09-17-2010, 10:41 PM
Hi, I've found a bug with H-triggers which can potentially cause them to activate earlier than they are meant to in some circumstances. Consider a room with
However, if I use the map and go back in-game while there are no enemies visible, the trap door WILL activate! Shouldn't the trap door activate when both the visible and hidden enemies have been killed?
This movie will help demonstrate if it sounds a little confusing. The test mansion can be found here as well.
- a H-trigger that will open all trap doors (can be tested with other actions, but I'm using trap doors for this example)
- a trap door
- any enemy that can walk out of the room
- any enemy hidden with a T-trigger
However, if I use the map and go back in-game while there are no enemies visible, the trap door WILL activate! Shouldn't the trap door activate when both the visible and hidden enemies have been killed?
This movie will help demonstrate if it sounds a little confusing. The test mansion can be found here as well.

