A less important point, but anyway to keep in mind, is that there are forummembers who don't have objections against "changed mansions", but are hoping that it will not only be used for SF-stories "in Space". There are other possibilities enough. It is "only" a matter of imagination.I made three conclusions, which are no more than MY conclusions.A. There are gamefreaks who like playing all kind of games. These people seem to be those who are always interested in all new games and thus also for the "changed mansions" in MM as well. There is a large group of players that is exited about StarCraft, Dominator etc. At the same time there are as well players (like me, but that doesn't matter) for whom Midnight Mansion is their only game. It is a game they like, or sometimes be very addicted to, and are more or less conservative about changes. I have no idea about the size of both groups. But maybe that doesn't matter. As long as there are enough designers to feed both kind of players with new mansions, it feels okay to me. B. In the margin of the combination of the points 1 & 2 there came a question. Designers of "changed mansions", hold your breath. Is it possible to FIRST make a playable unchanged version, BEFORE starting all the changes where is an other public for? (I think that the StarCraft episodes are playable. Dominator and what I saw yet from the Discotheque of Doom look pretty weird.) The purpose is of course that the mansions should be perfectly playable with and without the changes by both groups of players.C. It gives me an idea for the boards as well. It could be good to split the custom mansions area in two categories: changed and unchanged mansions. Just as a service to our forummembers. Since I know that there are two different, but large groups of MM-players, it may be good that they perfectly know what they are starting with. :question Begs for replies I think.
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Re: To be or not to be? by sherryl199
Hi Freddy -You "took most of the words right out of my mouth" to coin a phrase. I love Jack, not crazy about JAC type changes. I didn't 'grow up' with all the space games so don't have an afinity for them. I am also very worried that all the changes will lead to 1st person shooter type games - what I definitely do NOT want to play and don't want my grandson playing either. I would guess that was some of JoeB's original motivation for games to play with his son. There are a lot of younger players who have different ideas - their creativity is boggling!!! I do think there is room for both - I just hope that the new doesn't overwhelm the old and result in a schism between the creators of the new and old. I can remember the early custom mansions after the origiinal 8 - what an amazing surprise just when we thought MM couldn't get any better! Now look what has happened. I have another concern. There seems to be a fair amount of contention among some MM fans. My guess, from reading their letters, is some old grudges and pet peeves. This is a game with a huge diversity in fans - age, geography, skills - so some differences are to be expected. I am just sensing a lot of it lately. I think these new mansions are not always bringing out the best in everyone. В I may be way off the mark and just sensitive because I don't want MM to change and lose its "innocence" for lack of a better word!BTW - I made a duplicate copy of my MM folder and then left the space sprites set up in one of the copies. So far that works although I have not explored it a great deal. I play the StarCraft episodes with the original MM sprites - works just fine for me and I like the way it looks. It doesn't seem to interfere with the difficulty of the games.So there - my quick thoughts. Thanks for the post. I guess it will illicit some "interesting"??!! responsed.
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Re: To be or not to be? by aquaMat
Very interesting points you both have made.Even though I know that there are people who do and others who do not love custom graphics, I don't think it is a good idea to "force" the gap (or schism) between those groups (for example by putting their resp. stuff and discussions in two different categories), as I not only think that the two groups can very well exist peacefully next and with each other in the world of MM, but - and that's more important - I strongly believe there are a lot of peoiple out there, who are not so sure if they belong only in one of, or in any of those 2 groups of people.Just take myself as an example (sorry): В I absolutely like MM in its original form, and love designing mansions with the original graphics and trying to work around the limitations of the original tiles and sprites to com e up with something new. On the other hand, I also love and design custom graphics mansions.And some more than others: В I am absolutely no fan of Science Fiction, let alone SciFi-games....so, while I marvel at all the work that has gone into Dominator, I'm not too much of a fan of it, compared to "Mummy's Revenger" or TOTOMBS, which I both think to be fantastic. (But as a designer, I know how fantastic Dominator is....)So, which group am I belonging too ??Please be careful !! В Let us not initiate aversities and "opponent groups" where there are in reality only several different points of view.... as always, BTW. В
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Re: To be or not to be? by ryos
Wow. MM fans are certainly a diverse bunch! В :oForgive me if what I have to say sounds offensive, because I don't mean it to be, but I feel like there's only one way to say it and that's the offensive way. Here goes.What are you all worried about? In all the years of fan mods to video games, I have never heard of people actually complaining that a mod (short for modification) modified the base game. Midnight Mansion is not some temple whose purity must be defended. It's a game that people play and enjoy customizing.Now that's off my chest (), I can address your conclusions with civility.1) I agree this is too painful as it stands now. In fact, I feel strongly enough about it that I wrote a utility to take care of the switching for me, every time I play. I've been waiting to share it until I can find the time to design an appropriate icon, but if people want it now and are willing to put up with a space-themed (*gasp* ;D) icon (because it's an adaptation of a utility I wrote for a space-themed game), then I'll post it now.2) I really consider "total conversions" like Dominator as new games. We were all new to MM once, and had to familiarize ourselves with the mechanics. I see no problem with doing the same for a new game that happens to use the MM game engine. If you can let go of the notion that a game engine was built for just one game, a lot of possibilities open up to you as a player and designer.A) Guilty as charged. B) I disagree. If you've ever opened Dominator with the default graphics (which I did once just for kicks), you'll see that the replaced sprites don't map one-to-one to the ones that would be used if the graphics weren't customized. This is asking people, who have already put a huge amount of time into original artwork, to also double their effort on mansion building, since they would have to re-place each and every tile.C) I have no opinion (really!). Do as you will.As a final note, the administrators are always talking about not attempting to limit the creativity of designers, but that (unless my reading comprehension sucks ) is exactly what seems to be going on here. Not every mansion is for everyone; for example, House of Wonders is both way over my head skill-wise and not my cup of tea design-wise, but do you hear me complaining about its existence? I recognize that it's just not for me, and don't seek to limit the enjoyment others may glean from it.
