01-06-2008, 03:03 AM
Er...don't we already know all this? No offense or anything, but did you see the post from Vern in
I assume, Freddy, that those numbers you posted are numbers you type into a box in the editor. The problem is, those numbers create different speeds depending on WHICH box you type them in. I figured out the conversions for most critters and platforms, also posted to
Honestly, guys, this stuff's been out there for months.
;D
Modeling Jack's World?
Here are some values, given in pixels per frame, for Jack:
Walking speed - 2.5 ppf
Climbing speed - 2.2 ppf
Pole sliding speed - 6.0 ppf
Maximum falling speed - 12 ppf
Gravity - 1.3 ppf (i.e. most objects accelerate by this amount per frame)
That's all I got. Jumping is tricky, so I can't really explain it. It's different from falling though. The mechanics are totally different. He normally falls much faster than he does during a jump.
I assume, Freddy, that those numbers you posted are numbers you type into a box in the editor. The problem is, those numbers create different speeds depending on WHICH box you type them in. I figured out the conversions for most critters and platforms, also posted to
Modeling Jack's World.
Honestly, guys, this stuff's been out there for months.
;D

