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Beta 4: Mt. Peril Hard
#21
Thanks for the feedback guys, I'll make changes and send a new version off to Vern.

I looked at your pictures Marg and it seems that you haven't completed the new goblin village section in the lower right hand corner. In this new version here the ledge is closer so you can make the jump.

Now Semi about the reports of placing being too hard-- for most of them I slowed enemies, moved them, deleted some to make it more moderate to the given difficulty. However, you know that place where the two eye balls in that small space is too hard? Funny thing about those, it's like that in normal mode, too, I never changed it seeing I thought it was good for the difficulty.

Anyway, I decided to sync the two eyeballs so Jack can easily move about if they are comfortable in hard conditions.

Thanks again, and here's the newest version:


Attached Files
.zip   Mt__Peril_Hard_002.zip (Size: 19.53 KB / Downloads: 1)
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#22
Just finished with 31250 coin and 91% of secret. No problems found Smile
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#23
Yep, I played it, too. Thanks for the changes you made. I didn't find any problems either.
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#24
Some notes on the latest version. I have just checked the new part of the mansion.

16708 when Jack has pulled the lever up to the right to get the money it is extremely hard not to get killed. It is a cheap death even in a hard mansion.

16705 The brown is moving in position under the ladder without Jack having been to the lever!!!
In the earlier version he had to pull the lever first and I find that more interesting. If Jack goes there and pull the lever the brick disappear. The reason for going there and later find the yellow is lost. That three coins appear I don't find reason enough.

16707 Why having a lever appear on top floor when Jack is at the lever on the middle floor?
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#25
Thanks Rose, I'll make some changes.
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