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Re: To be or not to be? by Wingy
[quote author=Freddy link=1172409781/0#0 date=1172409781]B. In the margin of the combination of the points 1 & 2 there came a question. Designers of "changed mansions", hold your breath. Is it possible to FIRST make a playable unchanged version, BEFORE starting all the changes where is an other public for? ...[/quote]Absolutely no! It takes the whole idea of custom graphics right out of the mansion! :o But it would be ok to make a board for custom graphics mansions. (I think the name Changed mansions sounds abit.. against them)[quote author=sherryl199 link=1172409781/0#1 date=1172419699]...What I definitely do NOT want to play and don't want my grandson playing either...[/quote]If you looking at Ted, because he has a gun, doesn't mean its a 1st person shooting game! And the gun doen't have any ammo! He just spins it instead of a yo-yo!Like what ryos said, what are you worried about, Freddy? I'm just trying to make MM a better game with the world of Ted & StarCraft!
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Re: To be or not to be? by sherryl199
Wingy - I didn't mean Ted was a 'shooter' at all. My point was that there are a lot of games available if one wants a shooter game. One of the huge plusses for me is that MM is not one and suitable for little kids and us big kids.I'm still unsure if there is a downside to making a duplicate copy of MM and installing the custom graphics for a particular game in that copy. At this point I have Dominator in a duplicate so I can switch back and forth between that and the original MM sprites. I had StarCraft in the duplicate but found I can play that series with the original sprites if I'm too lazy to switch - although the SC graphics certainly contribute to the fun!Sherry
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Re: To be or not to be? by Spiak
As strictly a player (the one mansion I tried to design never got past 8 rooms) I've got to say that I prefer the original mansions and the early custom mansions. Some of the more recent ones have been a major challenge to "get into". But that is just my personal opinion. I like the exploration aspects of the game more than the competitive element. I played Dominator without changing the graphics, and with the exception of some weird looking rooms the only problem I had was the gauntlet. I keep missing the platforms and falling. I don't mean to discourage anyone, but I'd love to see more like MMaM (except not so darn big).Just my 2 cents,Spiak
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Re: To be or not to be? by Psychotronic
I pretty much completely agree with Ryos, and I'll add this. The Midnight Mansion game isn't going in one direction or another. There's what, four or five custom graphics mansions out of a hundred? We have twice as many active designers as we did a few months ago, and they're all making different kinds of mansions. We should consider ourselves blessed.Wingy and Joe might be making more traditional mansions if the option wasn't there to add new graphics, but then again, they might lose interest. They're just going where the muse takes them, and every player has the choice to play their mansions or not. If they get too far out in left field, maybe people will lose their enthusiasm for the new mansions, and they'll have to get back to basics - and then so be it. I really don't see a problem.
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Re: To be or not to be? by Freddy
Thanks for all the replies!Two very important things, to keep things very transparent.1° I was not "worried" at all about what is going on. And didn't say or suggest that, I hope. That was anyway certainly NOT my message in my post when starting this topic. After I saw the interesting talk between joeb and Psychotronic, I only thought, as "administrator", that I did a good job with informing everybody as neutral as possible.2° This issue is also not a matter of black or white. And is of course not a schism. Young Wingy saw the point of my proposal for the boards fastest. That is only a matter of organizing our forums, which is the administrators' responsability as well. But not without democratic consultation over here! When suggesting to make 2 categories for changed and unchanged custom mansions everybody should have THREE choises in future. Sorry, that I didn't explain that some more in my first post. One can not only choose between A OR B, but of course also A AND B. I just thought it would make the life of ALL our MM-addicts of ANY kind more simple. No?
