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Re: Helter Skullter
#41
PS

@brell

yes I am working on an easy version

jb
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#42
Joe,
I think you made just the right decisions on what changes to make..... sounds much better now...while still having the same degree of thrill and
danger
that made it good in the first place !!

BTW, that's what I liked most about this mansion.... that you have all those little jumps to make, and have to be absolutely on your toes all the time... I remember I once played it, a couple of days ago, when I was already very tired.... and I died a thoudand deaths even in places I could pass easily during earlier attempts.

Stuff like this keeps the
replay value
of a mansion high !!
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#43
joeb wrote: PS

@brell

yes I am working on an easy version

jb

I just asked for one saving point for us lesser players Wink
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#44
joeb wrote:
I still haven't seen a post where someone has.

Ahem...

Did you see Reply #44? Which, I have to point out, was before arrival of the Lantern.
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#45
Toybox,

My APOLOGIES!

I didn't see your post. I usually just skip to the last post.

Congratulations on being the first. Now the big question......

Thoughts????

Joe B

PS I am off for some tournaments today. Knocking over groups of wood with a heavy ball (bowling) and won't be back until later this afternoon ~9 hours from now.

later all,

joeb
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#46
Ah, the last post on the page tends to be overlooked Wink

As for my thoughts... I believe this is one of my favourite mansions.

I couldn't judge about Jack-Stucks (except the one I pointed out, but which I grant you involves Jack actively trying to get stuck: you see you don't have the keys and still you jump between the doors). I agree with what had been said before - great replay value, also because it is not so frustrating to replay the whole mansion if you messed up your way the first time. Because of the small size, you can easily make use of the knowledge you get when you play and lose (like, opening the wrong blue door, or tricking the giant spider - it got me twice, but finally I learned how to deal with it) without getting frustrated. Not sure I would have found my way to the bottom part of the Dark room without your hint though Wink

I liked the puzzles and tricks. You implemented very nicely the principle that the more you rush, the more likely you are to make a fatal mistake.

As for the passage from the dark room to upstairs: once you are upstairs for the first time, I think there are ways to fall through the floor if you just walk to your left or jump clumsily (I don't remember); also, if the moving platform is already moving, you will arrive on non-solid ground (so you need a ladder jump not to fall back to the dark room).

(Did all this make sense now?)
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#47
One point I like to add:
Someone here (brell) has remarked earlier: a saving point just before that hard area (14297/14298) would be extremly helpful...!

I can only second that emotion !!

As much fun it is to replay this mansion...after the 10th time it gets a bit frustrating !!

So what do you think, Joe.

As brell said, this would be enough to make it into a somewhat
easier
version. (You could still leave the original version, as the hard one !)
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#48
Finally finished this one. A lot of fun, but it really got frustrating without a save point, to have to go through the beginning part so many times. Jack died a gazillion deaths before I finally made it. Only 75% secrets, though.
Undecided

Great mansion, though.



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#49
Joe.... is it possible that there is a mistake in version 006 ??

As opposed to earlier versions in the dark room once Jaclk has stepped on the floor-switch to open the door that lets the skull-spiders thru....that door now remmains open, even when Jack re-enters the room.

In earlier versions you could walk out of the room and re-enter and the door was closed again. (Made more sense to me !!)

The way it is now.... I had not been able to get to the lantern before all those skull mothers were eating me alive !!

Phew:   and all that after I re-played the beginning yet another time....  Sad :Smile   Wink
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#50
@aquaMat

There is another way to the lantern.
8-)
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