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Beta 4: Citadel of Dr. Cassiopus
#21
393026303838510 wrote: 16314 - Normal

Is there a room missing?  see pic of map.  It is located under 16314.  There seems to be grey doors on either end of it.  Just wondering.  (Wasn't there a room in beta 1?)

Nothing is missing, there is a hole in the mansion. I don't think there was a room in beta 1. There is a room however in Easy and Hard.
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#22
686177616969000 wrote: 15918 - Normal

There seems to be a jumping problem off the step in the pic.
Jack hits his head & dies in the water.  This spot is very deceiving, as he does not his his head off any other step.
This is an overlap problem???  If he is not meant to go this way, there should be a block at the beginning and not only in one spot.

Fixed.

686177616969000 wrote:
15917 - Normal

Jack can p/u the red key in the room below, by just falling to his death from the vine in this room.  Perhaps a block of some kind could prevent this?

Fixed (moved the key a little).

686177616969000 wrote:

16108 - Normal

Overlap problem that does not exist in the Hard version.
At the top of the vine, on the left, Jack can land on the bricks.  But on the right, he can't. 

When I try to jump, Jack can land either on both sides, or on neither when jumping from the tip top of the vine. Not sure what to do here.

686177616969000 wrote:
16120 - Normal

Jack can't get the last Gold Coin out of the tree.  see pic

Fixed.

686177616969000 wrote:
16319 - Normal
I still feel that the sign reminding Jack to have his red keys, should state the number of keys needed.  If he goes down the pole, he can't get back up to retrace his steps for the missing key.
Turns out that Jack needs 8 keys.  I only had 7.  That is why the sign really should state the number of keys.

Rephrased the sign to make it clear that keys are totally optional, and it is safe to proceed no matter how many you have.
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#23


353C2A3C34345D0 wrote: HARD VERSION


16305
The switch on the far upper left does NOT turn the fire lamps back on & the Medusa kills Jack while he is still trying to figure out if there is a hidden lever or something.  The switch on the far right shuts them off as he leaps to the left.  (Top level)

Made the Medusa head slower, and moved the upper right switch a little (easier to avoid now).

353C2A3C34345D0 wrote:
16308
I can't check this out in MLB as the room is dark.  Pls note that the ladybug's timing on the vine after Jack jumps to the upper ledge on the far left, which activates the Medusa, prevents Jack from either jumping up or down on the vine & the Medusa just corners Jack on the ledge and kills him.  The fire lamps don't help at all in this instance.  hmmm.  Pls don't tell me that a player needs to be fast.  This spot is a death trap, period.

Depending how you jump to the left, the combination Medusa / Ladybug will be different every time. Every time I tested there was no major difficulty escaping from above or below. Anyway, Medusa is slower now.

353C2A3C34345D0 wrote:
16707
see pic below.  The yellow brick appears after Jack explores the upper right ledge.  He then goes back down to get the bat mobiel to go up, but the yellow brick prevents it.  The only way to get it out of the way is to leave the room and reset it.  Perhaps you can use a disappearing brick instead?

Good idea. I used a skeleton brick, as otherwise the batmobile can get blocked. Note however that if Jack jumps on the ledge again (without having left the room first), he has to kill himself.

353C2A3C34345D0 wrote:
15512
The vine under the purple key is not that great.  Kind of to short when Jack jumps from the left to the right, & they are both sort of stuttery.

Indeed, not the mansion's best feature. Since I don't know how to fix the stutter (I can only make it worse), and it is not a very dangerous spot, I'll have to leave it as is.

353C2A3C34345D0 wrote:
15712
Jack pulled the lever, but the grey door under it did NOT open.  The grey door on the far right did however.

Yes, that's the one which is supposed to open. The other one is a decoy.

353C2A3C34345D0 wrote:
15509
The vine in the middle is not close enough for Jack to make the jump UNLESS he steps to the very edge to jump.  He will not know to do this until he looses a couple of lives.  Not Good.

You mean from the bottom middle vine to the rightmost one? :-? There is a safe way through the room below.

353C2A3C34345D0 wrote:

15310
In NORMAL version, on the roof, near the pole a fast brick catches Jack and fast tracks him to this room, giving him a chance to get off OR sweep him back to the pole.
In this HARD version, the yellow brick, grabs Jack at the pole and stays in this room.  Forcing Jack to do this entire section again, just to get down the pole.  Is this on purpose, or an error?

Actually, it's what happens in the Normal version which is not intentional. But it's a good idea, so I modified the Hard version to behave like this as well.
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#24
4E4751474F4F260 wrote: HARD VERSION

16913
The hidden ladder that leads to the room below is defective.  Jack falls to his death.  Can't go down there to p/u monies, but I think that the secret will count as he fell to his death in the below room.

Fixed.

4E4751474F4F260 wrote:
16113
This area is still a bit off.  If Jack jumps into the zapper space, then out he ends up on the bat mobiel which immediately takes him up to the next level.  He now can't get back down to the 1st bat level, to go to the right room to pull the lever.   see pic  He has to wait until he finished the entire top to do this.  I guess that is ok, but I panicked because I thought that the lever was for the zappers.  A new player will think the same.  hmmm?  what to do, what to do?

Moved the bat platform up one notch, so you cannot jump on it by mistake anymore.