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Re: To be or not to be? by joeb
Since I seem to be the person who is pointed to and quoted a lot when it comes to custom mansions I guess I need to offer my point of view here. Before I do I will qualify my comments with this. My goal is not to annoy anyone but to offer what may be what I consider contrary, but nonetheless valid positions to several earlier posters. One of them being that I would like to see MM turn into a 1st person shooter. I am and have ALWAYS been a fan of strategy games and quite honestly am bored by sitting there just shooting at things appearing on the screen and Matt wanted to do a space theme. Personally I'd like to on my own do an adventure thru several castles in several different countries almost like a James Bond movie. That said......I know my first analogy here will probably be not taken well and it might be said that it doesn't fit but it most certainly does. "Get a horse" When motorized vehicles first appeared there was a huge outcry against them and a lot of sentiment that they wouldn't last and could never replace the horse. I think everybody can agree on what happened, horseback riding has become a hobby and a sport but not the mainstream for transportation. What is the lesson? You can't stop progress nor should you try cause it's just not going to happen. Has Vern stopped development of MM? No. And what are the latest changes going to be for? Enhanced functionality for custom graphics, as well as a lot of other features.I mentioned in one of my posts that I might do a "standard" mansion just to get rid of the tag of "rebel". Psychotronic hit me square between the eyes with a valid truth. Do I enjoy making standard mansions? Not nearly as much as the custom ones because then it becomes much easier to "theme". I want to do a space theme, fine I do a set of graphics specifically for that. I wanted to do an adventure through the pyramids and the desert. Could I have done that with the standard graphics? Maybe, but the modified graphics REALLY got the look and feel I wanted. Dominator would have been nigh on impossible to get to look like a space adventure without the control panels, droids and other space specific objects. And for TOTOMB I needed jungles and mountains.As far as making more traditional mansions if the option was there, Psychotronic hit the nail right on the head again. I think we would have lost interest. I never liked pigeonholes and when it comes to breaking out of them, yes I AM a rebel. Besides the fun of playing BOTH kinds of mansions and YES we do play both, just got done with This Old Mansion. The ability to play and design both types AND yes we plan on doing a couple of more traditional ones, В is a wonderful option.But now we come the issue that bothers me the most about this situation. Right now 2 of the board administrators have communicated to me that they both like playing and designing standard mansions and their idea of MM was little Jack jumping over spiders. AND THERE IS NOTHING WRONG WITH THAT! I'd like to say that again; because your enjoyment of MM comes from that type of game you're not В a bad person and if you enjoy hoping on the horse then do it. That's your choice, but at the same time don't frown on me because I like to drive a Ferrari, or a Hummer or a motorcycle, or a speedboat, etc., etc., etc. В Don't make it difficult to get what I like to do out to others like me. And if there are others out there who get the same enjoyment then why put us (or yourselves) in a pigeonhole. You do custom mansions, that's YOUR board, we do STANDARD, this is our board. What's wrong with having everything in one place and just stating a type? Custom - Traditional. Again quoting from, actually paraphrasing the wisdom of Psychotronic here. If the people don't like your mansions then they won't play them and maybe you should rethink what you're building. Matt and I will continue to build mansions of both types and although for many of you, IT'S JUST A GAME. I'm sorry but for us it's a learning tool. Matt has learned simple physics, logic, sound, music, computer OS basics, graphics.... Why shouldn't we share that? I made a big mistake when I left the board the first time because I felt that the customizations I was doing weren't important to anybody. Email proved I was wrong I have no intention of making the same mistake again. There ARE other people out there interested and there ARE others like Wingy who have some much they'd like to do but don't understand how to get there. I can (and have offered on several occasions) to help him because he's interested in doing what I've been able to.Enough already. The best thing that could happen IMNSHO is to find some who IS interested in customization and allow them to be the Custom administrator. Then there would be no issues in who likes what type of mansion.Joe B
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Re: To be or not to be? by Freddy
So, everything under the sun is in tune and in Midnight Mansion the sun is eclipsed by the moon. Well. Administrators. That is like being the Pope. You don't WANT that. You are being asked for. And once you are, you try to make the best of it.Although I have my personal favourites about mansions - I still don't like Falcon Manor btw - I will NEVER be NOT neutral about launching any mansions. Of any one. So there is certainly nothing to worry about.Reminder!We can not deny that there are mansions WITH and WITHOUT changed "stuff" and that we have customers that like both or only one kind of mansions. I respect all designers AND all players. And I respect them all for a very simple reason. I just like the Midnight Manion game. Including its temparary bugs, including its possibilities to change graphics etc. and including giving me (and Toybox among others) the chance to expose stunning novelties. Each has his/her own interests. MM-life is oh so simple.So, everything under the sun is in tune and in Midnight Mansion the sun is eclipsed by the moon.
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Re: To be or not to be? by brell
My two ikr (Icelandic kronas) on this: В We are all different people, that, while we all love MM, still have different aspect on the game (is that the right expression here?). В Being players or designers (or both), some of us only want the good old custom mansions while others would prefer experimenting and then there are those who like to do both. В (And btw, there is a lot of experimental stuff that can be done without changing graphics, music etc). В I'm sure all of us have some favourite mansions that they play more often than others. В No harm in that. В And there is no harm in experimenting either. В So my conclusion is: В It is the designer's right to do what they want in their mansions. В And it is the player's right to play them .... or not!And one other point: В I appreciate any comments on my mansions that help me becoming a better mansion builder. В But I reserve the right of not taking any notice from critics that say something like "your mansion(s) suck(s) because there is too much/little of this or that".
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Re: To be or not to be? by Freddy
Well put, brell.
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Re: To be or not to be? by Wingy
So tell me Freddy... whats to be or not to be? В And you said that Young Wingy saw the point first... well about that... I'm not that young, I'm a teenager and I'm 5 ft. 4 and I can lift over 50 Kgs! В : Just wanted to let you know... I'm not that good at making long posts... my question is simple.
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Re: To be or not to be? by Freddy
Today I realized that there were only 13 minutes between my 2nd post and joeb's. Because of the length of joeb's story, I am pretty sure that he missed mine. And if he would have seen that extra report, I think he wouldn't have been bothering at all about the administrators. Since there is no link at all between this current issue and a probably changed qualification of the organisators of these boards.When going back to my 1st post now, I think it was a very clear and correct report, in which I nowhere said or suggested that I am against the existence of "changed" mansions or prejudiced about them in a certain way. I play them all, btw.The variety of the replies by forummembers proved that what I knew out of PMs and emails was right and so, the issue definitely deserved a place on the boards to talk about. Adding or replacing administrators to avoid issues like these? Sorry, sounds like censorship.To answer teenager Wingy's question ... there is no answer yet about my "green" suggestion. As usual we will listen carefully to everybody and then decide what we best do. Or in this case: not do. And that decision will be like a mansion. It is possible that some people will not like it. In a matter of fact, even this topic is like a mansion. When you don't like it, stay away. There are enough other topics.
