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		<title><![CDATA[Midnight Mansion Forums - Portal]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Fri, 17 Apr 2026 11:04:03 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[MM1 HD attachment test]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2508</link>
			<pubDate>Tue, 06 Jan 2026 07:12:23 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2508</guid>
			<description><![CDATA[This thread will soon be removed.<br />
Freddy<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2157" target="_blank" title="">Arevn's_Mansion_HD.zip</a> (Size: 73.99 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[This thread will soon be removed.<br />
Freddy<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2157" target="_blank" title="">Arevn's_Mansion_HD.zip</a> (Size: 73.99 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Current team of Administrators]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2506</link>
			<pubDate>Mon, 06 Oct 2025 06:45:30 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2506</guid>
			<description><![CDATA[Since yesterday, European and American time <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> , these new Midnight Mansion Forums have a team of admistrators:<br />
- brell<br />
- Semi-Native<br />
- Freddy<br />
<br />
All three are re-retired administrators of previous Midnight Mansion forums.]]></description>
			<content:encoded><![CDATA[Since yesterday, European and American time <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> , these new Midnight Mansion Forums have a team of admistrators:<br />
- brell<br />
- Semi-Native<br />
- Freddy<br />
<br />
All three are re-retired administrators of previous Midnight Mansion forums.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Version Progress]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2505</link>
			<pubDate>Tue, 30 Sep 2025 22:03:58 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=413">verntest</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2505</guid>
			<description><![CDATA[Hi all,<br />
<br />
Sorry I haven't posted much about progress on the game!<br />
<br />
My wife and I recently moved to Texas, so we've been busy for a few months with the move. But I've been working on the game again, and continue making good progress!<br />
<br />
I'd like to share some updates here to show what I've been up to.<br />
<hr class="mycode_hr" />
When a developer commits changes to a codebase, he often will type a brief commit message -- a super short summary of what he changed. Here are some of my summaries from 2025.<br />
<hr class="mycode_hr" />
Feb 2025<br />
<br />
New features:<br />
feat: started porting save-game code. Add Start Game button that loads mansion from local zip without file dilaog<br />
feat: added save pedestal and circle-of-light animation<br />
feat: add save pedestal and early save file JSON download<br />
feat: added pedestals and statues<br />
feat: added candle sprite and glow effect<br />
feat: make Jack's pile-of-bones and pile-of-stone sink into lava too<br />
<br />
BUG FIXES:<br />
<br />
fix: fix sound stereoPos NaN console warning<br />
fix: convert more sound.play to soundManager calls<br />
fix: fix overloaded sounds for lever actions<br />
fix: fix bug where moving left to another room could instantly put Jack back in the previous room<br />
chore: require pressing 'k' to get a key that can open any door<br />
fix: fix trap doors so left half opens too<br />
fix: fixed bug where skull spiders wouldn't walk right across brick switches<br />
fix: fixed bug where Jack can't climb ladder in Castle Doom, 2 rows below starting room<br />
fix: fixed bug where holding Return would keep pulling a lever indefinitely<br />
fix: fixed bug with key repeats (hold down, hold jump, then release down resulted in double jump)<br />
fix: fixed Jack's ducking insetRect so he can duck under low-flying ravens<br />
ported Jack's dead skeleton movement<br />
<hr class="mycode_hr" />
March 2025<br />
<br />
Got music fade/resume working<br />
Got Jack's statues working<br />
Got pausing of other SpriteLayers during save/restore animation working<br />
<hr class="mycode_hr" />
May 2025<br />
<br />
Show stats (items, lives, score)<br />
Convert to true HD<br />
Add pause/resume with basic dialog<br />
Add beginnings of Title Screen<br />
Add new loading screen<br />
some fixes<br />
<hr class="mycode_hr" />
[Busy moving June through August]<br />
<br />
Aug 2025<br />
<br />
Fixes:<br />
Command-arrow keys on Mac<br />
Alpha masks always computed AFTER sprites are finished loading (async)<br />
Stats area not black on 1st game start<br />
Scenes folder structure improvements<br />
<hr class="mycode_hr" />
Sep 2025<br />
<br />
Features:<br />
Improve layout of game within web browser<br />
Add loading screen<br />
Add early Game Over screen<br />
Add walking skeleton<br />
Add proper button sprites to Title Screen<br />
Upscale stats sprites, skeleton fish, walking skeleton, and more using AI<br />
added missing code add extra lives every 1000 points and increment numFrames<br />
ported globals.timeSpentInMansion and updateTimeSpentInMansion() for saved games<br />
<br />
Fixes:<br />
<br />
Fix sprite and tile depths to be correct<br />
fix paused dialog to not be under layer 6 bricks<br />
require mouse click to start game<br />
fix frame cycling bug in fell-too-far death<br />
fix Jack dying when ducking under blue bird in HD<br />
fix skeleton fish size<br />
