<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Midnight Mansion Forums - Jump!]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Sat, 18 Apr 2026 05:05:44 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Jump updated.]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1617</link>
			<pubDate>Sat, 11 Dec 2010 05:42:16 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=45">brell</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1617</guid>
			<description><![CDATA[Broken ladder fix.<br />
<br />
Get the update at the usual places.]]></description>
			<content:encoded><![CDATA[Broken ladder fix.<br />
<br />
Get the update at the usual places.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Broken ladder]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1612</link>
			<pubDate>Thu, 02 Dec 2010 16:47:22 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1612</guid>
			<description><![CDATA[In 18092, the ladder is broken. Jack can't climb down without falling to death.<br />
<br />
I don't know why this is an issue all of a sudden, but this has happened in some other custom MM1 mansions.]]></description>
			<content:encoded><![CDATA[In 18092, the ladder is broken. Jack can't climb down without falling to death.<br />
<br />
I don't know why this is an issue all of a sudden, but this has happened in some other custom MM1 mansions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jump Query]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1147</link>
			<pubDate>Sun, 16 Aug 2009 16:46:04 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=84">dlcatftwin</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1147</guid>
			<description><![CDATA[Greetings all,<br />
I had forgotten that I never finished this castle - now I remember why!<br />
Here I am (see snapshot - 16298) - my guess is that the <blockquote>next</blockquote> jump to the right is necessary, but imho impossible <img src="https://actionsoft.com/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> at least 24 Jacks agree with me!<br />
Help, <img src="https://actionsoft.com/forum/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" /><br />
DLC<br />
<br />
P.S. I check the box below so that I get notified of replies to my topics, but to no avail - where should I go to post such a concern? Thanks!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=795" target="_blank" title="">Jump_16298.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Greetings all,<br />
I had forgotten that I never finished this castle - now I remember why!<br />
Here I am (see snapshot - 16298) - my guess is that the <blockquote>next</blockquote> jump to the right is necessary, but imho impossible <img src="https://actionsoft.com/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> at least 24 Jacks agree with me!<br />
Help, <img src="https://actionsoft.com/forum/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" /><br />
DLC<br />
<br />
P.S. I check the box below so that I get notified of replies to my topics, but to no avail - where should I go to post such a concern? Thanks!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=795" target="_blank" title="">Jump_16298.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shortcut to downloadpage]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=853</link>
			<pubDate>Sat, 30 Aug 2008 14:45:19 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=853</guid>
			<description><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=817"><span style="color: #0000ff;">here</span></a>.<br />
]]></description>
			<content:encoded><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=817"><span style="color: #0000ff;">here</span></a>.<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Version 1.2 is out]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=844</link>
			<pubDate>Sat, 30 Aug 2008 08:46:04 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=844</guid>
			<description><![CDATA[Fixes a few things that aquaMat surely will explain.<br />
<br />
Downloading of the newest edition is easiest with the shortcut on top of this board.]]></description>
			<content:encoded><![CDATA[Fixes a few things that aquaMat surely will explain.<br />
<br />
Downloading of the newest edition is easiest with the shortcut on top of this board.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Version 1.1]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=840</link>
			<pubDate>Sun, 24 Aug 2008 13:56:50 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=840</guid>
			<description><![CDATA[Is already downloadable via the shortcut in the important topic (=sticky) above.<br />
<br />
Fixes the problems mentioned by Surcouf.]]></description>
			<content:encoded><![CDATA[Is already downloadable via the shortcut in the important topic (=sticky) above.<br />
<br />
Fixes the problems mentioned by Surcouf.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tough jumps]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=826</link>
			<pubDate>Sun, 17 Aug 2008 10:48:48 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=826</guid>
			<description><![CDATA[ :o Yes indeed. Game over in # 16094 on the bottom row at the first jump.<br />
<br />
Nice lever in the previous room, btw. Very 8-).<br />
<br />
Here I go for a new attempt. [smiley=2vrolijk_08.gif]]]></description>
			<content:encoded><![CDATA[ :o Yes indeed. Game over in # 16094 on the bottom row at the first jump.<br />
<br />
Nice lever in the previous room, btw. Very 8-).<br />
<br />
Here I go for a new attempt. [smiley=2vrolijk_08.gif]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Released]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=818</link>
			<pubDate>Sat, 16 Aug 2008 10:40:45 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=818</guid>
