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Re: Helter Skullter - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) (https://actionsoft.com/forum/forumdisplay.php?fid=11) +--- Forum: Helter Skullter (https://actionsoft.com/forum/forumdisplay.php?fid=102) +--- Thread: Re: Helter Skullter (/showthread.php?tid=363) |
Re: Helter Skullter - aquaMat - 03-07-2007 Joe, what a nice surprise on a beautifiul spring morning !!! I immediately played it (haven't finished yet, I always die to soon... ) and I'm very impressed... I love it, really....espoecially those great bits of irritating perspective (tromp d'oeuil, I guess the Frenchmen call that).... and apart from a few layer-issues I think it's very well programmed ans should definitely warrant an official reölease !! I comment on my time after I beaten it completely !! ![]() BTW: Judged by the name...it could be part of The Mansion Family ;D
Re: Helter Skullter - Toybox - 03-07-2007 Trompe-l'oeil, it is called. It means trick-the-eye ![]() I look forward to playing it! Re: Helter Skullter - joeb - 03-07-2007 aquaMat, BTW: Judged by the name...it could be part of The Mansion Family ;D ;D ;D ;D ;D ;D ;D ;D You're right!!! Let me know what you think of the volcano. I forgot to mention that the scenario is that a volcano erupted near on of Jack's summer villa's and he went to check out the damage. I originally had the bricks red and blue, red where they passed over a lava flow or were on top of one but the colors became annoying and DIFFICULT to play with the background of the volcano so I switched to just blue. If you think it warrants it I'll clean it up and do an official release. Glad you're enjoying it, and great Mansion Family tie in. YUK, YUK, YUK, YUK............ Joe B Re: Helter Skullter - brell - 03-07-2007 A very niceand hard mansion Joe ;D One day I might even finish it : ![]() But after one try I have noticed, as the good saying goes: After all it is a question of not playing too fast! Something I will propably never learn... Re: Helter Skullter - Psychotronic - 03-07-2007 Yeah. This one really requires you to think before you leap. In the first few rooms, I was just charging right through and kept running headlong into spiders. It's a fun little mansion, though. I like the slow pace. It keeps me thinking about every step, and it makes a fairly small mansion seem larger. Even with the original graphics and fewer intangible walls, though, I still feel like there's something not solid about it. I kept dying from not knowing exactly which platforms I could walk on. I think that's partly a beta-testing issue, though. A lot of vines and stuff still need tightening up. I got stuck on the bottom part of room 14099 (I think), with a bit near the left blocking my head, and no other way to get back up. The graphics are a little chaotic, but that's part of the theme, isn't it? There's some nice rooms in there. It's a breath of fresh air after some madhouse maze of platforms and snakes to come into a nice big room full of dripping lava. Anyway, it feels like a good second draft. Some spit and polish, and it can easily go on the big list. Re: Helter Skullter - Wingy - 03-07-2007 joeb wrote: ...Let me know what you think of the volcano... I wonder where you got a Volcano idea...
Re: Helter Skullter - joeb - 03-07-2007 The graphics are a little chaotic, but that's part of the theme, isn't it? BINGO! Helter Skullter.... Lots of little skulls, some spiders and snakes thrown in for spice. And of course some planning before proceeding. This was the first mansion that I ever did that was under 25 rooms so it was quite an experiment to see if I could get a lot of adventure into a small space. Second whether I could limit critters (excuse me Wingy, MONSTERS) to just the S'sand still have a challenging mansion. Third, could I break out of the linear mode of design. Finally, before I release my realmansions I usually do a beta test of some sort. There was very little of that with this mansion. Well, like Meatloaf sang: Two out of three ain't bad Somewhere down the road when this mansion gets the spit and polish treatment Mudville will have it's joy over not whiffing the third strike. Thanks psychotronic! Joe B Re: Helter Skullter - Wingy - 03-07-2007 joeb wrote: ...BINGO! Helter Skullter.... Lots of little skulls, some spiders and snakes thrown in for spice... I wonder where you got the Skull idea... ![]() ;D Re: Helter Skullter - joeb - 03-07-2007 I wonder where you got a Volcano idea... Actually during beta testing of Dominator, someone (ryos or aquaMat I think) said in their notes, Now THAT'S a volcano!So I took another look at it because I wasn't happy with it myself and said how do I make it better? The volcano (and actually it's only one of the outcroppings of the central cone) in HS was the result. Matt has a thing about lava and when he finally saw this mansion he went WOW Dad, now that's a volcano, yada, yada, yada, yada................ But that's the only inspiration I had here. The upcoming M&J jungle mansion Where be the Key Mon?goes back to some of the scenes from TOTOMB, but with interesting new critters (MONSTERS). Inspiration is all around us guy....... Joe B Re: Helter Skullter - joeb - 03-07-2007 I wonder where you got the Skull idea... The Mall has an entire departmentwith nothing but bone based critters. Let's not get TOO silly here....... :-X :-X ![]() jb |