![]() |
|
Jack's speed when jumping up - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: General Custom Mansions Area (Mac and Windows) (https://actionsoft.com/forum/forumdisplay.php?fid=4) +--- Forum: Custom Mansions / Designing (https://actionsoft.com/forum/forumdisplay.php?fid=21) +--- Thread: Jack's speed when jumping up (/showthread.php?tid=619) Pages:
1
2
|
Jack's speed when jumping up - Freddy - 12-09-2007 I assume that all designers know that Jack's maximum speed, when running left or right is 4. Now, when Jack jumps up he has only one speed, no matter if he is jumping left, right etc. But what is his speed? Well, it is between 8 and 9. Is that important? It may be. When Jack stands on a platform going up: - and that platform has a speed between 1 and 8, Jack is able to jump on that platform; - and that platform has a speed between 9 and 20, Jack falls through the platform down when he jumps, because the platform is going faster up than he does. Re: Jack's speed when jumping up - Mikee - 12-09-2007 yeah thx
Re: Jack's speed when jumping up - Toybox - 12-09-2007 And there is a limit speed such that jumping on a platform which moves downwards will result in the loss of a Jack. Er, do you happen to know this speed as well? Re: Jack's speed when jumping up - Freddy - 12-09-2007 Yep: 5. At 6 he dies. Re: Jack's speed when jumping up - aquaMat - 12-10-2007 How did you calculate those numbers, Freddy ? Re: Jack's speed when jumping up - Toybox - 12-10-2007 I would guess he just measured them, letting Jack race against a skeleton for example. (Or jump on a moving platform for vertical speed - this, for some reason, had got me puzzled for a while). Although... Is the 5speed of a skeleton the same as the 5of a skull spider or a moving platform? If I remember well, the speed of a red bird is twice the speed of the blue one. (Eh, who said I'm obsessed by birds? > )
Re: Jack's speed when jumping up - Freddy - 12-10-2007 Horizontally I was refering to scorpions or skullspiders and vertically to moving platforms. Re: Jack's speed when jumping up - ryos - 01-06-2008 Er...don't we already know all this? No offense or anything, but did you see the post from Vern in Modeling Jack's World? Here are some values, given in pixels per frame, for Jack: I assume, Freddy, that those numbers you posted are numbers you type into a box in the editor. The problem is, those numbers create different speeds depending on WHICH box you type them in. I figured out the conversions for most critters and platforms, also posted to Modeling Jack's World. Honestly, guys, this stuff's been out there for months. ;D
Re: Jack's speed when jumping up - Freddy - 01-06-2008 I was aware of those ppf's. But, I thought that, besides this technical info which is obviously more correct, a lot of players and designers could have some interest in the probably more useful speeds from the editor-boxes. Re: Jack's speed when jumping up - ryos - 01-06-2008 Freddy wrote: I was aware of those ppf's. But, I thought that, besides this technical info which is obviously more correct, a lot of players and designers could have some interest in the probably more useful speeds from the editor-boxes. Check. But...which boxes? Again, the numbers produce different speeds depending on which creature/platform they're applied to. Saying Jack's speed is 4doesn't mean much, because if you tell a bird to go 4and a Medusa to go 4, the medusa will go much slower. Granted, most critters share the same speed numbersas the platforms, so that's a sensible base. You can get a lot done with that, as long as you realize that some things won't work until you learn how to interconvert the speed numbers. I personally find it easiest to work in PPF (or TPF), but if that's hard to understand you could get by with a few multipliers to interconvert the different speed numbers. |