04-20-2010, 11:04 PM
0A0315030B0B620 wrote: 15504 - Hard
- That snake on the lower level MIDDLE has got to GO! Please.
- If Jack pulls the lever on the left side, the upper snakes moves down, if he pulls the lever again, it kills him. Cheap Death.
Don't worry, Missy. I've already fixed this, the conveyor belts in the middle will be longer, giving you more room to jump. The snake in the middle is a nice twist I wanted for hard mode. Shouldn't be so hard now. Also the lever won't be so close to the conveyor belt on the side so that top snake won't eat you alive.
0A0315030B0B620 wrote:
15305 - Hard
Snake in the middle has to go......this mansion has so many real impossible plays & not enough saves to accommodate them
Alright.
0A0315030B0B620 wrote:
15104 - Hard
The moving yellow platform, moves way to fast!
That's the idea.

0A0315030B0B620 wrote:
14703 - Hard
Cheap Death with ghost on bed.
SUGGESTION: It would be great to have a bat brick from the top of the roof to the bottom.
Alright? I'll make the ghost not move... more?
I'll think about that suggestion.
0A0315030B0B620 wrote:
15706 - Hard
Very hard to get thru that opening for the upper bat brick.
I believe you just jump when the bird isn't there? Is that really too hard?
3C3523353D3D540 wrote: 15502 - Hard
Jack gets stuck in this room if once the SKULLS disappear.
The only way he can get out, is if he dies.
Yep, I realized this as you were telling me about the timing of the disappearing bricks. I'll make them normal falling platforms.
3C3523353D3D540 wrote:
15708 - Hard
Back to this room (already posted problems from right to left) This time, Jack is entering from left to right and he can't get to the lever. He has to die to get out of there.
btw: I had to put those green brick in the MLB just to continue testing.
You're not stuck. Again, just back up a bit and use jump from a lower place. And about the top, I'll put in a falling platform to fix whatever the other problem you thought was here.
3C3523353D3D540 wrote:
15710 - Hard
Going back from Left to Right, the bricks are to far apart.
As I posted before, this entire block area, in the next few rooms is a major problem. see pic
Alright, I'll put a lower golden brick so you can go back.
5F5640565E5E370 wrote: 16112 - Hard
The coloured blocks in this room are just way to fast, Jack always falls thru them. There should be a save in this area.
Trying to go up from right to left is near impossible!
THE PROBLEM WITH THOSE COLOURED BRICKS IS THAT THEY ARE TO SHORT FOR FOR JUMPING.
Alright Missy, in hard mode most players have adapted to the strategy of using the jump key followed by the movement key instead of vise versa. This is the technique used here that is very useful, and is used in almost all hard type mansions.
You have to be quick and basically always be jumping. Again, jump then move (other then the gap from getting on the first block) works very nicely.
Also, there is a save point at the end of this section, which is the trend I like to follow for my mansions.
5F5640565E5E370 wrote:
16113 - Hard
Pls check the spider in this room. I can't do it again as he got Jack. I think it is a cheap death.
Wait until the spider is almost to the water and jump over before it comes up.
5F5640565E5E370 wrote:
16114 - Hard
Jack enters this room on the lower level 1st, after all those NASTY coloured bricks in the previous room only to find a grey door with a save beyond it. There is no way to open the grey door from this level. This is NOT a good thing.
The save should be at the beginning of entering this level not after.
If I allowed you to climb up to the lever in the same room, it would defeat the purpose of beating the rest of the section. You just have to remember opening the lever.
5F5640565E5E370 wrote:
16113 - Hard
Those moving belts are to short, now that Jack has to double back, he can't if this was a normal play, as he would have used up all his lives at those darn coloured bricks.
This entire section should be looked at.
Like I said, use the technique I told you above to beat those coloured bricks. Once you got it, its really easy. I'll do something about those conveyor belts.
5F5640565E5E370 wrote:
15911 Hard
- The 1st lady bug on the vine prevents Jack from making a clean jump. To me this is a cheap death.
- The moving yellow platform disappears under the water & does NOT return.....can't p/u the shield and can't go up the ladder!
I'll get rid of that lady bug. I'll add a invisible platform thingy to prevent the platform from going in the water.
5F5640565E5E370 wrote:
15714 - Hard
Cheap death with the medusa head, if Jack wants to check out what is behind the last statue on right
Just gotta be quick.
K, taking a break for a second. On a side note:
Definition of a
Cheap Death: A death applied to Jack that was COMPLETELY unavoidable unless they knew it was coming.
E.g. A room having an edge just as you come in; not time for the player to react; or a monster coming right at Jack.
I have a feeling you're misusing the term in some cases.
ANYWAY, moving on.
5A5345535B5B320 wrote: 16114 Hard
To me, this part makes no sense. After Jack p/u the keys and finally uses the save, he has to go back all the way to the top to get out. The reason I say that is because of those nasty coloured blocks. There should be a short cut from room 16114 so that he can continue exploring the very lower level. that is only my opinion because of those coloured brick....nightmare, real nightmare.
You just took the wrong approach at them. Try what I said before, (jump THEN move onto the next brick) but really fast, and you got it. It is hard, after all. I don't believe any other players had an issue with this.
5A5345535B5B320 wrote:
16309 -Hard
The spider over the moving brick is such a cheap death
The ending of this mansion is pretty cool, but I must say that it really does need a major overhaul due to all the problems in it. Great design tho, very nerve racking & not in a good way.
What problems?



. I think using a hidden silver/gold wall is a bit much. For Easy, I think there should be unrestricted access. For Normal this would have been fine.