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Having read most of the comments about the 'lever jump' (I'm with Brell about considering it almost a regular part of MM1&2, but I'll agree, that's just from playing a lot of custom mansions), I find myself wondering how the functionality can be taken out for regular mansions in HD, yet be able to put into custom mansions (that is, without major programming skills on the mansion developer's part).
Vern, can you explain it for the slower ones of us (me, that is)? :-? Thanks.
Jim
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It's a simple matter for the engine programmer to apply different behavior to custom mansions and included mansions. All he needs to do is set a flag when loading custom mansions, then check that flag in the code that implements the lever jump to see whether it should run.
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I am getting nervous about this. I think I use lever jump in original mansion on non moving ground to get away from spider and such near a lever I pull. I think I use it anyway!
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Finally made it work. I jusr had to read EVERYTHING Ver n wrote!!! 8-)
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1. It's not a good idea to make instructions confusing. I wish Vern, that you'd uploaded a fixed B5.
2. I followed instructions exactly. Four times.
3. the 4th time I threw out the whole Actionsoft folder from Application Support, it worked. The app opened.
thanks to Scirocco for being supportive on IM while I got progressively more pissed off. Beta testing doesn't have to be easy, but it shouldn't be perilous.
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Swedish keyboard result in Beta 5
ö -> ¶
ä -> ¤ which I had to find in the Special character window
å -> ¥
§ -> §
¨-> unknown
' -> '
< -> <