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Re: To be or not to be? by Freddy
[quote author=ryos link=1172409781/0#3 date=1172427029]... In fact, I feel strongly enough about it that I wrote a utility to take care of the switching for me, every time I play. I've been waiting to share it until I can find the time to design an appropriate icon, but if people want it now ..., then I'll post it now. ...[/quote]Now that everybody knows that this thread is not a poll about pro or contra the use of custom art ... back to business.I am certainly interested in your tool, but I am just wondering if it wouldn't be better to wait untill MM 1.0.8 is released, because I think that your utility will need some changes. Meanwhile, maybe you can explain a little bit more about how it works?
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Re: To be or not to be? by joeb
I have an opinion. There are many others like it but this one is mine:I feel that custom graphics are currently the black sheep of the administrators. You can post as many long flowery anecdotal responses as you wish but that is my and quite frankly other's opinions.I am blessed with 2 children. My older is going to law school. Considering I never thought, based on her high school performance she would go anywhere. At her birthday party yesterday I apologized for being so wrong in front of the family and told her how proud I was. Her favorite pastime of late is debating politics with me. She plans on being a death penalty lawyer.I spend so much time talking about Matt there is nothing else I can communicate about him other than being a brilliant little boy he has an ADHD dark side which often is difficult to deal with.I work for a major US bank as a senior systems engineer and deal with anywhere from 50 to 200 emails a day designing, developing and supporting complex ETL operations. Occasionally I have to travel to Minneapolis for the job, or Atlanta, or Des Moines, or San Francisco, or.......I have a Dodge SRT-4 which I race on weekends and I bowl in 2 leagues. I have a small consulting business which I use to pay for my racing habit. I'm also a 4th degree Black Belt and teach Iai, Issyn Rhyu karate and am in the World Karate Hall of Fame for Kendo. I volunteered over 400 hours last year for Habitat for Humanity, Battered Womens Shelters and for fun I'm the Asst. Chairman for Fiesta Bowl Parade Marshals.In my spare time I play ONE GAME. Midnight Mansion, period. I also find time to put mansions together and like everything else I do I put my best efforts into it.SO,I will continue to build and play mansions. I will continue to answer questions when I can and ask them when I need an answer. When I'm done with a mansion I will send it to the board. If the mansion gets posted that's great. If it doesn't and anybody wants it they can request it directly from me at jbanko@cox.net. But I WILL NOT continue what I consider pointless conversations because I do have a life outside of Midnight Mansion and I am wasting time responding to this kind of silliness. It makes no sense to go back and pull items out of context just to prove some silly little point. The fact of the responses themselves is proof enough of the opinions.Joe B
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Re: To be or not to be? by brell
I am sorry if you take it that we are against custom graphics, Joe. В This thread was created for discussion about pros and cons of normal vs. custom graphics and the opinion of the players and designers. В In my small post above I cannot find any evidence that I am against custom graphics in any way. В This thread is in no way intended as a debate against custom graphice designers, which have put much effort into their work, often with stunning results.Now we all know that some players just love these custom graphic/music mansions, while others find it difficult to cope with (some of) the changes. В Like there was someone complaining about the mask of Jack in Wingy's Star Craft episodes, because his or her old eyes had troubles following the new Jack around the screen. В It is also, for some of the older people, a question of enough contrast between different tiles and sprites vs. tiles.So as I said before: В Designers, design at your free will but don't expect everyone to like all your mansions. В Players, play at your free will but don't expect every mansion to fit your MM needs.
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Re: To be or not to be? by ryos
[quote author=Freddy link=1172409781/15#15 date=1172500725][quote author=ryos link=1172409781/0#3 date=1172427029]... In fact, I feel strongly enough about it that I wrote a utility to take care of the switching for me, every time I play. I've been waiting to share it until I can find the time to design an appropriate icon, but if people want it now ..., then I'll post it now. ...[/quote]Now that everybody knows that this thread is not a poll about pro or contra the use of custom art ... back to business.I am certainly interested in your tool, but I am just wondering if it wouldn't be better to wait untill MM 1.0.8 is released, because I think that your utility will need some changes. Meanwhile, maybe you can explain a little bit more about how it works?[/quote]I doubt I'll need to change a thing, unless Vern decides to rename the Custom Mansions and Game Data folders. The tool (let's call it by its name, that will be easier: Decorum) just looks in Game Data and all of its subfolders for files whose names match those of the customized versions, kept in a folder inside the program's bundle. It then moves those MM default files into a holding directory, also inside the bundle, and puts the customized variants in their place.It also installs the mansion file, and launches Midnight Mansion. This all happens when you press a button. Push a different button, and the whole process is reversed.It basically just takes the "manual" out of "manual file swapping."
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Re: To be or not to be? by Freddy
Under extremely difficult circumstances I did release Dominator asap. You know me long enough to be sure that I really couldn't do a final walkthrough at that time, although I wanted to.And I am beta-testing aquaMat's Discotheque of Doom that has custom graphics as well!Black sheep? Where is your point, Joe?
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Re: To be or not to be? by Scout
there was someone complaining about the mask of Jack in Wingy's Star Craft episodes, because his or her old eyes had troubles following the new Jack around the screen.Brell, that was me. (And I'm a 'her'). It wasn't a complaint, but an observation that was meant to be helpful to the designer. (Wingy, I think it was). I certainly hope he was not offended by my input; I would think that would be something that designers would want to know.
