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List of cm's that work in MM1 HD
#11
All right, I was able to write a script that can quickly identify the
buried
levers and report them easily enough. If it comes to it, I'm confident that I can tweak the script to actually
fix
the issue in each case -- basically moving the lever up until it rests on top of the tile instead of under it. I'll go ahead and start a separate thread where I will post the script output for each affected mansion. It looks like this was something that aquaMat and Olle the Greatest liked to do in a few of their mansions.
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#12
Shall I start making a list of playable cm's and uploading the cm's? The list will include links to the cm's. You can then add to the list and upload some cm's, too.
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#13
48584F46462A0 wrote: Shall I start making a list of playable cm's and uploading the cm's?  The list will include links to the cm's.  You can then add to the list and upload some cm's, too.

How about a list of uploaded CMs? I'm not sure how playable CMs is all that different from what I've already listed (in cat. 1 & 2). Also, do you have any thoughts on how we might break up the upload work so we don't get in each others way?
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#14
By playable I mean those that work in the HD without any complications (as in your cat. 1 & 2) and those we have (slightly) altered to make them work. However, we need the authors' approve to upload the ones we may have changed.

I'm not sure how to divide the job. I'll start making a list soon of mansions that I am uploading and I suggest that you just add to that list as the uploading continues.
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#15
All right then, I guess I'll work on P-W. Skipping those done by Brell or Freddy. For now, the only modifications I'll make are those needed in category 2. These have no impact on the mansion.

In terms of notifying the mansion designers, were you planning on sending email, posting on the forum under each mansion, or PM?
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#16
I don't think we have to notify the designers unless we've had to make some changes to make the mansions run or if the mansions include custom graphics. How about we begin by uploading everything else and then decide how we contact the authors. I think e-mail is the best way since some of them haven't been around for quite a while.
I'll start uploading this weekend.
Semi-Native and Anthony, will you take care of your own mansions?
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#17
Sure thing.
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#18
I've got a weird problem. When I try to go to the Sky Boxes download page to add the HD version, it shows me as a guest and asks me to log in or register. When I hit the log in link, it shows me as logged in (as of course I am). Re-logging in doesn't help.

Anybody have a clue?
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#19
6C5A525612715E4B56495A3F0 wrote: I've got a weird problem. When I try to go to the Sky Boxes download page to add the HD version, it shows  me as a guest and asks me to log in or register. When I hit the log in link, it shows me as logged in (as of course I am). Re-logging in doesn't help.

Anybody have a clue?

Don't have a clue, yet. I do know that it would have allowed me to modify had I saved any changes. I was able to pull up the edit screen for that page.

Something else I'm wondering from looking at that page. There's a few lines of info that will not apply to the new HD version. I think we're going to need a slightly different format for the download (different checksums), size, etc.

Rob
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#20
One last thing I'm considering... I think it would be a good idea to put the zip in another zipped up archive. For example, if I was uploading The Warrior. I would have a structure something like this.

The_Warrior-HD-1.0
+ -- README.txt
+ -- The Warrior.zip
+ -- Any additional files provided by designer

The README file would be identical for every custom mansion. Just a link back to the MM HD FAQ, and perhaps a few lines on using the custom mansion as a zip file or an expanded directory.

I've noticed that sometimes designers package up additional informational files with their mansions. This way, they could continue to do that, and we'd have a consistent way of packaging things up. At any rate, this was what I was thinking of doing when uploading.
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