03-17-2010, 11:33 PM
An update to Midnight Mansion has been released, with the following fixes and improvements:
- Fixed some license file issues, where the game would sometimes repeatedly prompt registered users to re-enter their code, claiming the computer seemed to be different from the one the code was entered on. This should now be fixed.- Fixed text in in-game dialog boxes to draw correctly on more recent versions of MacOS X, such as Snow Leopard.- Changed “hand” tool in editor to move sprites around. It takes into account the current “Align to grid” settings.- Fixed an editor bug where, if you entered a number higher than 32,767 in the “ObjectID to affect” field for a lever, this number would not be saved properly, and the lever would not affect the ObjectID you had specified.
- Fixed some license file issues, where the game would sometimes repeatedly prompt registered users to re-enter their code, claiming the computer seemed to be different from the one the code was entered on. This should now be fixed.
- Fixed text in in-game dialog boxes to draw correctly on more recent versions of MacOS X, such as Snow Leopard.
- Changed “hand” tool in editor to move sprites around. It takes into account the current “Align to grid” settings.
- Fixed an editor bug where, if you entered a number higher than 32,767 in the “ObjectID to affect” field for a lever, this number would not be saved properly, and the lever would not affect the ObjectID you had specified.
- Fixed some license file issues, where the game would sometimes repeatedly prompt registered users to re-enter their code, claiming the computer seemed to be different from the one the code was entered on. This should now be fixed.- Fixed text in in-game dialog boxes to draw correctly on more recent versions of MacOS X, such as Snow Leopard.- Changed “hand” tool in editor to move sprites around. It takes into account the current “Align to grid” settings.- Fixed an editor bug where, if you entered a number higher than 32,767 in the “ObjectID to affect” field for a lever, this number would not be saved properly, and the lever would not affect the ObjectID you had specified.
- Fixed some license file issues, where the game would sometimes repeatedly prompt registered users to re-enter their code, claiming the computer seemed to be different from the one the code was entered on. This should now be fixed.
- Fixed text in in-game dialog boxes to draw correctly on more recent versions of MacOS X, such as Snow Leopard.
- Changed “hand” tool in editor to move sprites around. It takes into account the current “Align to grid” settings.
- Fixed an editor bug where, if you entered a number higher than 32,767 in the “ObjectID to affect” field for a lever, this number would not be saved properly, and the lever would not affect the ObjectID you had specified.

