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Midnight Mansion 3 - your opinion wanted!
#41
How about a bonus mansion after beating both the Easy and Normal mansions? And have it somewhere between the easy and normal difficulty and between the normal and hard difficulty. Even though Spider Palace was harder than the others it still took me awhile to get my skills up to the next level to play and beat the mansions in the next difficulty. So I'm thinking a mansion to help players a little with what to expect at the next level. And have it at a normal length so they get plenty of gameplay to advance their skills.
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#42
How about different mansions in each difficulty category instead of repeating more or less the same mansions 3 times?
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#43
0010070E0E620 wrote: How about different mansions in each difficulty category instead of repeating more or less the same mansions 3 times?

That sounds more exciting in my opinion. The more, the merrier Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin
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#44
2C3C2B22224E0 wrote: How about different mansions in each difficulty category instead of repeating more or less the same mansions 3 times?

Lol do you have any idea how long that would take on behalf of the designer's to do? Tongue Oh wait, you do. Nevermind.
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#45
526C6B627C050 wrote: [quote author=2C3C2B22224E0 link=1283118619/41#41 date=1284320669]How about different mansions in each difficulty category instead of repeating more or less the same mansions 3 times?

Lol do you have any idea how long that would take on behalf of the designer's to do? Tongue Oh wait, you do. Nevermind.
Hehe 8-)
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#46
I haven't read this whole thread yet but I saw some talk about Easy mansions and my firm opinion is keep them!! I am a huge fan of the game but I'm not the expert that many others are. I have never completed a Hard mansion, for example - and I have finished maybe half the Normal mansions in MM1. I think Vern already mentioned that Easy mansions means more customers too, which sounds about right to me. Folks like me who prefer Easy and Normal don't write as much here, so I thought I should put a word in! Anyway, the beauty of the game is the ability to create games of *any* difficulty.

The other idea that I noticed was smaller mansions. I guess a mix of sizes would please everyone, but even as a more
casual
player, I still prefer huge mansions with complex paths and rewarding moments where each new area
opens up
. I have no problem whatsoever with interrupting my progress in a big mansion with save points and suspensions. I've certainly never completed any mansion in one go, nor have I desired to. But again, the game allows for a huge variety so why not play with different sizes in the
official
mansions.
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#47
Quick question for you Rhywun:

Do you find the Easy versions of the mansions in MM2 to be a lot harder than the ones in MM1? I'm hoping they didn't get too much harder if they did get harder at all...

Just thought I'd ask you, since you mentioned you play easy the most.
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#48
(Not to butt in here.. ) but I did find the Easy MM2 mansions a little harder than MM1, and the Normal MM2's a lot harder than MM1. Sometimes I like a relaxing easy game, or have children visiting who aren't
experts
so Easy levels are important.
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#49
112235290D2229342229470 wrote: Do you find the Easy versions of the mansions in MM2 to be a lot harder than the ones in MM1?

No, I don't find the Easy mansions in MM2 any harder than MM1. If anything, they might be easier, because it feels like I got thru all the Easy mansions a lot faster than in MM1 - but there are other possible reasons. Maybe I got better Undecided Or maybe I just spent more time on it.

Perhaps more importantly, after completing a few Easy mansions, I got to feel that Easy was too easy, but then I would try a Normal mansion and it would feel a bit harder than I wanted - I'd quickly drop to one or two lives after a bunch of stupid deaths, and quit out of frustration. Maybe - and I know this would pose an enormous challenge - there should a more gradual increase in difficulty as one progresses. You would have to make it more linear then, instead of letting the user choose from any of six or seven Easy mansions. But I don't like linear, so I would open up at least two new mansions for each completed one.

This might then fit with the idea of having smaller mansions, which would be easier to
control
for various levels of difficulty. I was opposed to the idea of smaller mansions at first, but the more I think about it, the more I like the idea. Not only would it be easier to allow a gradual increase in difficulty, but I think it would allow for more variety too. But I still love a huge mansion so I think a range of different sizes would be ideal.
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#50
I like the idea of harder mansions unlocking the later you get in the game, but if say you wanted to go back and play the mansions again on easy it wouldn't be possible? An idea would be to allow you to replay on any difficulty setting after you beat every mansion? Or perhaps beating all the easy mansions would give you a new map with a new set of mansions to play, all at a harder level of difficulty. For people who wanted to start out hard there could be some kind of secret that could escort you immediately to a farther map/land similar to the NES version of SB3?  But keep it so you could go back and play older mansions. And for the fact of time NOONE has enough. The suspend feature is one of the greatest features of midnight mansion. For plot you could have the hero Jack Malone be robbed by a dark shadowed character who has locked the Malone fortune in his hidden castle, which you must find by collecting maps. You then embark on the adventure as Jack Malone's daughter/son.
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