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Re: To be or not to be? by Psychotronic
Why do I feel like 90% of this conversation is not actually happening in this thread? Guys, if there's something happening primarily in emails and PMs, let's not drag it onto the boards. It just poisons the waters and makes innocent bystanders nervous. I think most of us are happy just playing the mansions we're interested in and ignoring the ones we're not, and occasionally expressing our opinions about it. I don't see a need for any re-organization of the boards. We're doing fine dealing with individual issues as they come up.This thread, on the other hand, is not fine, because it's crossed the line into personal territory. I don't know or care whether the line was crossed here or behind the scenes, but it's not cool, and it's not appropriate for the Midnight Mansion forums. If you have to press the issue, do it by PM or email. Like most of the regulars here, I'll bet, I like to be able to read any thread on the forums without encountering a lot of tension or conflict, and part of the administrators' job should be to lock any thread that is no longer civil, for the good of the boards as a whole.
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Re: To be or not to be? by VernJensen
[quote author=Psychotronic link=1172409781/15#21 date=1172514574]Why do I feel like 90% of this conversation is not actually happening in this thread? Guys, if there's something happening primarily in emails and PMs, let's not drag it onto the boards. It just poisons the waters and makes innocent bystanders nervous. I think most of us are happy just playing the mansions we're interested in and ignoring the ones we're not, and occasionally expressing our opinions about it. I don't see a need for any re-organization of the boards. We're doing fine dealing with individual issues as they come up..[/quote]Agreed. I think it *would* be nice to have the description for a mansion mention if it has custom graphics, or if it is a "total replacement" that requires you to move files around, so downloaders know what they're downloading. But that would only be a nice convenience to have, and nothing else is necessary.[quote author=Psychotronic link=1172409781/15#21 date=1172514574]This thread, on the other hand, is not fine, because it's crossed the line into personal territory. I don't know or care whether the line was crossed here or behind the scenes, but it's not cool, and it's not appropriate for the Midnight Mansion forums. If you have to press the issue, do it by PM or email. Like most of the regulars here, I'll bet, I like to be able to read any thread on the forums without encountering a lot of tension or conflict, and part of the administrators' job should be to lock any thread that is no longer civil, for the good of the boards as a whole.[/quote]Yes, let's try to keep this board friendly. Life's too short to get into arguments about games. :-)Everyone please try to remember to be nice, especially to mansion designers who have put a lot of work into their mansions. That doesn't mean you can't offer "constructive criticism" but do try to avoid "I hate this" kind of comments. If you hate something, simply don't play it. ;-)Thanks for the comments, Psychotronic. Let's end this thread here, and get back to friendly discussions about how to make mansions, etc.
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Re: To be or not to be? by aquaMat
See what happened.Y'all have probably not read my post above, which was the second or third in this thread, where I said:Please be careful !! В Let us not initiate aversities and "opponent groups" where there are in reality only several different points of view So I agree with Psychotronic, everybody please cool it...!!And to Joe B. ....don't be fooled into thinking any of this discussion was against you, if you look on the (inofficial) polls we held a couple weeks ago, somewhere else on this forum, you'll notice that almost everybody named Mummy's and TOTOMBS among their top ten fave mansions, including myself, brell and God knows who. (That was before the release of Dominator).I am a huge fan of TOTOMBS and Mummy's, and the only reason Dominator is clocking in at the third place is that I'm not too much into SciFi. В So please....continue making those wonderful mansions....
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Re: To be or not to be? by Semi-Native
Well, this is my first day back after being in Jamaica for a week, and I've been trying to catch up with all the posts. Not an easy task! В 8-)I have to say that I've been a little worried lately, too, that MM was eventually going to change into a space themed, shooter type game. Or if not exactly a shooter, that it would become more complicated with picking up different tools and having to remember more keys to do different tasks.This post has set my mind at ease, I feel that MM will remain true to its original look and feel for those of us that want it that way. I sure hope so, anyway. I don't always switch the files to use the custom graphics, sometimes it's just too much trouble. When I saw the instructions for Dominator, it was just too much to read for now. Maybe in a couple days, after I get back in my routine. But I do think the custom graphics are awesome, and I appreciate all the hard work and creativity that goes into them.So don't flame me, I think there's room for everybody. I just wanted to chime in with my 2 cents worth. 8-)
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Re: To be or not to be? by Wingy
Oook... so what is this getting to? В :-? Anyways... Vern, why don't you make it so you can add a SND resource in the mansion file and I.D.s for graphics to work so you don't have to move around files that much? В :o
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Re: To be or not to be? by Psychotronic
Wingy, Vern has already added sprite replacement to the next update.
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Re: To be or not to be? by Wingy
@Psycho: I KNOW!!! @Vern: But what about sounds and graphics!? В :o
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Re: To be or not to be? by Psychotronic
What do you mean by graphics? Backgrounds?
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Re: To be or not to be? by Wingy
I mean like, for example, the inventory and stuff! Not the backgrounds.
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Re: To be or not to be? by joeb
The inventory items are in the Midnight Mansion Graphics file.
Posted by: Guest - Less than 1 minute ago - Forum: Custom Mansions / Art
- No Replies
Custom graphics: custom characters by aquaMat
@Vern and everybody who knows about custon graphics:Currently I'm trying to create a few additional custom "characters", well actually they're not moving, just standing around, much like those angels and knights in the original graphics.But I'm having a few problems with it.I understand that it is not absolutely necessary to stick to the original shape if I want to replace an old graphic with a new one - (>>see Wingy's new levers as an example).... so I tried to change the knight into a dancer for my Discotheque.What is needed for it to be drawn properly in the game? В I understand, it must have an "outer shape" В (lining) that is black, but are there other limitations, like max. size etc. (= How different can the new graphic be from the one it nreplaces ??).Any tips ??(e.g. I had problems with the bell-bottom pants of my dancer.... they were not drawn properly.... even if the pict looked good!)
