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Beta 5 - The Great Escape Hard - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 130 (https://actionsoft.com/forum/forumdisplay.php?fid=13) +--- Forum: 998 (https://actionsoft.com/forum/forumdisplay.php?fid=165) +--- Thread: Beta 5 - The Great Escape Hard (/showthread.php?tid=1824) |
Beta 5 - The Great Escape Hard - SoItBegins - 08-09-2011 In room 16305, there's a zapper beam that starts the game off. Pulling the above lever will turn it on (or off again; the lever doesn't lock). I'd like to suggest that the beam is supposed to start on, with the lever above to turn it off. Additionally, in room 16904, there is a skull spider that can get stuck on a half-brick when a trapdoor control lever is pulled (it is supposed to fall down and further impede the player). See the attached movie (2nd attachment) to get a better idea of what I'm talking about. Re: Beta 5 - The Great Escape Hard - Toybox - 08-09-2011 44785E635572707E7964170 wrote: In room 16305, there's a zapper beam that starts the game off. Pulling the above lever will turn it on (or off again; the lever doesn't lock). Ha ha, that was a deliberate sneaky trick to teach teh player to play attention ![]() 44785E635572707E7964170 wrote: Additionally, in room 16904, there is a skull spider that can get stuck on a half-brick when a trapdoor control lever is pulled (it is supposed to fall down and further impede the player). See the attached movie (2nd attachment) to get a better idea of what I'm talking about. I have noticed before. I found it a nice little bonus, for the expert (or just lucky!) lever puller: walking on the lower path becomes easier if the skull spider gets caught on that half-brick. |