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Problem with H-triggers
#1
Hi, I've found a bug with H-triggers which can potentially cause them to activate earlier than they are meant to in some circumstances. Consider a room with
  • a H-trigger that will open all trap doors (can be tested with other actions, but I'm using trap doors for this example)
  • a trap door
  • any enemy that can walk out of the room
  • any enemy hidden with a T-trigger
If I let the enemy that is currently visible somehow die (walk out of the room, shield, etc), the H-trigger will not activate, as there is another hidden enemy (by the T-trigger) to be killed for the H-trigger to activate.

However, if I use the map and go back in-game while there are no enemies visible, the trap door WILL activate! Shouldn't the trap door activate when both the visible and hidden enemies have been killed?

This movie will help demonstrate if it sounds a little confusing. The test mansion can be found here as well.



Attached Files
.zip   H-trigger_bug_-_movie_and_mansion.zip (Size: 19.53 KB / Downloads: 1)
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#2
Those two seem like triggers that shouldn't be used together to avoid problems, but the fact that opening the map causes the H to activate does seem to be a bug. The Map is not supposed to affect gameplay in any way, right?
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