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  4b310eb5b558f83fd057aab912cffdbe94f7b0e4
Posted by: Freddy - 09-28-2008, 12:23 PM - Forum: CMs Sub-forum (for MM1 MMHD and MM2) - No Replies

Panther Mansion 1.0<br />
<br />
Designer: Catwoman<br />
<br />
Size mansion: 1,3 MB<br />
<br />
Size data-folder: 148 KB<br />
<br />
Size zip-file: 136 KB<br />
<br />
Checksum sha: 4b310eb5b558f83fd057aab912cffdbe94f7b0e4<br />
<br />
<span style="color: #ff0000;">Info by the Admins:</span><br />
<br />
1° After unzipping the file and opening the Archief-folder, drag both the PM-mansionfile and the PM-datafolder to your Custom Mansions folder of MM.<br />
2° Throw away the empty Archief-folder.<br />
3° Play PM and don't swop files after playing!



Attached Files
.zip   Archief_002.zip (Size: 19.53 KB / Downloads: 2)
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  bc660ec9ddaa0ace9a6516188907b16273c486db
Posted by: Freddy - 09-28-2008, 12:17 PM - Forum: CMs Sub-forum (for MM1 MMHD and MM2) - No Replies

<strong>Tower of Power 1.0</strong><br />
<br />
Designer: Olle the Greatest<br />
Difficulty: Normal<br />
Rooms: 5<br />
<br />


<br />
<br />
<strong>Tower_of_Power.zip (MM1)</strong><br />
Checksum sha: bc660ec9ddaa0ace9a6516188907b16273c486db<br />
<br />
<strong>Tower_Of_Power-HD.zip (MMHD)</strong><br />
Checksum sha: 7747c93806bf440b8d25ad03ce09d59910d4030a



Attached Files
.zip   Tower_of_Power.zip (Size: 19.53 KB / Downloads: 1)
.zip   Tower_of_Power_HD.zip (Size: 19.53 KB / Downloads: 1)
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  Octopus head
Posted by: Semi-Native - 09-26-2008, 08:39 PM - Forum: Octopus Mansion / hard - Replies (2)

I LOVE this mansion, there are so many areas to discover. The design is great. BUT... how the heck do you get up on the octopus head? I know there's a lot up there, and I can't figure it out.<br />
<br />
Any hints that won't give it away to others?<br />
Thanks!

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  Re: Our New Forum Layout
Posted by: brell - 09-25-2008, 02:14 PM - Forum: Forums Issues - Replies (1)

Thank you Missy. Much appreciated

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  MacRumors: Forum
Posted by: hawaii - 09-25-2008, 01:40 PM - Forum: recycle - Replies (1)

Hello,<br />
<br />
I joined the MacRumors Forum recently, under the name of<br />
OMGaNewbie, and posted a rave about the MM game hoping to drum up new business. (They all seem to be into 3-D games so I tried to make MM sound great with creating CM's as well, and also a plug for how wonderful you all are!!! Because you are.)<br />
<br />
Perhaps some of you can sign up and give the MM game a plug as well.  Just a thought.  I hope it works. <br />
<br />
<br />
<a href="http://forums.macrumors.com/login.php?do=logout&amp;logouthash=a58ada45e423b268323cbfcac51134d79be799b8">http://forums.macrumors.com/login.php?do=logout&amp;logouthash=a58ada45e423b268323cbfcac51134d79be799b8</a><br />

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  Day of the Dead
Posted by: josephine - 09-25-2008, 11:23 AM - Forum: MM1 Talk (Mac only) - Replies (8)

Anybody want to beta test Day of the Dead? It's my first completed mansion, and small- only about 12 rooms. I should have it ready for testing next week. Post or PM me if you're interested.

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  My first custom mansion...
Posted by: leo - 09-24-2008, 07:50 PM - Forum: Palais Pompomrouge - Replies (17)

Hi everybody!<br />
<br />
I just want to announce that I am working on my first custom mansion. <br />
<br />
It will have some 200+ rooms and will be kind of old-school featuring pretty much everything from easy to suicide. The difference to other mansions will be that the total amount of gold you can get (500.000 $) is spread across a couple of big secret vault-areas. Problem: There wont be any hints as to where the secrets are. This means that if you do not find any secrets you will have to be careful because you will not get a lot of extra lives from the <blockquote>legit</blockquote> gold. On the other hand, as soon as you start finding secrets, dying wont be an issue anymore (We're talking serious extra-lives per vault here). This might sound boring, because the challenge of making it through the mansion alive will be gone after your got like 50 lives. But I never meant to build a mansion that actually kills Jack off. I like the little fella and I wouldn't want to see him dead Wink. The challenge in my mansion will be to find as many of the secrets as possible without checking the preview pics in the level-editor.<br />
<br />
The whole thing also has a story. It takes place in Paris in 1789 and Jack Malone is plundering the palace of an aristocrat who just fled from the city because of the revolution. The aristocrat (a marquis) is kind of making fun of Jack in the beginning (via signs) and gets whinier and whinier later as Jack finds more and more secrets.<br />
<br />
Well, of course it all sounds a bit vague right now. I just want to let you know that there is a big new mansion in progress. As soon as I feel like this is actually going to be ready soon, I'll post a screenshot.<br />
<br />
If anyone already thinks he or she would like to beta the whole thing, let me know! [smiley=laugh.gif]<br />
<br />
Cheers,<br />
Leo

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  OS X 10.5 problems?
Posted by: VernJensen - 09-24-2008, 06:40 PM - Forum: Game Bugs ?! - Replies (2)

Someone messaged me about the signs (or <blockquote>BBB's</blockquote> as you call them on here) not working properly on OS 10.5. Has anyone else run into this? If anyone is running 10.5, please let me know if the signs are working for you or not. (I'm still on 10.4.11 myself. I know, I know... I should upgrade.)<br />
<br />
-Vern

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  Jack Stuck
Posted by: hawaii - 09-23-2008, 02:04 AM - Forum: Daedalus - Replies (8)

I think that there is another Jack Stuck in room 15085.  If Jack goes down the sinking grey brick without pulling the lever, he is stuck.<br />
<br />



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  1.1.5 coming soon
Posted by: imported_admin - 09-22-2008, 08:57 PM - Forum: Midnight Mansion Updates - Replies (5)

I just added the ability for custom mansions to be put in subfolders (but only 1 level deep). I know people have wanted this for some time.<br />
<br />
I'm going to look into possibly fixing a jack-stuck issue or two, and then release an update later today.<br />
<br />
-Vern

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