08-24-2010, 04:20 PM
Worked this time!
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Final Candidate 1: All Comments Go Here
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08-24-2010, 04:20 PM
Worked this time!
08-24-2010, 05:11 PM
2C312D3B5E0 wrote: Hey, it is tuesday today and how will we be able to test all mansions until tomorrow??? I am not that fast. You don't have to test everything! Just play the game for a few hours, and make sure no big problems have slipped in. The game has already been tested quite a bit these past few months, so now it's just a matter of making sure I didn't break anything with this last update. If you have more than a few hours, feel free to test as much as you can -- but otherwise a few hours is all I'm expecting / hoping for from each tester during these last couple of days.
08-24-2010, 05:20 PM
Good catches, Anthony! I especially like
...Instead, put tiggers in places where a player will naturally...Sounds like we're mixing Midnight Mansion with Winnie the Pooh. :-)
08-24-2010, 05:40 PM
Ok, Vern!
One thing that I find as a problem, though small, and in both MM1 and MM2 is that when I change screen resolution after I have started MM the graphic redrawing isn't in line. I have to remember to change the resolution before the start screen shows. I have to change to a lower resolution so the playing window isn't to small. I play without having the black background.
08-24-2010, 05:44 PM
7865796F0A0 wrote: Ok, Vern! Rose, you shouldn't have to manually change the screen resolution yourself at all! When the game starts up, hold down the Option key to get the Resolution Settings Dialog. From here, choose whatever resolution you want Midnight Mansion to start up in. :-) EDIT: Oh, just noticed you don't want to play without the black background. Hmmm... Well, changing resolutions after Midnight Mansion starts up is a bad idea in general. But, once I get Midnight Mansion ported to Iphone/Windows/Universal Binary, this issue will likely be resolved at the same time.
08-24-2010, 05:49 PM
By the way, make sure you reset the high scores before the live version goes up.
Lots of people in the beta already have a head start!
08-24-2010, 05:59 PM
Mt. Peril Easy
17500 (see pic) That Jack Stuck is still there. The wooden block keeps the bat platform from going up so Jack can get that yellow key in 16500.
08-24-2010, 07:43 PM
Mt. Peril Normal
Only 1 problem found: there's a coin that Jack still can't reach from the ladder in 15102 (see pic)
08-24-2010, 07:49 PM
For some reason the Mt. Perils and Leofanis aren't up-to-date with what I have. Must be my fault. Oh well, these two you found, Semi, are fixed (along with many others) in the versions I sent to Vern.
08-24-2010, 08:41 PM
6650585C187B54415C4350350 wrote: Mt. Peril EasyI have the same issue, but you beat me to it
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