05-31-2010, 12:33 AM
Normal
15701 - The combination of the skull spider and the spider coming down were a little much especially given the short path both spiders take, and their speeds. How about slowing down the skull spider, or replacing it with another bird like the one already in this room below? A bird would have a longer path to traverse, giving the player more time where there would only be one or two creatures to worry about, and it would also spread the potential danger further to the left.
15704 Too Hard? The thing that pushed this room over the edge for me was the monster. I didn't think the speed of the blocks was too bad, though. I was playing around with it a bit, and I thought a good adjustment was to make the monster slightly slower, and then I added a third block on the fourth row from the bottom, lined up with the other two and using the same config. params. I left the speed of all the blocks alone. This seemed about right to me.
15902 - Too Hard? You might consider a value of 170 or higher for time on, and/or a value lower than 100 for time off for the gray blocks.
15904 - Too Hard? The snake makes that jump really tough. Often, (in the builder) I end up jumping between the snake and the bookcase, and it looks as though Jack is standing midair. I temporarily disabled
15912 - Too Hard? The one thing that frustrated me on this screen was the how close the green platform came to the spider, on the left side of the room. It made getting off the platform - stepping or jumping very difficult without a shield. I moved the boundaries of the platform's track (left-top & left-bottom), to move it one square to the right. It was still difficult, but it wasn't as easy to get killed by the spider.
16702 - weird thing happened here. I knew that there was a trigger for the falling platforms in the water, I walked up to where it was and... nothing. I didn't see the platforms show up. I jumped to where I knew the platforms were, and died. I pulled up the map screen, and saw them exactly where I expected them to be, but when the map went away, I still didn't see them. I tried going off screen and returning. Still nothing. Finally, the first one appeared, when I approached it again. I couldn't reproduce this in the mansion builder. It worked as expected. Maybe a fluke... I'm going to watch for these sorts of issues more carefully.
16704 - I think a speed of 3 for the green platforms might be a little bit more appropriate for the Normal, especially considering that this room is loaded up.
16698 - I agree with Semi-Native that gray blocks should stay just a little longer. An
15701 - The combination of the skull spider and the spider coming down were a little much especially given the short path both spiders take, and their speeds. How about slowing down the skull spider, or replacing it with another bird like the one already in this room below? A bird would have a longer path to traverse, giving the player more time where there would only be one or two creatures to worry about, and it would also spread the potential danger further to the left.
15704 Too Hard? The thing that pushed this room over the edge for me was the monster. I didn't think the speed of the blocks was too bad, though. I was playing around with it a bit, and I thought a good adjustment was to make the monster slightly slower, and then I added a third block on the fourth row from the bottom, lined up with the other two and using the same config. params. I left the speed of all the blocks alone. This seemed about right to me.
15902 - Too Hard? You might consider a value of 170 or higher for time on, and/or a value lower than 100 for time off for the gray blocks.
15904 - Too Hard? The snake makes that jump really tough. Often, (in the builder) I end up jumping between the snake and the bookcase, and it looks as though Jack is standing midair. I temporarily disabled
align to gridand nudged the snake just a bit to the left, and I think it was a bit more realistic for the level.
15912 - Too Hard? The one thing that frustrated me on this screen was the how close the green platform came to the spider, on the left side of the room. It made getting off the platform - stepping or jumping very difficult without a shield. I moved the boundaries of the platform's track (left-top & left-bottom), to move it one square to the right. It was still difficult, but it wasn't as easy to get killed by the spider.
16702 - weird thing happened here. I knew that there was a trigger for the falling platforms in the water, I walked up to where it was and... nothing. I didn't see the platforms show up. I jumped to where I knew the platforms were, and died. I pulled up the map screen, and saw them exactly where I expected them to be, but when the map went away, I still didn't see them. I tried going off screen and returning. Still nothing. Finally, the first one appeared, when I approached it again. I couldn't reproduce this in the mansion builder. It worked as expected. Maybe a fluke... I'm going to watch for these sorts of issues more carefully.
16704 - I think a speed of 3 for the green platforms might be a little bit more appropriate for the Normal, especially considering that this room is loaded up.
16698 - I agree with Semi-Native that gray blocks should stay just a little longer. An
ontime of 175 seemed about right to me. Maybe 170.