Fix missing large red candle<br />
fix items and dead Jack to move with horizontal moving platforms<br />
fix skeleton sinking into lava glitch<br />
fix bug where pausing then resuming while Jack is doing death skeleton...<br />
replace 1024 res images with 1280 res<br />
make torch animate with flame]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Sorry I haven't posted much about progress on the game!<br />
<br />
My wife and I recently moved to Texas, so we've been busy for a few months with the move. But I've been working on the game again, and continue making good progress!<br />
<br />
I'd like to share some updates here to show what I've been up to.<br />
<hr class="mycode_hr" />
When a developer commits changes to a codebase, he often will type a brief commit message -- a super short summary of what he changed. Here are some of my summaries from 2025.<br />
<hr class="mycode_hr" />
Feb 2025<br />
<br />
New features:<br />
feat: started porting save-game code. Add Start Game button that loads mansion from local zip without file dilaog<br />
feat: added save pedestal and circle-of-light animation<br />
feat: add save pedestal and early save file JSON download<br />
feat: added pedestals and statues<br />
feat: added candle sprite and glow effect<br />
feat: make Jack's pile-of-bones and pile-of-stone sink into lava too<br />
<br />
BUG FIXES:<br />
<br />
fix: fix sound stereoPos NaN console warning<br />
fix: convert more sound.play to soundManager calls<br />
fix: fix overloaded sounds for lever actions<br />
fix: fix bug where moving left to another room could instantly put Jack back in the previous room<br />
chore: require pressing 'k' to get a key that can open any door<br />
fix: fix trap doors so left half opens too<br />
fix: fixed bug where skull spiders wouldn't walk right across brick switches<br />
fix: fixed bug where Jack can't climb ladder in Castle Doom, 2 rows below starting room<br />
fix: fixed bug where holding Return would keep pulling a lever indefinitely<br />
fix: fixed bug with key repeats (hold down, hold jump, then release down resulted in double jump)<br />
fix: fixed Jack's ducking insetRect so he can duck under low-flying ravens<br />
ported Jack's dead skeleton movement<br />
<hr class="mycode_hr" />
March 2025<br />
<br />
Got music fade/resume working<br />
Got Jack's statues working<br />
Got pausing of other SpriteLayers during save/restore animation working<br />
<hr class="mycode_hr" />
May 2025<br />
<br />
Show stats (items, lives, score)<br />
Convert to true HD<br />
Add pause/resume with basic dialog<br />
Add beginnings of Title Screen<br />
Add new loading screen<br />
some fixes<br />
<hr class="mycode_hr" />
[Busy moving June through August]<br />
<br />
Aug 2025<br />
<br />
Fixes:<br />
Command-arrow keys on Mac<br />
Alpha masks always computed AFTER sprites are finished loading (async)<br />
Stats area not black on 1st game start<br />
Scenes folder structure improvements<br />
<hr class="mycode_hr" />
Sep 2025<br />
<br />
Features:<br />
Improve layout of game within web browser<br />
Add loading screen<br />
Add early Game Over screen<br />
Add walking skeleton<br />
Add proper button sprites to Title Screen<br />
Upscale stats sprites, skeleton fish, walking skeleton, and more using AI<br />
added missing code add extra lives every 1000 points and increment numFrames<br />
ported globals.timeSpentInMansion and updateTimeSpentInMansion() for saved games<br />
<br />
Fixes:<br />
<br />
Fix sprite and tile depths to be correct<br />
fix paused dialog to not be under layer 6 bricks<br />
require mouse click to start game<br />
fix frame cycling bug in fell-too-far death<br />
fix Jack dying when ducking under blue bird in HD<br />
fix skeleton fish size<br />
Fix missing large red candle<br />
fix items and dead Jack to move with horizontal moving platforms<br />
fix skeleton sinking into lava glitch<br />
fix bug where pausing then resuming while Jack is doing death skeleton...<br />
replace 1024 res images with 1280 res<br />
make torch animate with flame]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cannot unlock/enter code for my MM1 HD]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2255</link>
			<pubDate>Sun, 04 May 2025 11:06:29 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=37">bkl1961</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2255</guid>
			<description><![CDATA[Over the years I purchased all of Vern's Midnight Mansion games available for the Mac and the PC.<br />
<br />
Numerous times I had to ask for a new code, everything would be fine unless a hard drive crashed, changed computer, etc.<br />
<br />
I have tried for the last couple of years to get MM1 HD going again on my PC as I don't use my Mac very much anymore.<br />
<br />
Vern used to help, however the last few times I asked for help I got no response. Going through the update code thing, or lost code thing has been zero help.<br />
<br />
I just wrote a detailed email and sent it to the support email address including attachments of the confirmation emails I received when I purchased all of the games...it bounced right back to me...<br />
<br />
Is this whole thing dead? Am I now stuck with not being able to play this game I purchased? <br />
<br />
Thanks..]]></description>
			<content:encoded><![CDATA[Over the years I purchased all of Vern's Midnight Mansion games available for the Mac and the PC.<br />
<br />
Numerous times I had to ask for a new code, everything would be fine unless a hard drive crashed, changed computer, etc.<br />