4E4751474F4F260 wrote:
15114
The 1st spider in this room is a cheap death.  That spider is lower than the one next to him.  It catches Jack without warning on the batmobiel. 

I wouldn't call it cheap. When you reach the point on the batmobile, you have seen the room already, so you know there are spiders hanging at different levels. And I tried to make the batmobile slow enough that you can duck.

4E4751474F4F260 wrote:
15113
see roof top pic, it hasn't got a room number because I took the pic from the MLB & used test room in there as I could not get up to the roof in the game.  Notice, if Jack continues to walk (without jumping to the steps 1st) to the black brick, there is NO DROPPING BRICK, JUST A HOLE, WHICH HE FALLS THRU. 
But, if he jumps onto the steps, and goes down to the black brick, there is a dropping brick there to catch him.  hmmmm?

I think you cannot reach this point anymore when playing regularly (Vern lowered the extra speed given to Jack by moving platforms, or something). I changed the sign to say
jump onto the black brick
now, but maybe I should just remove it altogether.
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#25
494056404848210 wrote: HARD VERSION

16515
Pls check the vines in the tree in this section.  They are very stuttery.  Especially jumping from the ladder to the left ledge, Jack fell to his death.

Fixed.

494056404848210 wrote: 16114
This room has 2 blue doors & I have 1 blue key & 1 green & 1 purple key left.  Is the 2nd blue key in the lowest section where Jack could not get down the ladder?
pls see pic of key & door count & also the map showing that I opened all the doors & should NOT have a green & purple key left over.  Your door & key count seem to not coincide with one another.  see pic.
I will add a blue key in the MLB so as to continue testing.

Lower halves? But there are the corresponding upper halves just above!

Anyway. The extra green and purple keys you have are correct, and the doors / keys mismatch is deliberate (twice you are faced with a choice of two doors of the same colour to open, so you must pick which item behind the doors you want most).

The missing blue is not in the section below the ladder. There is a blue key in: 15711, 16113, 16311, 16710, and 16713. I tend to miss the first one when I play.
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#26
272E382E26264F0 wrote: HARD VERSION 

16317
The 1st vine Jack has to jump on is very stuttery.

Fixed.

272E382E26264F0 wrote:

16517
If Jack pulls the lever before he p/u the money BAG, the red platform does not reset itself if he leaves the room, so he can't get the money bag.  This one platform should reset itself closed so the he can get the money. 

This is a deliberate sneaky trap. I'll probably leave it as is.

After all, the only reasonable thing that lever can do is open the trap door, and the socle's colour tells you it won't close afterwards.

272E382E26264F0 wrote:

15916
I had the same problem in Normal version.  2 purple doors only 1 purple key.  Is this intentional or just a miss-count.  Most players like to open ALL the doors, me included!

Yep, that's intentional. You must decide whether a map, or a shield, or whatever is more useful than money.

272E382E26264F0 wrote:
16119
There is a real weird layer problem at the middle of the ladder.  All works well if Jack goes straight up and down.  When he jumped from the middle level to the right to get the coins & then back left, to the ladder so that he can go down, he landed at just the edge of the ledge & could NOT go down or up the ladder.  But if he jumps past the outer edge into the actual center of the ladder, then he can go down or up. hmmm.  see pic

Fixed.

272E382E26264F0 wrote:

16120
Can't get the 2 gold coins at the top of the tree.  Maybe a vine would help?

You can get them if you arrive from above the entrance.
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#27
5D5442545C5C350 wrote: HARD VERSION

16520
The clues in the sign (see pic) are very misleading.  Most people do NOT know the colour sequence of the rainbow nor Snooker.  So your clue gives the impression that the 2nd brick is the brick of choice, as it was in the Normal Version, but in this case, after many deaths, it's the blue brick, which is the 4th brick. Unless you want to count a grey colour into the rainbow, which is the 5th you are referring to in your clue.  hmmm.

In principle, the clues don't refer to a rainbow anymore  :-? (And as I mentioned before, the colour sequence is a classic piece of trivia.)

The clues now are: sapphire, Manfred von Richthofen, and snooker. I'll keep the sapphire, but will try to change the other two, which are indeed disproportionately obscure.

5D5442545C5C350 wrote:
16522
Man are there ever a lot of red doors and me with only 5 red keys!!!  Where the heck were the rest of the red keys???
Can someone else pls test this mansion.  As I cannot figure this out.  Thank you.

There are 8 keys to be found, and they have a hint (where there is a big creepy skull, there is a key). There even is a hint for the hint somewhere.

5D5442545C5C350 wrote:
16518
BRILLIANT ROOM!!!  OVERWHELMING AT 1ST GLANCE.  IT WAS A WTF MOMENT.........GENIUS, PURE GENIUS!
OK, FINISHED WITH 90% FOUND SECRETS.  MUCH BETTER THAN IN NORMAL, WERE I ONLY FOUND 75%.  BUT IN THIS CASE I USED THE MLB MOST OF THE TIME TO FIND YOUR SNEAKY TACTICS.  LOLOLOL

Thanks.
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#28
16913 When Jack is going to fast down the hidden ladder he dies but if he takes it slowly he manage to stay alive. If it already is address disregard m post.
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#29
425F4355300 wrote: 16913 When Jack is going to fast down the hidden ladder he dies but if he takes it slowly he manage to stay alive. If it already is address disregard m post.

Yes, this got fixed for the next version.
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