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Beta 4: Jasperlone Mountains
#41
454C5A4C44442D0 wrote: Hard

As much as I love the wind in the previous version, I have to agree with the others re: the wind in this version.  The critters are not easy to jump over at all.  Whew!  Way to hard.  Lucky I use the extra life feature, because in a real game, I would have had to pack this game in out of frustration.
It's not just jumping over the critters that is the problem, it's even sliding into either water or over the edge.  NO CONTROL WHAT SO EVER.  If it were toned down to doable, then this section would be great.

Yes, it was. I added more shields and less monsters, so the next version should be better and more enjoyable for all.

454C5A4C44442D0 wrote:
13507 - with the Medusa and the disappearing blocks.....talk about a prescription for failure (death)!
13505 - all that wind and the bird so low, how can he jump over it?  death for certain.
12906 - sometimes the belt doesn't work, it looks like it is rotating, but Jack just stand there and if he tries to jump he dies.

I removed one medusa and added a shield when you enter the room from the bottom part, making it less hard.

454C5A4C44442D0 wrote:
14911 - To be honest, I always find these types of rooms very tedious.  There seems to be a gap in the floor where Jack is standing, see pic.
Anyway, way to busy & dizzy with critters & trolls.  As you can see, I killed them all to get them out of the way for testing.

I removed a scorpion and slowed the other critters.

454C5A4C44442D0 wrote:
15111 - Aside from a few coins, I find NO incentive to going into this room at all.  Perhaps you could make it more enticing?  I mean, who wants to tackle a huge spider for a few pieces of silver?  lolololol

I added $ 150 more dollars for players to want to get.

454C5A4C44442D0 wrote:
15101 - Going back into this room after exploring the alps....the funny thing is that the green falling brick only appears in the water AFTER Jack jumps towards the red door!  lololol  Oh, and now that he comes back here from the left, the same things happens on the left side.  lololol

Yeah those are meant for when you first come down from the starting place, because the bat platform goes into the lava.

454C5A4C44442D0 wrote:
15301 - Now this section puzzles me.  I can't remember the previous strategy in the other versions.  Jack came down here to use the save and p/u a green key.
YET, the pathway on the left leading to the lower level is now also available to him.  hmmm?  Isn't that pathway the way to the exit?  If yes, then perhaps a sign post should advise the player of such?  ie: you have 2 choices, down is the exit up is another part of the mansion. 
For the sake of testing and not wanting to do much more back tracking, I will chose the upper part. 

As much as people want to, if you tried, you couldn't go down. I put so much thought into the key system here it's not even funny, and I think it it quite brilliant, if I say so myself. Tongue But just for reinforcement, I'll move that grey door by the lower red/green doors to be the first one, so players get the message, instead of looking for a red key… which they won't find, unless they go to the next section.
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#42
242D3B2D25254C0 wrote:
14497 - not a problem really, but the bricks move sooooo fast, that on the lower right access point, my Jack stood there jumping up & down (not moving) just up & down for quite a few tries before he finally landed on one.  Maybe I am still to blown away for the alps and haven't recovered!  lololololol

I'll add a 10 second pause just for you, Missy. Smile

242D3B2D25254C0 wrote:
14300 - THIS ROOM IS BRILLIANT, JUST BRILLIANT!!! 

Thanks. Tongue

242D3B2D25254C0 wrote:
14297 - Although I love this room, in this version, Jack has to keep going up 2 flights to leave the room to reset the game play.  In the other versions he could exit on the lower level I believe, which made it less annoying.

Yeah, the new design prevented a lower exit. Sorry. Sad

242D3B2D25254C0 wrote:
13894 - Please check lever in this room, nothing seems to happen when it is pulled????  maybe it's just me?

Yeah, I forgot to add the door that it opens… oops.

242D3B2D25254C0 wrote:
13694 - Wind still a bit much, Jack can't seem to get past the grey door and the spider creeps up on him & he dies.   :'(
Also room 13693, wind to strong.

It's -10, 10, so I guess I'll put it down to -8, 8.

242D3B2D25254C0 wrote:
13692 - LOVE THE TROLL ROOM THING, but for me, the moving brick shoots out of the green water way to fast.  I can't tell when it is going to come up of the water without counting the seconds.  Maybe if the water was more translucent, my Jack wouldn't die so much?  Or maybe it's just me.

Yeah, I suppose. I'll do that, so you can see where the brick is under the lava.

242D3B2D25254C0 wrote:
13493 - Waiting for the green square to appear, the Medusa & the nasty wind, especially the moving floor, makes for a death either by falling or via Medusa, for sure.

I'll make the medusa slower.

242D3B2D25254C0 wrote:
13292 - wind kept Jack on the disappearing white thingamajig, and then he falls to his death.

Just gotta be a bit faster and start walking against the wind across it as soon as you can. Or did it stop you completely? I didn't intend that, if it did.

242D3B2D25254C0 wrote:
***NOTE:  I seem to be having a glitching problem when Jack enters  13293 & the wind keeps pushing him back to room 13292, the screen jumps like a bad tv connection and its hard to get him onto that purple brick because the wind pushes him between the ledge and it and he keeps falling thru.

Yep, I think semi reported that… It'll be fixed.

242D3B2D25254C0 wrote:
12693 - The ladder going to the room above is broken.

My bad. This shall be fixed.

242D3B2D25254C0 wrote:
14496 - Gosh, I just can't figure out how to get to the section below this room.  I know that there is a hidden spot on the right.  The bat bricks don't go to the room below???? (btw: one of the bat bricks doesn't have an arrow.
I have no keys left?  Someone pls tell me how to proceed.
Thank you!

