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Ok...  Then how about a slight rewording:
The treasure area awaits in the caverns below.
To reach it you must pass three trials: the Breath of the Falcon, the Path of the Rainbow and the Walk of Life.
Be warned: once you descend, there is no way back!
Are you ready to face the final challenge?
This works for all levels
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7F424F7E48484A48412D0 wrote: [quote author=4D4E5D58434D425E2A0 link=1273798257/6#6 date=1274210475]Easy level - Room 16507, skipping over elevator stone not sure what the real name is, to check the other side, the elevator drops to lower level, no way out, have to abort game.
Once you destroy all the spiders in the level and take the red key, a platform will appear to take you up and out of the room. Still, if you are careless and fall (or jump) off that platform when it rises, then I think you are stuck.
When I was in the room there was a gray gateway between me and the red key, I couldn't find a way to open the gateway to get to the key.
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6B687B7E656B64780C0 wrote:
When I was in the room there was a gray gateway between me and the red key, I couldn't find a way to open the gateway to get to the key.
When you arrived in that room, you should have heard a few tones, plus seen some sparkling lights. This indicated that you needed to destroy all the monsters in the room to cause something to happen - it's one of the new features in the game. In this case, you do this by grabbing the shields, and hitting each monster... OR sacrificing three lives and not use the shields  . Once you do that, the gateway opens.
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OK, BBB texts amended
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16120 Easy - No mansion should ever force or encourage the player to jump or fall off a ledge a distance that causes Jack to grunt. This room encourages it with coins. Add a falling platform if you want.
This may apply to Normal/hard too, not sure.
Also, there is a graphical glitch in this room with one wooden pole in front of the player. If Jack jumps here, his head goes in front of the bricks above the pole, while the rest of him is behind the pole. Please look for any fix any glitches like this in any rooms.
I still want to do a thorough run-through of your mansion. Only commenting on this room now, since you mentioned there was a game drawing glitch that's shown in this room. (Which I've now apparently fixed.)
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15918 (Easy) - Cheap death when entering the room from the bottom-right. Not enough time to react before you fall into the water.
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15918 (Easy) -- Hmm, the low dirt ceiling here is strange. If Jack comes from the right, and walks left, he can't get to the left, but if he *jumps* to the left, he can. This is strange behavior that should be redone so it's not like this.
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6A594E527659524F59523C0 wrote: 16120 Easy - No mansion should ever force or encourage the player to jump or fall off a ledge a distance that causes Jack to grunt. This room encourages it with coins. Add a falling platform if you want.
This may apply to Normal/hard too, not sure.
Yes it does. I fixed it with platforms and T switches, but and added coins on the tree which you can reach only from these platforms [smiley=evil.gif]
6A594E527659524F59523C0 wrote: Also, there is a graphical glitch in this room with one wooden pole in front of the player. If Jack jumps here, his head goes in front of the bricks above the pole, while the rest of him is behind the pole. Please look for any fix any glitches like this in any rooms.
To be honest, I've always had trouble to make this wooden poles effect look good when Jack jumps. I added a Layer 6 brick above the pole, I hope it is better now.
I will spend some time hunting for these. (But if you spot more, you can still mention them here as well!)
0A392E321639322F39325C0 wrote: 15918 (Easy) - Cheap death when entering the room from the bottom-right. Not enough time to react before you fall into the water.
Well spotted. I added a wee ledge to stop Jack in his enthusiasm (in Normal and Hard too). Won't work if he enters the room jumping though -- is this a problem?
6B584F537758534E58533D0 wrote: 15918 (Easy) -- Hmm, the low dirt ceiling here is strange. If Jack comes from the right, and walks left, he can't get to the left, but if he *jumps* to the left, he can. This is strange behavior that should be redone so it's not like this.
I wouldn't find it very problematic, really. Anyway, extended the corridor so now you can enter it from the right *only* jumping. At least, this way it is not confusing anymore. Fixed in Easy and Normal (not an issue in Hard).
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7E45534845522A0 wrote: [quote author=150 link=1273798257/18#18 date=]Easy 16315
Jack stuck in a box! I think this problem has appeared with one of recent beta updates. I'm pretty sure it wasn't there before.
It works with me, using the beta 3c version :-?
Nevertheless I modified the hidden ladder, just to be on the safe side (used to be a broken ladder, now it has a regular lower part).
Yes, sorry, it works for me in beta 3c. I've removed my original post.
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Hard
Completed the mansion and didn't find any problems (except I only found 81% secrets  ). Difficulty level is good, I think.
Very nice mansion.
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