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Re: Custom graphics: custom characters by VernJensen
That'd be hard for me to answer without looking at the game's source and experimenting, but I think for images where you have a single static frame stored in a single picture, you should be able to replace it with a new image of any size you want.For other things, like levers or monsters, where there are multiple frames in a single picture, I think you may need to stick to the original size for it to work right.-Vern
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Re: Custom graphics: custom characters by joeb
Yes, you can make static graphics pretty much any size but if you want them to line up correctly with one another you may have to include a white space in front of them and do some careful width planning. For instance, I have electronic gates (non functioning, just for looks) that have attached walls. To get the walls to connect properly I had to move the wall graphic 10 pixels to the right to get it to line up correctly on the left. To get it to line up correctly on the right you have to play with the graphic width. When I post Dominator you can take a look at the resources to see what I mean.If you're going to play with animation graphics there's a whole other issue. Some of the animations don't seem to run left to right. You'll have 2 frames that are for left and right static views and then you'll have a certain number of frames run left to right top to bottom for the left facing animation but the right facing animation needs the same number of frames but goes right to left. I think the rising skeleton is setup like that. I know I had to play around to get it right.HTH,Joe B
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Re: Custom graphics: custom characters by aquaMat
Thanks for that info, Joe.I've only seen this AFTER I replied to your "Hello-Thread", where I welcomed you (back) and have asked a similar question like the one above. BTW: It was your wonderful Mummy's Revenge and TOTOMBS that inspired me to try my hand at custom graphics...even though my attempts will always remain pale in comparison, as I am not talented in drawing or painting, so I mainly modifiy a few things to suit my mansion's theme... В Of course I'd really love to make a mansion like Mummy's, which feels like a complete different game (!!), but considering how long I need even for my small bits of custom graphics, I'm sure I won't have the time (and talent) to manage a complete "new world".
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Re: Custom graphics: custom characters by joeb
I can't really claim that that artwork was mine only. Just about everything in MR and TOTOMBS was modified artwork from the web. When I came up with the ideas for those 2 mansions I went out on the internet and looked up Egypt, South American jungles, plants,etc. В and used Photoshop to do post work to craft the graphics to fit my needs. Basically the same thing you talk about doing. And Matt and I started exactly the same way. Tweak the graphics that came with MM until you get a good feel for how you need to make things work and build on that. I still haven't found my tutorial on custom graphics but would ask that anyone who happened to pick it up repost it here on the forums. I spent a lot of time on the geometries and I know they'd give you a higher comfort level.It's become a lot easier to get exactly what I want now with DS (Daz Studio). I go to one of the companion sites, Renderosity or Content Paradise as a starting place. There are links that go from those sites to find just about anything you'd want. If you invest some time and effort in learning DS it's a great tool for getting the core graphics. I found a terrific site with all kinds of Star Wars objects, all free. I would have used some of them but didn't want to run into any copyright issues with Lucas Arts. I've got just about every ship including the superstar destroyer (EP5) and the Death Star. Lightsabres from every character and a complete Darth Vader suit that fits perfectly on one of the free DAZ models.Since I've been so into it I've compiled ten's of thousands of objects so let me know if you're looking for anything in particular and I'll see if I have a model of it. Right now I'm playing around with a plug-in called Particles which I'm going to use to re-do the lava and acid animations. Someone (brell, Wingy) made an accurate observation about the color of the acid in MR being confused with water so I'll probably do a neon pink or purple new version of it. I've also used it to generate smoke and broken parts flying off JAC when he dies. There are also some cool dying graphics on the probe droids which look like the Dark Side of The Force electricity that the emperor shots out of his hands.Wow, I CAN get long winded. But feel free to drop me a line about any graphics you might be thinking of and I'll see if I can get you (or anyone else for that matter) pointed in the right direction.Later,Joe B
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Re: Custom graphics: custom characters by Mikee
Hey,How would it be in the version 1.0.8 with new music? Greet Mikee В
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Re: Custom graphics: custom characters by samskelton
You know mikee, it is possible to add your own tunes in MM. That's what I'm doing for my mansion, Church.1. Get music file2. name it Background Music 5 or 6 or whatever number you're on.3.open up game data folder4.Drop your music file(s) into there.5. Add your new music number in the custom mansion (ex.- if you made Background Music 7, you'd put in the number 7 to play that music) 8-)
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Re: Custom graphics: custom characters by aquaMat
I cannot stress it often enough .... so I'm doing it one last timelease keep the copyright issue in mind when you're planning to include music files with your custom mansions.
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Re: Custom graphics: custom characters by samskelton
rigght...
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Re: Custom graphics: custom characters by joeb
But when you write your own music the copyright issue goes away. I worry a little more about sounds and graphics. A couple of my new critters (sprites) are В VERY close to Star Wars content. But I really think LucasArts has MUCH bigger fish to fry than me.I'm finishing up the dilithium processing plant in Dominator and although I think it would be a pretty good entry for the contest I've decided not to participate with it. BUT, Jack's sister?????? Hmmmmmm, the wheels are turning......Joe
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Re: Custom graphics: custom characters by Mikee
Hey Nice Idea samskeleton! Great Music now В thus it lives itself better! В
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Re: Custom graphics: custom characters by samskelton
If you do some strange theme music (like the twilight zone) I dont think that counts as being copyrighted because the guy who did the original version is dead.(If there is an original version... )
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Re: Custom graphics: custom characters by aquaMat
Sam,I'm afraid it isn't that easy. В First of all, a composer has to be dead for more than 70 years (European law; in the US it could be 50 years) and then his works might become public domain. In other cases the works (original recordings) have to be made 50 years or more ago.... so any recordings from 1957 onward do not apply at all.Also, often copyrights are renewed, and go over to the estate of a deceased composer etc. .... so it's definitely not as straightforward as you might imagine (I'm sorry to say).
