Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Beta 5 - The Great Escape Hard
#1
In room 16305, there's a zapper beam that starts the game off. Pulling the above lever will turn it on (or off again; the lever doesn't lock).
I'd like to suggest that the beam is supposed to start on, with the lever above to turn it off.

Additionally, in room 16904, there is a skull spider that can get stuck on a half-brick when a trapdoor control lever is pulled (it is supposed to fall down and further impede the player). See the attached movie (2nd attachment) to get a better idea of what I'm talking about.


Attached Files Thumbnail(s)
   

.zip   mm_skullspiderstuck_mov.zip (Size: 19.53 KB / Downloads: 1)
Reply
#2
44785E635572707E7964170 wrote: In room 16305, there's a zapper beam that starts the game off. Pulling the above lever will turn it on (or off again; the lever doesn't lock).
I'd like to suggest that the beam is supposed to start on, with the lever above to turn it off.

Ha ha, that was a deliberate sneaky trick to teach teh player to play attention Big Grin Wink

44785E635572707E7964170 wrote: Additionally, in room 16904, there is a skull spider that can get stuck on a half-brick when a trapdoor control lever is pulled (it is supposed to fall down and further impede the player). See the attached movie (2nd attachment) to get a better idea of what I'm talking about.

I have noticed before. I found it a nice little bonus, for the expert (or just lucky!) lever puller: walking on the lower path becomes easier if the skull spider gets caught on that half-brick.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)