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  Leofani Mansion Normal
Posted by: nakashi - 12-11-2010, 11:32 PM - Forum: Included Mansions - No Replies

Please tell me where is the third key: ( Thank you.

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  Jump updated.
Posted by: brell - 12-11-2010, 10:42 AM - Forum: Jump! - Replies (1)

Broken ladder fix.<br />
<br />
Get the update at the usual places.

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  Holy cow!
Posted by: dlcatftwin - 12-08-2010, 12:51 AM - Forum: Oline's Coffeehouse - Replies (1)

Oline's map!<br />
<br />
-DLC



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  This is wierd!
Posted by: dlcatftwin - 12-05-2010, 11:12 PM - Forum: Oline's Coffeehouse - Replies (3)

Just trying out Oline's house.<br />
Here's my third frame - pretty strange, eh?<br />
Regards,<br />
DLC



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  It works!
Posted by: brell - 12-04-2010, 11:12 AM - Forum: 008 - Replies (12)

The activation of Captcha seems to have done the job but there are still a few names on the registration log, that are unactive, invalid and cannot be deleted! I don't know why this is so but I guess we don't have to worry about it.

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  Feedback
Posted by: Psychotronic - 12-04-2010, 10:01 AM - Forum: The Miner's Mansion - Replies (1)

Very nice. I enjoyed this a lot. It's an easy mansion, but still solid and fun to explore. Attractive rooms, good structure. I like how you used the T triggers mostly to make money bags appear all over the place. It reminds me that Jack came there to loot, not just to overcome challenges.<br />
<br />
I thought the level was a good length, with a pretty nice sense of progression. I only didn't like collecting handfuls of keys without knowing where the doors for those keys were. I guess a Midnight Mansion level only feels right to me when I'm collecting money for its own sake, but keys for a purpose. The different mansion sections are small enough here, though, that I didn't ever leave a location without all the necessary keys.<br />
<br />
Overall, a very positive experience. Nice work.

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  Broken ladder
Posted by: Semi-Native - 12-02-2010, 09:47 PM - Forum: Jump! - Replies (7)

In 18092, the ladder is broken. Jack can't climb down without falling to death.<br />
<br />
I don't know why this is an issue all of a sudden, but this has happened in some other custom MM1 mansions.

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  Numbers of attacks are rising!
Posted by: brell - 12-01-2010, 12:32 PM - Forum: 008 - Replies (3)

Hi! I've noticed that Pre-registered members have been going up the last two days or so. They are about 100 more than usual. What shall we do? Please check the Registration settings under Members under Forum settings.<br />
<br />
I propose:<br />
1. Select the registration scheme for this forum: Don't change<br />
2. Max time span for users to activate their account (in hours): This is now 24 hours, I propose we reduce this to 12 hours and even shorter. People that really want to join our forum will activate their account.<br />
3. Email Random Password to New Member Upon Registration?: This is set to yes, I propose we set it to no<br />
4. Send a Welcome Email to Users when you do not have Email Random Password turned on?: This is unset, I propose yes.<br />
5. Require Members to use a different Displayed Name than their User (login) Name?: This is set to no, I do not recommend we change this as it may lead to complications.<br />
6. Ask for Members birth date on Registration?: This is set to no, maybe we should set it to yes?<br />
7. Password-Strength-Meter minimum characters: I propose we increase this to 6 characters<br />
8. Maximum allowed characters in User's Reason(s) for Registering: I propose we lower this to 100.<br />
9. Show and require Registration Agreement when Users register?: I propose yes.<br />
<br />
What do you think? We must lower the attacks somehow.<br />

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  OMEGA productions deleted
Posted by: brell - 12-01-2010, 12:17 PM - Forum: 008 - No Replies

Hi I just deleted a newbie with the username <blockquote>OMEGA productions</blockquote> and banned this username.

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  Version 1.5 is now available
Posted by: Semi-Native - 11-29-2010, 09:37 PM - Forum: Octopus Mansion - No Replies

This fixes the Jack Stuck in 16504.

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