<br />
I have tried for the last couple of years to get MM1 HD going again on my PC as I don't use my Mac very much anymore.<br />
<br />
Vern used to help, however the last few times I asked for help I got no response. Going through the update code thing, or lost code thing has been zero help.<br />
<br />
I just wrote a detailed email and sent it to the support email address including attachments of the confirmation emails I received when I purchased all of the games...it bounced right back to me...<br />
<br />
Is this whole thing dead? Am I now stuck with not being able to play this game I purchased? <br />
<br />
Thanks..]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Russian roulette. Or not?]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2254</link>
			<pubDate>Sun, 23 Feb 2025 12:53:09 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2254</guid>
			<description><![CDATA[I can’t remember that I have ever been in The Birdcage, so I started exploring it. It’s a typical aquaMat mansion with a way of building that gives a lot of possibilities to hide all kinds of stuff and a lot of fun to search. But once in a while he colours outside the lines.<br />
<br />
13694<br />
The picture shows the 3rd room of the mansion. No shield or extra life yet.<br />
The eye ball and the scorpion were previously on the closed trap door. Jack did pull the lever and only then knew what (fast) happened. The eye ball is easy to avoid, but the scorpion did end in the gap on top of the vine that is Jack’s only way of progress. Several tests showed me that the scorpion not always but nearly always arrives in the gap. And if it does not always very fast. Both things have to do with the position and moving direction of the scorpion. And knowing how things work doesn’t help at all. The trap door opens and you have to accept if it will be cheap death or not. Russian roulette in my opinion.<br />
<br />
13693<br />
That thing in the lava just left of where Jack is now, is a very fast left-right moving platform. It moves without reaching the solid bricks at both sides. The latter makes it easy to jump on the moving platform. But going further to the left is tough. The platform moves so fast that I can’t know when to pull the lever. Like in the other room. The difference is that I could teach myself how to handle this. So no Russian roulette, but a high risk of falling in the lava. Either in the widest pool or in the left one.<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1948" target="_blank" title="">The_birdcage_13694.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1949" target="_blank" title="">The_birdcage_13693.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I can’t remember that I have ever been in The Birdcage, so I started exploring it. It’s a typical aquaMat mansion with a way of building that gives a lot of possibilities to hide all kinds of stuff and a lot of fun to search. But once in a while he colours outside the lines.<br />
<br />
13694<br />
The picture shows the 3rd room of the mansion. No shield or extra life yet.<br />
The eye ball and the scorpion were previously on the closed trap door. Jack did pull the lever and only then knew what (fast) happened. The eye ball is easy to avoid, but the scorpion did end in the gap on top of the vine that is Jack’s only way of progress. Several tests showed me that the scorpion not always but nearly always arrives in the gap. And if it does not always very fast. Both things have to do with the position and moving direction of the scorpion. And knowing how things work doesn’t help at all. The trap door opens and you have to accept if it will be cheap death or not. Russian roulette in my opinion.<br />
<br />
13693<br />
That thing in the lava just left of where Jack is now, is a very fast left-right moving platform. It moves without reaching the solid bricks at both sides. The latter makes it easy to jump on the moving platform. But going further to the left is tough. The platform moves so fast that I can’t know when to pull the lever. Like in the other room. The difference is that I could teach myself how to handle this. So no Russian roulette, but a high risk of falling in the lava. Either in the widest pool or in the left one.<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1948" target="_blank" title="">The_birdcage_13694.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1949" target="_blank" title="">The_birdcage_13693.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update (version 1.1) for both MM1 and MM1 HD]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2253</link>
			<pubDate>Sat, 22 Feb 2025 09:03:11 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2253</guid>
			<description><![CDATA[Version 1.1 fixes some situations with cheap deaths.<br />
<br />
Room 16801<br />
The ladders leaded to several hidden death traps.<br />
<br />
Room 16805<br />
There is an odd issue that could lead to a surprising death. Jack was able to jump over the top of the pole. See the skeleton as proof!<br />
<br />
T did try to contact <span style="color: #0000ff;">arevn</span> but couldn't. Hopefully she's okay with this update.<br />
<br />
Interested in the updates? Then use the shortcut on top of the homepage.<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1946" target="_blank" title="">ArM_16801.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1947" target="_blank" title="">ArM_16805.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Version 1.1 fixes some situations with cheap deaths.<br />
