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Problem with H-triggers - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: Midnight Mansion 2: The Haunted Hills (Mac only) (https://actionsoft.com/forum/forumdisplay.php?fid=3) +--- Forum: Game Bugs ?! (https://actionsoft.com/forum/forumdisplay.php?fid=16) +--- Thread: Problem with H-triggers (/showthread.php?tid=1540) |
Problem with H-triggers - Rohful - 09-17-2010 Hi, I've found a bug with H-triggers which can potentially cause them to activate earlier than they are meant to in some circumstances. Consider a room with
However, if I use the map and go back in-game while there are no enemies visible, the trap door WILL activate! Shouldn't the trap door activate when both the visible and hidden enemies have been killed? This movie will help demonstrate if it sounds a little confusing. The test mansion can be found here as well. Re: Problem with H-triggers - Alanfalcon - 09-18-2010 Those two seem like triggers that shouldn't be used together to avoid problems, but the fact that opening the map causes the H to activate does seem to be a bug. The Map is not supposed to affect gameplay in any way, right? |