			<description><![CDATA[JUMP! version 1.0 is released. <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Enjoy this 'jumping' although Jack doesn't have a horse. ><img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> <img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> The horse probably rescued by SandyBean?! <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[JUMP! version 1.0 is released. <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Enjoy this 'jumping' although Jack doesn't have a horse. ><img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> <img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> The horse probably rescued by SandyBean?! <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New mansions soon:  JUMP!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=801</link>
			<pubDate>Thu, 07 Aug 2008 08:49:38 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=20">aquaMat</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=801</guid>
			<description><![CDATA[Hello everybody,<br />
<br />
I'm back from vacation....but even while I was on vacation Rose and I were working hard on the final version of JUMP!, my soon-to-be-released latest mansion.<br />
<br />
Originally I had planned to have it released before my vacation, but there were some last-minute issues that - thankfully - Rose had discovered and which are currently being sorted out.<br />
<br />
I know that I have announced - or at least - mentioned JUMP! already several times since the release of <blockquote>Underground Fortress</blockquote> (I started building JUMP! even before UF !!), but what you need to know is:<br />
<br />
 - JUMP! is a pretty huge mansion (more than 120 rooms, 7 saves)<br />
<br />
and<br />
<br />
 - JUMP! is a very tough beast, probably my hardest mansion so far.<br />
<br />
That's why the testing phase takes a bit longer than usual. (Suztours helped beta-testing it, too, BTW.)<br />
<br />
But my greatest shock came when, while on holiday, I installed MM on my second Mac (to be able to continue working on it during vacation). As opposed to my home G5 PowerMac, which has a 19<blockquote> classic </blockquote>tube<blockquote> monitor, this was the first time I played MM on a Mac with a new TFT-screen.<br />
Suddenly ALL colors were much </blockquote>lighter<blockquote> in tone....even those very dark baclkground tiles, which I normally can't hardly see (and often take for black) were suddenly clearly visible asnd recognisable (as being not black at all).<br />
<br />
So I made a couple of discoveries, especially in Layer-0 or Layer-6, where I often had used </blockquote>almost-black<blockquote> tiles to hide something etc. - and now I saw that probably all those of you playing with a TFT-screen will immediately spot the things I thought I had disguised so cleverly !!<br />
<br />
But maybe that was just THIS special TFT screen ?<br />
<br />
Any comments ?<br />
<br />
<br />
<span style="font-size: 19px;">As an example, please see PIC below - on my home </blockquote>tube<blockquote> monitor, I can't hardly see a difference between the background tiles of the upper and those of the middle floor / passage.....  they both look grey/black.  On my TFT screen, however, I can clearly see that the middle floor has a background </blockquote>wallpaper&quot; that is grey/green-ish.<br />
<br />
What do you guys see ?? </span><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=621" target="_blank" title="">JUMP-example.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello everybody,<br />
<br />
I'm back from vacation....but even while I was on vacation Rose and I were working hard on the final version of JUMP!, my soon-to-be-released latest mansion.<br />
<br />
Originally I had planned to have it released before my vacation, but there were some last-minute issues that - thankfully - Rose had discovered and which are currently being sorted out.<br />
<br />
I know that I have announced - or at least - mentioned JUMP! already several times since the release of <blockquote>Underground Fortress</blockquote> (I started building JUMP! even before UF !!), but what you need to know is:<br />
<br />
 - JUMP! is a pretty huge mansion (more than 120 rooms, 7 saves)<br />
<br />
and<br />
<br />
 - JUMP! is a very tough beast, probably my hardest mansion so far.<br />
<br />
That's why the testing phase takes a bit longer than usual. (Suztours helped beta-testing it, too, BTW.)<br />
<br />
But my greatest shock came when, while on holiday, I installed MM on my second Mac (to be able to continue working on it during vacation). As opposed to my home G5 PowerMac, which has a 19<blockquote> classic </blockquote>tube<blockquote> monitor, this was the first time I played MM on a Mac with a new TFT-screen.<br />
Suddenly ALL colors were much </blockquote>lighter<blockquote> in tone....even those very dark baclkground tiles, which I normally can't hardly see (and often take for black) were suddenly clearly visible asnd recognisable (as being not black at all).<br />
<br />
So I made a couple of discoveries, especially in Layer-0 or Layer-6, where I often had used </blockquote>almost-black<blockquote> tiles to hide something etc. - and now I saw that probably all those of you playing with a TFT-screen will immediately spot the things I thought I had disguised so cleverly !!<br />
<br />
But maybe that was just THIS special TFT screen ?<br />
<br />
Any comments ?<br />
<br />
<br />
<span style="font-size: 19px;">As an example, please see PIC below - on my home </blockquote>tube<blockquote> monitor, I can't hardly see a difference between the background tiles of the upper and those of the middle floor / passage.....  they both look grey/black.  On my TFT screen, however, I can clearly see that the middle floor has a background </blockquote>wallpaper&quot; that is grey/green-ish.<br />
<br />
What do you guys see ?? </span><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=621" target="_blank" title="">JUMP-example.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
	</channel>
</rss>