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  Beta testers wanted:)
Posted by: Veronika - 11-15-2009, 09:09 AM - Forum: Veronika's Towers - Replies (7)

For Veronika's Towers. Who wants to try it? Big Grin<br />
<br />
V.

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  Photobucket message on homepage
Posted by: Freddy - 11-11-2009, 03:52 PM - Forum: Layout of the Boards - Replies (7)

Sad Sorry. First thing I did for MMF in many months, was ... removing the pic of Jack from our homepage. I'll try to fix it in any kind of way. Freddy

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  Cheetah Mansion
Posted by: Sharpie - 11-08-2009, 01:09 AM - Forum: Cheetah Castle Normal - Replies (11)

Cheetah Mansion is coming soon. I just have to rework a puzzle area then it will be ready for beta testing. There is an Easy and a Normal version.



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  Coming..ehm.. let's say soon
Posted by: Veronika - 11-03-2009, 06:41 PM - Forum: Veronika's Towers - Replies (8)

My next mansion Veronika's Towers. It's about 200 rooms.<br />
Now I need your opinion guys and girls.  Wink<br />
<br />
This mansion is build in a way that you have to go through many different towers. In each one you get two special keys- one lets you into the next tower and the other -multicolor ones-  you'll need to enter the last rooms of the mansion.<br />
Now, I know that multicolor keys are very tricky because you can unintentionally open the wrong door with it- but I can't help it- I just love these colored suckers ;D<br />
<br />
I've put many signs throughout the mansion, warning Jack to be careful with keys and also there are plenty backpacks so Jack can carry all those keys. <br />
But do you think it will happen a lot, players using wrong keys and therefore be frustrated about it?<br />
I like this mansion a lot, but If a majority of you think that thinking about keys all the time is too much hassle then what's the point of this kind of mansion... Sad<br />
<br />
I've made it quite easy to go back ( special doors at the bottom of each tower ) and enough save portals but still... I wonder.<br />
I don't want to use 'normal' keys for the last part of the mansion because those multicolored keys represent kind of reward in each tower and I like this concept. :Smile<br />
<br />
So let me know what you think.<br />
<br />
V.

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  ladder and sercret room
Posted by: JonahMusto - 11-01-2009, 03:28 PM - Forum: Custom Mansions / Designing - Replies (1)

Hi, I need help for 2 things in level builder. A ladder and the wall that Jack can go through. When I make a ladder, Jack can't climb it. How do I make a ladder that Jack can climb it? How do I make a wall that looks solid that Jack can go through to the secret room?<br />

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  Insectoid near release
Posted by: VernJensen - 10-29-2009, 08:08 PM - Forum: Insectoid - Replies (37)

Well, at the moment, I'm working on the last of two items to get Insectoid ready for Gold Master -- which refers to everything in the software being finished. Gold Master releases are then released to testers, and if no big problems are found, they are then released to the public. I intend to release GM releases to testers today (and may even make it a more public GM release, posting a link here later), and if all goes well, perhaps the game will be released this Monday.<br />
<br />
This is of course good news for MM fans, because I will be able to work on the MM Expansion Pack, probably starting a week or two after Insectoid has been released.

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  stuck in room 16727
Posted by: zipwin - 10-29-2009, 03:54 PM - Forum: Jacques' Revenge - Part I - Replies (3)

I must be doing something wrong because whenever I go down the ladder after the purple door onto the <blockquote>elevator</blockquote> I get killed. Once killed no matter which key I touch, Jack gets killed again. A hint please.....I have done blue door, yellow door (twice) down to the bottom and up to purple door.

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  Nearing completion:  BROTHER FROM ANOTHER PLANET
Posted by: aquaMat - 10-25-2009, 01:46 PM - Forum: MM1 Talk (Mac only) - Replies (15)

To keep you updated:<br />
<br />
My latest one, BROTHER FROM ANOTHER PLANET, is now - slowly - nearing completion. (Of the basic building process, that is.)<br />
<br />
It's gotten quite big..... at the moment about 130 rooms, or so.<br />
<br />
Also - as I had mentioned elsewhere on these pages, due to the <blockquote>improvisational design process</blockquote> the story has considerably moved away from the initial <blockquote>Jack is in space / emergency-lands on strange planet</blockquote> - scenario, even if the beginning with the ejection seat still stands.<br />
Somehow the layout of many later rooms didn't really turn out very <blockquote>extra-terrestrional</blockquote> at all....   :-[   ahem.. Undecided     :'(<br />
<br />
So I thought I could do either of 2 things:<br />
1.  Trash the opening sequence and rename the whole mansion.....  or:<br />
2.  Leave the opening sequence in, and treat the mansion name quite literarilly:   Jack IS the brother from ANOTHER planet, which doesn't have to mean he has to emergency-land on a <blockquote>strange</blockquote> planet.<br />
It could very well be our own blue one....only he's not sure where exactly he is.  And we - as players - aren't that sure either, 'cause there are enough unusual, <blockquote>strange</blockquote> looking rooms in the first half.<br />
<br />
I tend to go with solution number 2.<br />
<br />
Any opinions ??

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  Cool mansion!
Posted by: leo - 10-23-2009, 07:16 PM - Forum: La Luna mansion - Replies (5)

Hi!<br />
<br />
I just finished La Luna and I found it quite entertaining! Normal diff with a couple of harder areas is exactly my kind of mansion. Also: The fact that there are plenty of secrets to discover (I found them all [smiley=2vrolijk_08.gif]) makes the mansion lots of fun! Didn't encounter any JSs or CDs either!<br />
<br />
So: Thanks, Veronica!

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  Shortcut to downloadpage
Posted by: brell - 10-20-2009, 06:27 PM - Forum: La Luna mansion - No Replies

Download the newest version of La Luna Mansion <a href="https://actionsoft.com/forum/showthread.php?tid=1174">here</a>.

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