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Re: Custom graphics: custom characters by Freddy
It is even more complicated than that. The composer's death is one thing. But although e.g. Bach is dead for a very long time, the performers have rights as well.There is only one safe solution for MM: making music yourself. Sorry, Sam.
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Re: Custom graphics: custom characters by Wingy
[quote author=aquaMat link=1169987947/0#12 date=1171232382]Sam,I'm afraid it isn't that easy. First of all, a composer has to be dead for more than 70 years (European law; in the US it could be 50 years) and then his works might become public domain. In other cases the works (original recordings) have to be made 50 years or more ago.... so any recordings from 1957 onward do not apply at all.Also, often copyrights are renewed, and go over to the estate of a deceased composer etc. .... so it's definitely not as straightforward as you might imagine (I'm sorry to say).[/quote]What are you, a copyright man? В ;D
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Re: Custom graphics: custom characters by aquaMat
[quote author=Wingy link=1169987947/0#14 date=1171323752]What are you, a copyright man? ;D[/quote]No, not at all....... В but I am a composer, and I know how I would feel if my copyrights were violated !!BTW: I'm not writing this, to put you off, or cause trouble.... but to PREVENT trouble !! В I know that -especially in America- copyright lawsuits can get very expensive..... В and I'm sure we don't want that to happen.
Posted by: Guest - Less than 1 minute ago - Forum: Custom Mansions / Art
- No Replies
Problem w/ custom graphics by aquaMat
@anybody w/ custom graphics experience:Thanks to brell who hipped me to Rezilla, I am currently experimenting w/ a few custom graphics.However, I have acountered the following problem:According to the new guidelines since version 1.0.6. I included the customised (replaced) resources in my mansion's resource map (as opposed to the 'Midnight Mansion Sprites' resource as was the case in earlier versions).While it worked fine with the first 2 customised resources, all the next ones I did never showed up in the game (or the editor). Has anyone else experienced this problem / behaviour ?(Of course, I have given the resources to be replaced the exact same resouce ID as their respective originals.)Any advice will be gratefully appreciated !!
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Re: Problem w/ custom graphics by aquaMat
Concerning the above problem (which nobody else seems to have encountered ???), I can now explain what it is...but not why I have realised, the reason why my first 2 custom graphics showed up in the game, and later ones didn't, is because:- the first two were customised TILES, the later ones were SPRITES; so- opposed to what Vern wrote in the ReadMe of 1.0.7. concerning custom graphics, it seems NOT to be possible to replace BOTH, tiles and sprites, by putting them in your mansion's resource map. If one wants to replace SPRITES, you still have to put them in the "Midnight Mansion Sprites" file (and later replace that in Game Data).@Vern: Are you aware of that problem / bug ?? So, unfortunately, when I will be offering you my 'Discotheque' in a few weeks, I will have to include a Sprites file (as it was with Mummy's Revenge).
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Re: Problem w/ custom graphics by Wingy
I wonder why you're the only person encountering these problemes? В :-? I did some fooling around with tile replacements with a Ted Theme. I made a picture of Ted sitting right on the gray-skull-brick! В ;D Then I made the background a picture of were Ted lives. It worked perfectly for me, with ResEdit and PhotoShop CS. В What I did was:Made a second copy of the Midnight Mansion Sprites.Opened ResEdit,Opened Midnight Mansion Sprites,Opeded the PICT resource,Found the picture with the grey-skull-brick,Selected it, Copied, (Short: Click it once, Command + C)Opened up PhotoShop,Made a new picture, (Short: Command + N)Made the size to "Clipboard,"Pressed ok, then pasted it, (Short: Return, Command + V)Then I got my Ted picture, copyed it and pasted it onto the grey-skull-brick.Takes awhile to do but you can get pretty funny stuff there! В ;D
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Re: Problem w/ custom graphics by aquaMat
Wingy, that's about the same way I do it.... but that's what I said above:When you do the replacing in the 'Midnight Mansion Sprites' file, it works.... but since 1.0.6. Vern said it was possible to put the custom graphics into your mansion's resource.However, this method works only with tiles not with sprites.And when you check TOTOMBS, which was the first mansion with custom graphics after the update to 1.0.6., and which didn't have an extra 'MM Sprites' file (to be put into Game Data)... when you check TOTOMBS you will realize that its author only changed tiles not sprites !!As I need both, new tiles and new sprites, I'll have to enclose a 'MM Sprites' file with the download, as in earlier versions, I'm afraid.
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Re: Problem w/ custom graphics by Wingy
Hmmm.... I'm confused. Are you just saying that you made the tiles and put them into the file with the same numbers as the origanal tiles? В :-?
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Re: Problem w/ custom graphics by aquaMat
That's right.After I have modified a graphic, say - the red block with the cat on it, I do give it the exact same resID it had before, but include the new resource into my masnion's resource file, NOT the MM sprites file.Vern has introduced that feature where the game knows automatically that there is an 'updated' (=modified) resource, and replaces the original one in the Sprites file resource, with the new one (in your mansion's resource).And it works.... but unfortunately it works only with tiles (editor, left side) not with sprites (right side: creatures, doors etc.).But as I understood Vern#s ReadMe of 1.0.6. it was supposed to work with both, tiles and sprites.