<br />
Room 16801<br />
The ladders leaded to several hidden death traps.<br />
<br />
Room 16805<br />
There is an odd issue that could lead to a surprising death. Jack was able to jump over the top of the pole. See the skeleton as proof!<br />
<br />
T did try to contact <span style="color: #0000ff;">arevn</span> but couldn't. Hopefully she's okay with this update.<br />
<br />
Interested in the updates? Then use the shortcut on top of the homepage.<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1946" target="_blank" title="">ArM_16801.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1947" target="_blank" title="">ArM_16805.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The glow of lava]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2252</link>
			<pubDate>Fri, 14 Feb 2025 12:58:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2252</guid>
			<description><![CDATA[Now that I am able to convert MM1 custom mansions to HD I am more carefully 'studying' the glowing effect of coins, keys, lantern, neon platforms ... and lava. Lava seems to show a rectangle glow, 2 tiles high right above the lava.<br />
<br />
I add two versions of the starting room from The Bat House. I prefer the b-version where the glow stays between the bricks. But I am interested in the opinion of others.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1944" target="_blank" title="">lava_a.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1945" target="_blank" title="">lava_b.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Now that I am able to convert MM1 custom mansions to HD I am more carefully 'studying' the glowing effect of coins, keys, lantern, neon platforms ... and lava. Lava seems to show a rectangle glow, 2 tiles high right above the lava.<br />
<br />
I add two versions of the starting room from The Bat House. I prefer the b-version where the glow stays between the bricks. But I am interested in the opinion of others.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1944" target="_blank" title="">lava_a.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1945" target="_blank" title="">lava_b.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MM1-update 1.3]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2251</link>
			<pubDate>Sun, 09 Feb 2025 04:18:32 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2251</guid>
			<description><![CDATA[This update fixes the other weird issue (game bug?) where Jack, standing on a moving platform, could fall through that platform. No jumping or high speed platform involved!<br />
<br />
Fastest downloading is with the link on top of the home page.]]></description>
			<content:encoded><![CDATA[This update fixes the other weird issue (game bug?) where Jack, standing on a moving platform, could fall through that platform. No jumping or high speed platform involved!<br />
<br />
Fastest downloading is with the link on top of the home page.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MM1-update (version 1.2)]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2250</link>
			<pubDate>Sat, 08 Feb 2025 05:47:18 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2250</guid>
			<description><![CDATA[This update fixes the weird situation where Jack could climb a vine and ‘disappear’ out of the mansion. (This phenomenon was already known in a horizontal way where Jack could walk out of Falcon Manor.)<br />
<br />
The fastest way to get this update is the link on top of the homepage.]]></description>
			<content:encoded><![CDATA[This update fixes the weird situation where Jack could climb a vine and ‘disappear’ out of the mansion. (This phenomenon was already known in a horizontal way where Jack could walk out of Falcon Manor.)<br />
<br />
The fastest way to get this update is the link on top of the homepage.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Big Announcement]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2249</link>
			<pubDate>Thu, 30 Jan 2025 01:31:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2249</guid>
			<description><![CDATA[If you haven't seen it yet, read my big announcement here!<br />
<br />
<a href="https://www.actionsoft.com/announcement/">https://www.actionsoft.com/announcement/</a><br />
<br />
Short version: I'm porting Midnight Mansion to the web, so I can support it better moving forward. Lots of big plans, including eventually a new Level Builder (that I'll be rewriting from scratch) and a port of Midnight Mansion 2, and then brand-new features.<br />
<br />
Feel free to ask questions / post comment here.<br />
<br />
I'm sorry I've been so lacking in support and communication all these years. I hope the announcement helps explain some of that.]]></description>
			<content:encoded><![CDATA[If you haven't seen it yet, read my big announcement here!<br />
<br />
<a href="https://www.actionsoft.com/announcement/">https://www.actionsoft.com/announcement/</a><br />
<br />
Short version: I'm porting Midnight Mansion to the web, so I can support it better moving forward. Lots of big plans, including eventually a new Level Builder (that I'll be rewriting from scratch) and a port of Midnight Mansion 2, and then brand-new features.<br />
<br />
Feel free to ask questions / post comment here.<br />
<br />
I'm sorry I've been so lacking in support and communication all these years. I hope the announcement helps explain some of that.]]></content:encoded>
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