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| Latest Threads |
Version Progress
Forum: New Version Progress
Last Post: verntest
Yesterday, 07:40 AM
» Replies: 4
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MM1 HD attachment test
Forum: Free Uploading and Downloading
Last Post: Freddy
01-06-2026, 12:12 PM
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Dude!
Forum: otg Alpha Mansion
Last Post: otg
11-29-2025, 07:58 AM
» Replies: 6
» Views: 1,647
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MM2 - Midnight Mazes and ...
Forum: Free Uploading and Downloading
Last Post: Freddy
11-20-2025, 01:20 PM
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» Views: 2,542
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Current team of Administr...
Forum: The Administrators
Last Post: admin
10-08-2025, 11:26 PM
» Replies: 1
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2025
Forum: Speaker's Corner
Last Post: Semi-Native
09-25-2025, 11:42 AM
» Replies: 7
» Views: 1,775
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Cannot unlock/enter code ...
Forum: General issues and game bugs
Last Post: admin
07-10-2025, 04:32 AM
» Replies: 3
» Views: 1,494
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Big Announcement
Forum: Midnight Mansion Updates
Last Post: admin
07-09-2025, 02:14 AM
» Replies: 22
» Views: 5,232
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Jack Stuck
Forum: Birdcage, The
Last Post: Freddy
03-02-2025, 05:45 PM
» Replies: 2
» Views: 1,148
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Buried Levers
Forum: Birdcage, The
Last Post: brell
02-24-2025, 08:26 AM
» Replies: 2
» Views: 1,153
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| Avatars |
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Posted by: Semi-Native - 02-01-2007, 05:23 PM - Forum: Speaker's Corner
- Replies (7)
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Where do you all get your custom avatars? Is there a good site to download them from. Do any of you make your own, and if so, how?<br />
<br />
Thanks.<br />
8-)
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| Lost Jungle II |
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Posted by: samskelton - 01-31-2007, 11:40 PM - Forum: Lost Jungle II, The
- Replies (18)
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It's the return of the lost jungle!!!<br />
The mansion is a little short but... see what you think! (If theres any mistakes please tell me)<br />
8-)<br />
Enjoy!!!<br />
<br />
DO NOT DOWNLOAD THIS VERSION, DOWNLOAD ONE IN LOWER POST BECAUSE IT IS FIXED!!!!<br />
<br />
<span style="color: #009900;">Attachment removed by Freddy to avoid confusing. This mansion is now downloadable at the List of Completed Mansions</span>
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| The Turtle Mansion |
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Posted by: Mikee - 01-31-2007, 04:36 PM - Forum: Turtle Mansion, The
- Replies (13)
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And here already is my second Mansion. <br />
lol<br />
<br />
<br />
I hope you will please! It loads now!<br />
<br />
Mikee<br />
<br />
<span style="color: #009900;">Attachment removed by Freddy to avoid confusing. This mansion is now downloadable at the List of Completed Mansions</span>
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| Mikee's Castle |
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Posted by: Mikee - 01-31-2007, 04:33 PM - Forum: Mikee's Castle
- Replies (10)
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Hey,<br />
<br />
I finished my first Mansion and I hope it have myself also be<br />
worthwhile...<br />
<br />
If you find an error in the Mansion, then write me please a PM.<br />
<br />
Thanks...<br />
<br />
<span style="color: #009900;">Attachment removed by Freddy to avoid confusing. This mansion is now downloadable at the List of Completed Mansions.</span><br />
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| FACES |
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Posted by: aquaMat - 01-30-2007, 12:46 PM - Forum: FACES exp. / normal
- Replies (15)
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Dear friends,<br />
<br />
to compensate for the waiting time until the official release of PoG and the Discotheque and all the other designer's mansions waiting in the wings, I thought I'd share with you<br />
<br />
- a stupid little experimental mansion I made, called <span style="color: #ff0000;">FACES</span>.<br />
<br />
Actually, it's not <em>that</em> experimental, apart from a few quirks...but find out for yourselves:<br />
<br />
<br />
<span style="color: #cc0000;">EDIT</span> (Jan. 30th; 2:40 pm): I accidentially uploaded the wrong (early) version. This is the new one. Sorry.<br />
<br />
<span style="color: #ff6600;">EDIT 2 (Feb. 3, 2007):</span> Attachment has been removed. FACES is now downloadable from the OFFICIAL LIST.
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| Noo! Jack is stuck in The Mall! |
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Posted by: ryos - 01-30-2007, 01:49 AM - Forum: Mall, The
- Replies (7)
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And all the teenagers are driving him mad...<br />
<br />
Well, first, let me say that I really like this mansion. The launcher idea is hilarious and ingenious at the same time. However, I noticed a few bugs that the author may appreciate hearing about.<br />
<br />
First, the Jack-stuck: In the red path, there is a series of rooms with lots of platforms and doors and silver coins, where you must collect a lot of blue and gold keys to be able to exit (sorry I don't pay attention to mansion numbers; I should start using Debug mode for this). Walk all the way to the end, then back across the bottom, hitting all of the switches as you go to close all the doors. Once you reach the beginning, start moving across again on the middle level, jumping up to the gold switch that opens all the doors each time. If you exit one room by way of a middle platform, you will find your way blocked by a door. If you go back, you will realize that you used a gold switch to open the doors, so that one's closed too! Jack is stuck.<br />
<br />
In the first (green) path, there's a room with two gold doors and two green doors. The only thing to be gained by opening these doors is two gold keys, which you would expend opening the doors. So, I ignored them, and carried the two green keys with me the rest of the way through the level. I could have bypassed the next zone altogether, but I wanted to play the whole mansion. <br />
<br />
Also, the launcher killed me twice (on the second platform up, and also on the red path). This lets you skip the zone you were starting, because it plops you back up top with a key of the appropriate color. Also, if you open the door at the top and decide that you want to play the zone anyway, you'll be stuck without a key once you get to the bottom.<br />
<br />
Other then that, awesome job.
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| Church |
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Posted by: samskelton - 01-29-2007, 11:49 PM - Forum: Church
- Replies (116)
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Hey guys! it's sam and I'm finally back on<br />
<br />
Some of you know me but for others I was the 11 year old that made the lost jungle and soon to be famous...Church<br />
The church is a very interesting mansion because there's different floors. Every floor gets harder and closer to the finish.<br />
Happy to say I will include custom backgrounds and music and whatever else I can put in.<br />
<br />
-Sam<br />
<br />
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| Conveyor belts |
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Posted by: Maniac - 01-29-2007, 10:53 PM - Forum: Custom Mansions / Designing
- Replies (7)
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I'm making a room for Smallsome Swicks, in which some moneybags are going to be pretty tricky to get. In order to get them, I want Jack to have to turn on some conveyor belts. However, I can't seem to make the room start with conveyors off. I've tried making the conveyorbeltlever do <blockquote>default action</blockquote> like some moving platform levers I've made, but this doesn't seem to work.
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