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Beta 4: Mt. Peril Hard
#11
Thanks Semi, I'll make adjustments.

The music at the end is alright, I think --- seeing it's only 3 or 4 rooms, and it fits the mood with money and celebration etc. Tongue
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#12
Whoa, it's been quite lately in the beta forums. Looks to me like just about everything is in order with my levels-- if anyone finds any last minute bugs let me know and I'll quickly fix it.

Thanks everyone for beta testing my mansions! All of you were a great help. Smile
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#13
It has been quiet. I'm looking forward to Beta 5, which hopefully will be the last, and then the big release! And more custom mansions!

8-)
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#14
Hi!
I have been busy the last 10 days so I have missed that Mount Peril HArd was downloadable. I will also try to play it through the coming days.
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#15
Mt Peril Hard

Moving platforms going way to fast! in room 16101, 16301

16102 it seems impossible to come up the ladder and not being taken by the spider.

15706 when jumping on the left pole it is a certain death for Jack as the Eye is to close.

15507 sign talks about the red candle. There isn't a red candle where it was in the easier versions.
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#16
Thanks Rose! Here's the latest version with those fixes and a key tweak. Check and see if there is a possibility that misusing the keys in any way shape or form will lead to a Jack stuck. (As in if the keys are used in a wrong order, Jack would be stuck, and it would be great if you could suggest a solution)


Attached Files
.zip   Mt__Peril_Hard_001.zip (Size: 19.53 KB / Downloads: 1)
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#17
Thanks Anthony, I later found the red candle. Testing MM when having a cold is making you more thickheaded than usual :Smile

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#18
15706 Jack trigger the bird appearing without get the coin.

16707 JS see image. He just slid down or something. Can't get out.


16705 Jack can't proceed from the ladder area even when he has the wooden brick in place. The blue brick I can see in MLB doesn't show in playing mode. Jack hasn't found out how to get to the top of the cliff in this room so he can move on.


Attached Files Thumbnail(s)
   
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#19
16100 There are still 2 eyeballs in that little space. It seems impossible not to get killed by one of them.

16302 Troll and spider very hard to avoid when trying to get to the ladder on the top left part.

15902 Too many critters in such a confined space, trying to get the green key.

15901 Too hard to pull the lever with the spider and scorpion.

15102 Too hard to pull the lever with the spider and scorpion

15708 Jack grunts when he jumps down after getting the keys, to the red brick ledge where he triggers the sinking platform. He's not supposed to fall that far in an included mansion.

15906 Jack grunts when he drops down the first step on the left.

16705 Rose mentioned this in her post, too - Jack can't make that jump from the wooden tile at the bottom of the ladder at the top left, over to the grassy area, and the blue sinking tile doesn't appear until he gets down below. I added a blue sinking platform over the middle grassy area so Jack could sink down from the room above, just as a solution to keep going.
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#20
Hi Anthony I've played MP Hard choosing
strange
paths and now I'm stuck with no keys... unless you want Jack to jump right in room 16705 as in the picture attached: I think this is impossible.

To avoid this stuck (if this is a jack stuck) you could left the platform in room 15900 so Jack can return at the beginning of the path.

In the folder attached you find a map with all the rooms visited, and the picture of room 16705 and 15900.

Bye Smile


Attached Files
.zip   MPH.zip (Size: 19.53 KB / Downloads: 1)
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