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Re: Problem w/ custom graphics by Wingy
I read the Readme very carefully when I did it. Even the slightest mistake will screw it all up. Like for example, if you made the name wrong of the new spite fill, like Minight Mansoin Sprites. The "T" is missing. Simple things like that could have occured. В : Try making another copy of the sprites and do it again. В If you still encouter problemes, tell Vern exacly what you did. В
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Re: Problem w/ custom graphics by VernJensen
You must be referring to the 1.0.5 release notes:"Changed Mansion Sprites file so that tiles are self-masking, allowing mansion designers to have complete freedom in creating new custom tile graphics for their mansions."Notice this says so that "tiles" are self-masking. You still can't do sprites.I want to add the ability to replace sprite graphics too someday, but that takes work and testing, and adds the possibility for new bugs. As of right now, you can ONLY replace graphics for tiles.
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Re: Problem w/ custom graphics by aquaMat
@Vern:Thank you very much for clarification, I have misunderstood the portion in the ReadMe to 1.0.6. were both, tiles and sprites, are mentioned. I went back to the ReadMe, and there of course you mention that Sprites are not yet possible. I should have read more carefully.....That's no real problem, though.I will have the custom tiles in my mansion's resource, and the custom sprites in an added 'MM Sprites' file (like Mummy's Revenge').
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Re: Problem w/ custom graphics by joeb
Word of advice here....If you going to include a Sprites file just put all the modded graphics in there. Don't mix and match, tiles in the mansion, sprites in the rez file. Real easy to get out of sync. Been there done that.joeb
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Re: Problem w/ custom graphics by aquaMat
No, I've put them all into the Sprites resource file anyway, it was much easier that way...... В
Posted by: Guest - Less than 1 minute ago - Forum: Custom Mansions / Art
- No Replies
Custom Music by Wingy
I'm wondering how to add custom music. Tried what the custom level docs. said but nothing happened. Can anyone tell me how to do it?Thanks!
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Re: Custom Music by VernJensen
My memory is fuzzy, so I don't know if this will work, but you could try it:Create a file named "Background Music 5.mp3". And if you want more music, name the subsequent files "Background Music 6.mp3" and so on.Then put these files into your Game Data -> Music folder. Then in the editor, select 5 and 6, etc. as the index for your background music. Should work, I think...Downside is there is no way to put this music "in" your custom mansion file. You will have to instruct players to add these music files to Game Data -> Music before playing your custom mansion.-Vern
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Re: Custom Music by aquaMat
Thanks Wingy,for putting this question forward, as I'm facing the same problem at the moment (while I'm working on my new mansion "Discotheque Of Doom" (...as the name implies...this will be definitely a mansion in need of custom music)...!!As I happen to produce music for a living (at least when I'm not playing MM), it might be interesting to really WRITE custom music.Thanks Vern,for the explanation & hints.Too bad it's not possible to do it in a way В without people having to manually put the soundfiles into the game data ... as you can never be sure, wether they will really do it. (I confess: I never play MM with the music ON).
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Re: Custom Music by Freddy
I am sure it works the way Vern explained, since I added a lot of music to mansions in earlier days. For private fun.:'( But!!! The bad news is that you can't launch mansions when you don't have all rights to use that music in your mansion. Are you the composer AND the musician? Please, take care about those things. We don't want to bring Vern and his ActionSoft in troubles, do we?
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Re: Custom Music by Wingy
I was thinking maybe we could, put the music with the mansion when you download it. Therefore, there wouldn't be an annoying ERROR message popping up when you try to launch the mansion.
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Re: Custom Music by aquaMat
@ Freddy:Yes. In my case there should be no problem, as for the music I plan to go along with "Discotheque..." I did write, play & produce it entirely on my own (in my studio).But of course there are legal issues involved, would people want to include music from -say- other artists' records with MM.Better not.....@ Wingy:Very good idea.
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Re: Custom Music by aquaMat
The question of custom music turned up again, in another thread (but I put my comment here...in the 'custom music' thread) I do habe a very good idea, which needs a bit organizing, but will be worth the effort.I'd like to initiate a sort of 'guideline' for custom music:If any designer who wants to include costum music with his mansions would give his custom music a number higher than ALL musics used before, we could minimise the need to exchange files in the Game Data folder, and maybe end up with just one file, which could remain there.In other words:Say, Wingy was the first one to use custom music, he'd start to number his tracks with the number 5 (as 1-4 are used by the original music).Next, I would create a mansion, and I would number my custom music with digits higher than the ones Wingy used.The end user who downloaded several mansions with custom music, could then easily create ONE Game Data/music file which had ALL music tracks ever needed in it (including the original music), and there would never be the need to permanently change files in the Game Data folder. Or -even better- and easier:Every designer could just update the latest 'official' Game Data/music file with his music, and we'd be up and running.What do you guys think?
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Re: Custom Music by Freddy
The idea sounds good, but are you sure you can go further than music no. 9 ? I think I tried that ages ago and it didn't work. Is of course several MM-versions ago, so I don't know ...
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Re: Custom Music by Wingy
Maybe you could make second copies of the original music and use their numbers? В :-?
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Re: Custom Music by aquaMat
[quote author=Wingy link=1167346314/0#8 date=1168476178]Maybe you could make second copies of the original music and use their numbers? :-?[/quote]But then, Wingy, my whole idea wouldm't work anymore.The good thing about it was, that even someone who wants to play the original levels etc. with original music, wouldn't have to replace the (latest) Game Data/music file.@Freddy: I didn't know about that. В But I guess it's well worth a try.... I'll try it later today (I'll just name a track 'music11.mp3').