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Beta 5 - Chateau de Medusa Easy
#11
7C4F5844604F44594F442A0 wrote: If you ever see the same thing in any other mansion (you mentioned ToE -- do you mean ToP?), let me know... I'd definitely like to fix it.

You can easily check for the issue by selecting any brick tile and the fill tool and
filling in
the entire room in layer 4. Any bricks NOT filled in, that should be, have non-0 tileIDs in them, and need to be fixed. (And then
undo
of course!)

Whoops! I was talking abut TGE - sorry about that. Now that I look at it again, I don't think it's the same issue, it might be something else. When I look at some of the blocks lining the walls, it looks like it might have something to do with the block-shifting code you have.

Take a look at rooms 15904 and 16104. On the upper right part of the rooms. It looks like half of a single block uses a different tile shade than the other half. This looked somewhat similar to the eye-candy stuff you had me looking for before, but I seem to recall when I was looking at it in the old builder that it wasn't that issue.

Anyway, I've attached a few screenshots from The Great Escape Easy - I believe it also exists in Normal and Hard to varying degrees. In all cases it's where the sides of the wall appear
jagged
.

Also, one other unrelated thing the shadows in the lower levels of rooms 16305 and 16306 look much darker than the surrounding rooms - artistic license or accident? I wasn't sure.


Attached Files Thumbnail(s)
   

.jpg   16104.jpg (Size: 19.53 KB / Downloads: 1)
.jpg   16303.jpg (Size: 19.53 KB / Downloads: 1)
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