Yeah, they are meant to go between rooms. My bad.
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#43
5C5543555D5D340 wrote:
14894 - The red trap door closes when Jack leaves the room.  It should stay open, yes? no?

It should. I'll fix that.

5C5543555D5D340 wrote:
16301 - The Medusa sure corners Jack in the Treasure Chest area.

Ah, this is part of the harder extra challenge section. You gotta be quick and not let it corner you! I guess I could turn it down a notch in speed for more thinking time to the player.

5C5543555D5D340 wrote:
Personally, I think that it is a crying shame to be short the 2 green keys needs to explore that whole underworld area.
I REALLY DO!  To go thru the entire mansion again, trying to save one key, only to discover that you should have 2 green keys when you get down there is NOT a good play.  It is sort of a sadistic play.  SORRY, but that is how I feel.  Most people will not even dream that there is so much more, they will just think that it's some more treasure and call it quits.  That is why it is a real shame to be short of those 2 green keys down below.

This was the way it was for most bonus sections in most mansions, custom and built-in back in the original game. This gives the players who missed something a goal for the next time they play, making it more enjoyable. If they are stuck, they are free to use these forums for questions to fellow players about locating the keys the next time round. I do not recommend that you backtrack and look for them, I would just try to keep an eye out for them, or perhaps open old saves at locations where you think you haven't checked thoroughly enough.

Wait, don't tell me you didn't find the secret study of Jasperlone??? Ooo, better go find it, Missy! Adventures await. Don't peak in the editor… it would spoil the fun. Tongue

5C5543555D5D340 wrote:
Also, again there is much more non required back tracking to the 1st exit area.  Justify it any way you want Rob, but I finally read the other testers posts all the way thru and I am not the only one complaining about this.   Wink

Best solution is to think up a good route and take it so you can avoid backtracking. Jasperlone's design is in deathly designed that some backtracking is required, but not too extremely, it's all up to the player. I know it's an issue and would love to compensate you all but I would have to redesign whole sections. Sad

5C5543555D5D340 wrote:
16701 - The Medusa does not make noise when Jack kills it.

Strange. Do you have your sound on?

5C5543555D5D340 wrote:
16702 - The disappearing ledges are to far away for Jack to make the long jump.  Either that, or they are on the wrong layer.

It's a tricky puzzle, but very possible.


Here's a hint: The disappearing bricks have nothing to do with it...

5C5543555D5D340 wrote:
16700 - The yellow brick is to low.  see pic  The MLB shows two horizontal bricks, but the game only has one.

It's all in the air
There's a trigger somewhere around there you missed. I suppose I should move it to a more convenient location; on the top of that statue...

5C5543555D5D340 wrote:
16902 - The blue bat brick is to low. It bangs into the blue sinking bricks.  What is the point of this area anyway?  I mean, Jack has to knock himself out for 2 red keys only to grab a couple silver coins?  hmmmm?

You're meant to get rid of the sinking bricks and jump on the bat platform before they come back. If they do, just jump on them again, and jump on the platform twice, until it goes back in the right direction.

If a player is trying to break the scores on the internet and get #1 on the global scores, then yes, he would have to.

Thanks for all your comments Missy. Note how I listened to most of your comments. Tongue

Also I looked at the places you said Semi. Seems we have found a home for the new track 9 in our music selection. Also adjusted those things in normal mode.
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#44
427C7B726C150 wrote: [quote author=5C5543555D5D340 link=1277451124/32#32 date=1278377537]
Also, again there is much more non required back tracking to the 1st exit area.  Justify it any way you want Rob, but I finally read the other testers posts all the way thru and I am not the only one complaining about this.   Wink

Best solution is to think up a good route and take it so you can avoid backtracking. Jasperlone's design is in deathly designed that some backtracking is required, but not too extremely, it's all up to the player. I know it's an issue and would love to compensate you all but I would have to redesign whole sections. Sad
Not true about re-designing the whole alps section. There are a couple of place to at least alleviate some of the back tracking without compromising the design or the designers INTENT of strategy.
For now, the only one I that comes to mind is the horizontal batmobile that takes Jack to the mountain on the right, to go down into the treasure area. Why not make it that he can go back up the ladder & take the batmobile back to the starting point.
The vines, well you said you will stop that area. great.
In beta 5 I will look for the other spot. For now. Well, I lost all patience to do it again.
Keep in mind Anthony, this is a HUGE & I mean HUGE mansion. And in my way of thinking, a player should NOT have to go to the MLB to peak for info as to how to proceed. It should flow easier. Now I am done too.
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#45
Hi!
Started testing Jasperlone hard again.

Jasperlone Hard
14300 When jumped to the bottom rightmost brick Jack can't get back alive

13493 jump on the green brick thing is just too hard with the wind! The Medusa isn't a problem in my view but the wind is.

Do you have a changed version, Anthony? It seems ridiculous if I test something that is already changed.
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#46
I do. I'm not sure if these will change things but I did go through the windy sections and make them a lot easier.


Attached Files
.zip   Jasperlone_Mountains_Hard.zip (Size: 19.53 KB / Downloads: 1)
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#47
Great Anthony! I test this edited version.
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#48
This JS still exists:

Hard 14894 Jack Stuck. Jack rode the gray bat platform down to here instead of taking the ladder. The lever on the right had not been pulled, so the gray doors are closed. Jack was able to open the red trap door and explore down below, but now he can't get back up.


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#49
Hard Starting Room 15101

Jack now starts at ground level so can not get to the shield and coins on top.
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#50
Found the same two things as Semi-native and also this

14508 from the cave Jack can jump to the left but not back. Shall it be that way or should he be able to jump left?

Back to the mansion as I haven't finished it yet. I like the difficulty level better now than before.
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