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Beta 3: Leofani Manor - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 120 (https://actionsoft.com/forum/forumdisplay.php?fid=10) +--- Forum: 999 (https://actionsoft.com/forum/forumdisplay.php?fid=55) +--- Thread: Beta 3: Leofani Manor (/showthread.php?tid=1345) Pages:
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Beta 3: Leofani Manor - VernJensen - 05-14-2010 Post here for comments about Leofani Manor, all difficulties. Begin your post with the room number the comment is referring to, if it refers to a specific room number. Re: Beta 3: Leofani Manor - hawaii - 05-17-2010 16698 - Hard see pic. If Jack either goes down with the moving brick or goes down the ladder to the yellow brick, WITHOUT PULLING THE LEVER 1ST, he is stuck & has to die to get out. Re: Beta 3: Leofani Manor - hawaii - 05-17-2010 16499 - Hard I think that the 1st moving platform is a cheap death. I really do. 1st the platform is NOT moving, then after Jack jumps on it, it is still NOT moving, then all of the sudden half way through, it starts to move suddenly, without warning and Jack falls into the water and dies. So to me, it is a cheap death. Now, after he is resurrected and jumps on it again, it does NOT MOVE, nor do all the others, yet there is a sound of a starting motor. hmmmm IS THERE SOME SORT OF BUG? 16301 - Hard see pic. This room WAS & STILL IS A PROBLEM! 1) When Jack pull the lever & gets killed either by zappers or spider, he reappears on the left and is blocked by the yellow bricks. The room does NOT reset itself if he leaves and re-enters it. My Jack is now stuck and cannot continue the game 2) The problem with the grey panel door is still NOT resolved. Jack can't get to the lever no matter what he does because the column near the vine will block him or after he pulls the lever on the lower level, the yellow blocks will prevent access to the lever that controls the grey panel. Either way, this room was & still is a major problem in design. Re: Beta 3: Leofani Manor - Wingy - 05-17-2010 5D5442545C5C350 wrote: 16698 - Hard Okay, I'll put the platform in the water to start... 686177616969000 wrote: 16499 - Hard Re: 1) Notice the friendly lever on the top middle in the previous room which toggles gold/silver blocks? (16300) Re: 2) So your trouble is getting to the middle lever to open the door to the key, right? It's completely possible -- do you really think I'd release something that wasn't possible to beat? :
Re: Beta 3: Leofani Manor - hawaii - 05-18-2010 15905 - Hard Personally, I think that the two Bat Bricks should be the blue ones that allow Jack to go back & forth. Why? If Jack jumps onto the the top one on the far right, it brings him back to the zappers. He now has to leave the room to reset everything in order to get on top of the far right bookcase. Not logical. 15905 - Hard see pic. Pls note that the 1st platform is not at the top, after Jack finished this entire area & is returning to go down. So he falls thru the hole. Re: Beta 3: Leofani Manor - Wingy - 05-18-2010 6C6573656D6D040 wrote: 15905 - Hard 1) You're not really meant to jump on the top bat platform which brings you back until you want to go back. You can just jump up to the top ledge easily. 2) Notice the other elevator to the right which brings Jack back down? Re: Beta 3: Leofani Manor - hawaii - 05-19-2010 16706 - Hard there seems to be an overlap issue, see pic 16903 - Hard ok, what am I missing in this room? Jack pulled all the levers. When he came down the ladder a yellow platform in the water moved to the left, & left the room and does not return. How does Jack get out of here? He left the room to try to re-set it, but it does not re-set. I just tried the TEST IN THE MLB & if Jack jumps in the middle the yellow brick does appear in the water to catch him, but not if Jack died before using the middle sinking brick. And the room does not re-set itself in either the TEST MLB or the game. So he is stuck. hmmm Re: Beta 3: Leofani Manor - Wingy - 05-19-2010 1) I'll fix that overlapping issue. 2) Hmm... Well you're meant to go out through the other side of the room where the conveyor belts are and the mimicking goblin... but I suppose you will be indeed stuck if you go back. I shall make all the levers and the trigger to reset when Jack re-enters the room. Re: Beta 3: Leofani Manor - Semi-Native - 05-23-2010 Here are some BBB spelling corrections to be made. I found them in Easy but they're probably in all of them. 16101 spelling should be driernot dryer16296 spelling should be laboratory15706 spelling should be thannormal water (not then) Re: Beta 3: Leofani Manor - Semi-Native - 05-26-2010 Normal All the rooms listed below I believe are too difficult for Normal level. 16697 The race to get the money and the key 16698 Gray blocks could stay put slightly longer 16704 Green moving bricks should stay put a little longer; also one too many critters 15904 Moving green tiles too difficult for Normal 15902 Gray disappearing blocks should stay on a little longer 15704 Disappearing blocks too hard 15701 Too many critters 15505 Sinking gray bricks a bit too hard 15712 Gray falling tiles a little too hard to get money and not die 15912 Too many critters |